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Everything posted by ColonelPete
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The enemy has ships of the same Tier. It is completly fair.
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Was sind Eure derzeit 3 größten Gameplay - Schwachpunkte im Spiel?
ColonelPete replied to NeoAkira's topic in Allgemeine Diskussionen
Es hilft ungemein auf das zu achten was auf dem Bildschirm passiert. -
4k battles are not a lot. And to research a line, you have to start somewhere.
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And now take screens from the other side... 70mm that prevent enemies from getting into the citadel in the first place. Just shot a broadside Hizen at around 13km with a Hizen multiple times, no citadel. Which I did not say..., just said that it is a long time sice I took that many Shima torps, and I said many posts ago that Amagi is probably easier for inexperienced players
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That is too unspecific The same way as Amagi and with thicker armor protecting the vitals It has been months since the last time I took 6 Shima torps, maybe even years
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You do not have any direct measurements of the model, just measurements from an unknown angle of sight? You do not get sunk quicker, when you use the armor. And I prefer 8k more HP to 3800 less damage from some hypothetical torpedos.
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how much is this "way wider"? Yamato, Thunderers and KM secondaries do the same to Amagi torpedos are hardly a problem for skilled players I am not denying anything, I told you were an underwater citadel makes a difference layered armor protects vs HE shells, which would shatter on Hizen on the same location It looks like Amagi is just easier to play for inexperienced players.
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Matchmaker Discussion Thread & MM Balance
ColonelPete replied to Excavatus's topic in General Discussion
You would have to ask maplesysrup to do an update. -
That are the reasons. The other arguments are hardly noticeable. Players aim for the center mass, a slight size difference will not change much. 1.8 knots do not get you hit noticeably less the underwater citadel helps at short range and when you expose your citadel, when you do not do that, it does not make much difference
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But she is not. Hizen can shoot all her guns while well angled, Amagi cannot do that. And Amagi is softer.
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What is your extra tokens mission?
ColonelPete replied to koliber_1984's topic in General Discussion
I got missions for 1800 Tokens too. -
The skill does the same thing as before. When a clarification, that is to the users advantage, ruffles some feathers, you are looking at the WoWs playerbase...
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Take a look here:
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Was sind Eure derzeit 3 größten Gameplay - Schwachpunkte im Spiel?
ColonelPete replied to NeoAkira's topic in Allgemeine Diskussionen
Das wäre sehr zum Nachteil der schwächeren Spieler. Und es dürfte schwierig werden mehrere Divsionen in ein Team zu packen, da die Schiffsrestriktionen beachtet werden müssen. -
Patience. The mission does not run away.
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How is it a problem, when you get the kills easily? Until you did not... see 1 I am pretty sure you got that too, unless you did not play much, which would explain a lot. It is not irrelevant. You were talking about teamwork. This is a competitive team game. One should play for the win. When you do not do it, take a guess how this affects your teamwork When you mistake explanation for attack... Where is the attack?
- 11 replies
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- kill stealing
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Not really. It is harder in many cruisers. BB and especially DD usually work fine. Even as a low Tier BB, your ship usually tougher than the high Tier Cruiser on your team.
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Was sind Eure derzeit 3 größten Gameplay - Schwachpunkte im Spiel?
ColonelPete replied to NeoAkira's topic in Allgemeine Diskussionen
Willkommen bei WoWs. Gute Spieler sind in der Tat selten. Und es wäre ein wenig merkwürdig wenn Schiffe komplett immun gegen HE wären. Du hast von Schlachtschiffen gesprochen, nicht von bestimmten Schiffen. Das macht einen Unterschied. Die anderen sind nämlich nicht betroffen. Und von den Schiffen, die man so spielen konnte, sind auch nicht alle betroffen. Bis Tier VII funktioniert es einwandfrei. Ab Tier VIII merkt man mit zunehmender Reichweite wie schlecht die Sekundäre trifft. Du hast behauptet man kann sich nicht wehren und sogar die Flugabwehrwertung ins Spiel gebracht, die eh nicht aussagekräftig ist. Und ich habe noch keinen Spieler gesehen, der jeder Schiffssalve ausweichen konnte. -
Thanks for destroying the game completely.
ColonelPete replied to Nertaku's topic in General Discussion
The CV rework was around 2 years ago, thank you for noticing And? How does that destroy the game? It was announced in advance and people had to wait a long time to get her for coal She is great, you just cannot play her. Once again, how does that destroy the game? The rework was 4 weeks ago, but feel free to ignore all the feedback that was posted during that time- 48 replies
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Do not play BB. Then you get to the match quicker.
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Then yould should not write that players should not get credit for kills Once again, then why the complaint? Just sink them. There are only few skilled players. Then use that term. Kills steal implies doing something that is not right. People who play better, get more rewards. People who do more damage on the right targets, get usally more kills. And I had games where I got no kills and got much more rewarded than players with more kills. On average, players that do the right damage, get more kills and more rewards. Bringing the same empty arguments again and again is indeed a sign for a problem. Lack of understanding of the game. Focus fire wins matches. It does not matter who gets the kills.
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- kill stealing
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Was sind Eure derzeit 3 größten Gameplay - Schwachpunkte im Spiel?
ColonelPete replied to NeoAkira's topic in Allgemeine Diskussionen
Bitte sei mit Deinen Zitaten sorgfältiger. -
I still sunk her. When you do not reward sinking ships and just damage, people will focus on full health ships. Great teamplay And the player who reduced the Atlanta to 4k health, was rewarded more than me. When kills are that easy, where is the problem? You are contradicting yourself. Who owned the kill? To steal something, someone must own it first. It is not a balance issue, but an issue of game design and rewarding uncooperative behaviour; the more you do that, the worse the game gets see 4, rewarding assists will promote splitting your damage to as many targets as possible and will discourage focus fire this topic was discussed over 5 year ago
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Was sind Eure derzeit 3 größten Gameplay - Schwachpunkte im Spiel?
ColonelPete replied to NeoAkira's topic in Allgemeine Diskussionen
es sollte einem zu denken geben wieso gute Spieler das eben nicht machen... die meisten BB sind nicht für den extremen Nahkampf gemacht, dementprechend ist nur eine Minderheit der BB betroffen die Verteidigung besteht darin den Schaden zu reduzieren, kannst ja mal AA deaktivieren und nicht ausweichen, wenn man sich Deiner Meinung nach eh nicht wehren kann -
It is obvious that someone needs to get the last hit, otherwise ships would not get sunk... When you do the damage, you get the kills, unless you are just farming BB Today I shot two salvos at an Atlanta with Florida, before the first salvo, she was a full health, did only 1000 damage, shortly before the second salvo hit, she was reduced to 4000 HP and I sunk her; should I have stopped my salvo in mid air? you do not know if a friendly will sink a low HP ship; the amount of low HP ships sailing around makes it obvious that finishing off low HP targets is not trivial, since some people actually try to not get sunk kill stealing does not exist, it is a made up fantasy that is illogical players DO get rewarded for damaging ships, some even argue that you get rewarded too much for it (see damage farmers) according to your theory, people are already scrambling to sink ships giving extra arewards for partial damage might even encourage people to split up damage to farm assists
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