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Everything posted by ColonelPete
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But it does not work when unspotted.
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3. You need all the gunpower you can get. Your job is to take out enemy DD around the caps.
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Not really... Why, when you consider your opinion on point 1? BB like islands You have clueless people in every gamemode see 4 It is for people who REALLY like the gamemode No Might be an option The ship Tier can be changed for different iterations of the event, but the Tier is not the problem. The problem is that it is very hard to defend the convoy and the attackers need a handicap
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I can't understand why nobody will cap.
ColonelPete replied to The_Angry_Admiral's topic in General Discussion
The old A-Hull Fuso brings back memories. Sometimes one could make her work, but she was a prime example for bad game-design. -
matchmaker Matchmaking in der Kritik
ColonelPete replied to Frighty1975's topic in Allgemeine Diskussionen
Aha, dieses MM ist also nicht schlechter? Und nein, Du verlierst nicht immer.... -
Super Container Loot Thread [ topics merged ]
ColonelPete replied to ThePurpleSmurf's topic in General Discussion
What display of %? -
Das sind die Werte von wowsft.
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Es gab keine Neuigkeiten dazu im Dev Blog. Daher bekommt sie die bisher noch nicht.
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since you researched ships, you used some of that XP you either play Minnesota much more often to get the necessary XP to research Vermont or you give WG a lot of money for Dubloons to convert Elite Ship XP to Free XP (not recommended)
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I do not like their playstyle. They are too inaccurate for my taste and mess up too many salvos.
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I can't understand why nobody will cap.
ColonelPete replied to The_Angry_Admiral's topic in General Discussion
But they are. Try to take the shots a BB takes in a cruiser and you will notice the difference in survivability. -
Ich bitte darum micht richtig zu zitieren, wenn Du ueberhaupt auf meinen Beitrag antworten wolltest.
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Matchmaker Discussion Thread & MM Balance
ColonelPete replied to Excavatus's topic in General Discussion
Games are not decided by gun hit ratio. Your lack of understanding what decides battles and what hit ratios mean is not surprising in relation to your posts. -
Matchmaker Discussion Thread & MM Balance
ColonelPete replied to Excavatus's topic in General Discussion
And still there is no RNG calculation involved. Players are put into multiple queues (except Tier I) when they push the battle button. The queue that results in a valid match setup first, is the one were a player fights in. The validity is checked by the known rules. -
Nope. That is not how they work. They are too slow and you cannot get through enemy lines until there are some holes.
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Matchmaker Discussion Thread & MM Balance
ColonelPete replied to Excavatus's topic in General Discussion
RNG for the MM is not calculated, it comes from the players pressing the battle button. WG cannot influence that. And if they would use percentages, they would use a random number generator... And no, RNG is not much math, when you compare it to the constant calculation of sighting between ships, distance, speed and position for 24 ships in a match. When one does not notice that she has one of the worst gun DPM of all Tier X DD and still considers her gunboat, then your problems become obvious. -
Matchmaker Discussion Thread & MM Balance
ColonelPete replied to Excavatus's topic in General Discussion
The server knows it after the calculation, not before, otherwise it would not need to do the calculation.... And no programmer is stupid enough to write hundreds of lines of made up numbers. That is why they use a function. It is quicker. And no, the code is not enough to predict anything. You need the seed before the next calculation. When you cannot distinguish a line of results from random resullts, then that results is for all intents and purposes random. -
Matchmaker Discussion Thread & MM Balance
ColonelPete replied to Excavatus's topic in General Discussion
Why should I do what you are too lazy to do? And since you downvoted these posts, you should know my answers anyway. -
Matchmaker Discussion Thread & MM Balance
ColonelPete replied to Excavatus's topic in General Discussion
You did not even understand it back then. What is the point? But if you are interested you just have to find my answer to the last time you posted that nonesense. -
Matchmaker Discussion Thread & MM Balance
ColonelPete replied to Excavatus's topic in General Discussion
The evidence is this thread. But reading is not your forte. -
Matchmaker Discussion Thread & MM Balance
ColonelPete replied to Excavatus's topic in General Discussion
We already established that you have no idea how patents work or what random is. -
Matchmaker Discussion Thread & MM Balance
ColonelPete replied to Excavatus's topic in General Discussion
That is what is called a random function. You cannot predict the outcome, not even when you know the code. And when the function is well coded, not even statistical methods would note the difference. That is what is called random. There is no need for waiting. It happens daily, especially to inexperienced players. -
I can't understand why nobody will cap.
ColonelPete replied to The_Angry_Admiral's topic in General Discussion
Somebody caps, obviously. -
Someone who is inactive for two years.
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Matchmaker Discussion Thread & MM Balance
ColonelPete replied to Excavatus's topic in General Discussion
As I told you, short term manipulation will not encourage anyone to buy premium, since short term variations in outcome are normal for the game. Or in other words, WG would not need to do anything, because it happens anyway, naturally. And I suggest you look at the dispersion model before you claim there is no RNG in the code... Except that the majority of players do NOT have a winning streak in their new premium ship. Yes, some players are "nerfed", but not by the game. They are just bad players. And when you look at them playing, you know why they get bad results.
