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Everything posted by ColonelPete
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And now WG messed up. We warned about that.
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So, did WG pull another sleazy trick and increase Detonation frequency ? ?
ColonelPete replied to bloodynicknames's topic in General Discussion
What non documented changes are you talking about? -
Die neue Qualität der Spieler...
ColonelPete replied to KleinerZeh's topic in Allgemeine Diskussionen
Da denkt man das Du wenigstens das machst, .... Schade. -
You claimed premiums were safe from the balancing department. They were not.
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As if that had been the case... premiums could get messed up before the release premiums could get messed up by some global change
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Es gibt Millionäre die soviel Geld ausgeben. Es gibt genug Anekdoten von reichen Leuten, die sich Essen einfliegen lassen... Der wichtige Unterschied ist, Credits sind kein Geld.
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Nachträgliches Nerfen von Premium- / Spezialschiffen. FLUCH ODER SEGEN?!
ColonelPete replied to steelgrinda's topic in Allgemeine Diskussionen
Klar. Als wenn man vor dem Kauf wüsste wie sich so eine Sekunde auswirkt. Sobald ich meinen nächsten Amory Coupon habe, kaufe ich sie mir. -
She is the perfect design for the BB players that do something else during playing.
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We have enough players who beat that score...
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Stalingrad noch sinnvoll
ColonelPete replied to Gurkenzahn_TrigTigBre's question in Neueinsteiger - Fragen
Es gibt kein "musthave" im Spiel. Stalin ist noch immer ein verdammt starkes Schiff. -
Games are finished when the servers close down.
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Ich nutze das RB nicht, da ich nicht auf meine Schiffe verzichten möchte. Und Signale habe ich mehr als genug, ohne in den letzten Jahren auf Signal Container zugegriffen zu haben. Davon ab dürften viele Bieter noch genug Kredits rumliegen haben. Mein Gebot betrug weniger als 25% meiner Vorräte und war hoch genug.
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Getting uncontested caps is not that hard.
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she has low firepower she gets spotted before she reaches the cap to use smoke she has to slow down significantly and cannot cover much distances then even when she reaches the cap and can capture it, she will not get away undetected as the smoke will run out before that there is nothing "OP" with this ship Either your DD must mess up and not spot her or your BB must mess up and not shoot her.
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We have acceleration in game. I suggest to use the standard crosshair with numbered sections. With a 20knot ship and a flight time of 10s, you lead 10 sections. With a 30knot ship and a flight time of 10s, you lead 15 sections. After a couple of thousand matches, you lead by feel anyway.
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Tier V and VI should have decent spawn positions on all maps. Tier VII+ can have a problem when uptiered to certain maps (Okinawa, Ocean,...) and certain spawn locations.
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Blasphemy! Did you not get the memo? HE is OP and BB burn down in a minute
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Player stats are individual stats. Server stats are the summarized stats of all counted battles. And yes, when facts are meaningless to you, there is not much to continue on, as discussing make believe is not my style. Btw. 2017 was after the IJN DD torpedo rework...
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I do show neither feelings nor player stats in that case. These are server stats. And facts and America? I do not understand. Did not say they are not. I said they counter them less than before. The BB numbers were high and problematic for cruisers long before deadeye. We talked about this in 2016 and back then even WG admitted that BB numbers over 33% are problematic, now we average over 40%... WG just makes too much money with them. It was not hard. I played back then.
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The discussion was about tanking and not 1v1 duels. But at that distance I would rip the Kleber apart. I would not even need a Kremlin, a Vladi could do it. But DD are not a problem for cruisers, BB are. And BB are a problem, since DD do not counter them as hard as they did in the past.
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This applies to very few ships, on very specific spawn locations, on certain maps. In these cases, I think it is better when people move away from their part of the map. Ideally you find something in the middle. Moving across the whole map is bad and should be avoided. CL can profit from a DD laying smoke, but one needs a DD willing to coordinate with you.
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And that is exactly not the case. The factor of 2.3 applies to a single hitpoint. DD have much less HP than other classes. While you apply more effort per HP, overall the ships sink more quickly. The DD massacre at the beginning of some matches makes this obvious. Venezia can do 15k salvos on DD at 15km and even one Zao salvo can do 10k and she reloads a bit more quickly. After that there is not much DD left. That happens on Tier V or lower, when skilled players play DD. For DD Tier VI and up it is usually hard work to sink BB. The average damage numbers of DD make that quite obvious. They are far away from what you would need so sink even one BB. Depends on their shell arcs. Their problem is that they are supposed to be close range cruisers with low range and low DPM. Playing close range to the enemy is quite risky for a cruiser. Normaly you would expect that ships, that take on more risks, are compensated in a way (higher DPM, much higher accuracy or higher penetration), which I cannot see yet.
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The ships are in the same battles. Ships get also shot less when they get sunk early. As you can see with Kleber, even these few attacks are enough to sink her more often. Halland on the other hand has a much higher survival ratio, while getting much less potential damage, which is covered by your explanation of getting shot less due to staying concealed. Relative ratios were not discussed and are completly irrelevant for the game. What good does you an advantage at relative tanking do, when you get sunk more quickly and more often? You do not need to outrun torps to evade them. For some reason that does not happen to me, no matter if I sit in the BB or DD. Even a BB at 10% can be hard nut to crack for a single DD, when the BB has a heal ready.
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For some reason I can shoot a lot more...
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Spotted DD at 8km or closer from my cruisers usually turn quite quickly into scrap metal.
