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Everything posted by AUTh0rity
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I was just going through the Naval Academy videos http://worldofwarships.eu/en/content/guides/ and noticed that the following are set to private for some reason? Naval Academy: Battleships http://worldofwarships.eu/en/content/guides/?item=53 Naval Academy: Navigation Course http://worldofwarships.eu/en/content/guides/?item=45
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generally speaking, I don't have an issue with the torpedos in this game - at least as long as the matchmaking keeps the teams balanced. But since I entered Tier IV I noticed that very frequently the matchmaking would come up with the glorious idea of: Team 1: 1x Aircraft Carrier (Torpedo + Bombers) Team 2: 1x Aircraft Carrier (Torpedo + Bombers) + 1x Aircraft Carrier (Torpedo + Attack Fighters) When this happens, then the torpedo spam in the water gets really annoying for Team 1, while Team 2 basically is unchallenged in the air (as your carrier has no attack planes and all his bombers get shot down fast by the attack planes of team 2) Suggestion: Matchmaking should never have different amounts of aircraft carriers for each team, it should always be 1v1 or 2v2, never 1v2 It should also take into account what kind of planes they carry how much they were leveled out / upgraded and what kind of Tiers the carriers are that you have going up against each other.
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[matchmaking] selection of aircraft carriers causes torpedospam
AUTh0rity replied to AUTh0rity's topic in Archive
Yup, I have seen that as well when 2 of my fighter groups got destroyed by one group of the enemy. there was literally nothing I could do for my team in that round because I simply had no chance against the enemy. -
I am really confused by the points system in WOWS. It feels totally random how many stars I get. Take these 2 rounds here as example. In the first round it got 3600 silver stars + 180 gold stars, and in the 2nd round it were just 1800 stars + 94 gold stars despite scoring MUCH more hits. Why? :-/ I was really dissapointed to just get 1800 stars after that round which felt incredible to play - much more than the first round where the 3600 starts surprised me.
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maybe lag?
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In matches with 2 aircraft carriers, the amount of torpedoes in the water gets a bit too intense. I just started to play with my aircraft carrier, and I feel that when I am matched together with a 2nd carrier, then it becomes a "bit" to much for the other players especially when we intentionally fire at the same target from 2 different directions to guaranty multiple hits. Buffing the AA capabilities however might backfire and turn the aircraftcarriers into toothless giants. If the AA of the ships get a buff, then this needs to be done in very small steps. I would say that they should look into randomizing the formation/spread of the torpedos, or increase the detection/warning range of the ships?
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We love to play as a division, however what we miss is the ability to plan coordinate our moves. We do use teamspeak, and the function to highlight a location on the minimap so that everyone sees where "h-4" is. But it would be great to have the ability to set markers on the minimap that just my division members can see, as well as marking targets for my division members. Another needed addition would be to add a number to the ships icons of the ships in the division. So that I know who is which icon as it frequently happens that one of my division members does not know who is to his left and who is to his right.
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First of all i have to say that I love WOWS, and I have also spent quite some money on it already because I really enjoy playing it with my son and my brother! Now for my question: Could the developers please add support for MSAA or any other form of higher quality AA than we have right now, because the jagged lines that are very visible on the steel cables do not look very nice. It would also be great to get some higher resolution textures for the ships.
