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ColonelPete

Players
  • Content Сount

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    19178
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    [-SBG-]

Everything posted by ColonelPete

  1. ColonelPete

    Submarines in Random Battles

    But the upvotes from the previous video were not his regular audience?
  2. ColonelPete

    Submarines in Random Battles

    And it has even more upvotes and less downvotes...
  3. ColonelPete

    Derfflinger T V Schlachtkreuzer

    Dann haben sie außerhalb ihrer Reichweite geschossen oder hatten andere Deckung.
  4. ColonelPete

    Derfflinger T V Schlachtkreuzer

    Das meinte ich nicht. Sie hat 15,9 km Reichweite. Vaquelin hat auf Tier VII die größte Reichweite bei DD und kommt geskilled auf 15,6 km.
  5. ColonelPete

    Derfflinger T V Schlachtkreuzer

    Kein Tier VII Zerstörer kann weiter schießen als Derfflinger. Hast Du das Reichweiten Upgrade ausgewählt?
  6. ColonelPete

    Spielersupport Missouri

    Doch, das war der Link zum kaufen. Und der war begrenzt. Die Option über den Support war für die Spieler, die den Link zu früh gedrückt haben, bevor die Bedingungen zum Kauf erfüllt waren. So steht es jedenfalls da.
  7. ColonelPete

    Submarines in Random Battles

    Obviously, when you cannot even play torpboats. But that is not the problem of the mechanic.
  8. ColonelPete

    Submarines in Random Battles

    And I explained to you that they will work.
  9. ColonelPete

    Spielersupport Missouri

    Der 17. September ist halt schon ein wenig vorbei.
  10. ColonelPete

    No subs in training rooms?

    When can we expect WG to open the API for Subs, that external sites can fetch their performance data?
  11. ColonelPete

    Developer Bulletin for Update 0.10.10

    No to Superships in Random, Ranked and Clanbattles No to Burst Fire in all PvP modes, as it increases the skill difference between players
  12. ColonelPete

    Submarines in Random Battles

    It still does not happen to me. My sub opponents, for some reason, are quite eager to survive. I have no clue what is wrong with them...
  13. ColonelPete

    Submarines in Random Battles

    No. You are doing something. You are bringing your team closer to victory. You get rewarded. Sorry, but I did not meet Subs that suicided into me, yet. They all stayed hidden when I was near with my DD.
  14. ColonelPete

    Submarines in Random Battles

    Please read again... I did not write that. I do not focus on strengths. I focus on the boring gameplay. Hunting Subs in a DD is a waste of time as you sail around for minutes and there is a good chance you will not even get XP for it. And no, I do not want to nerf the class at all. I just want the class to be removed from Random. Subs are perfect for Operations or special game modes.
  15. ColonelPete

    My experience after 122 battles in submarines

    The feedback during matches, from the forum, videos and streams says something different.
  16. ColonelPete

    My experience after 122 battles in submarines

    Better than losing more money with alienating the playerbase. Sometimes you have to cut your losses. WG was told Subs are a bad idea over 2 years ago. They did not listen. Either they face the consequences or we do.
  17. ColonelPete

    Submarines in Random Battles

    I did. And when I stood next to the hiding person, I found him. This does not work in this game. Imagine playing hide and seek on a soccer field, while the seeker is blindfolded. The hiding players chuck baseballs at the seeker, that he can guess their direction. After getting hit by 10 baseballs, the seeker has lost. And you can still play stealth with some DD. It is just not a no brainer. So much for not adapting to the situation...
  18. ColonelPete

    Submarines in Random Battles

    Interaction requires 2 parties. When one party cannot spot you, even when sailing over you, there is no interaction. 3+ ships sailing around and not being able to find a ship with RPF, Radar and Hydro is not interaction. It is just a boring waste of time. And a slow reload improves that? How? With longer range you can choose your own risk/reward ratio. Stay at long range, be safe, but lack impact. Or get closer for better impact at higher risk.
  19. ColonelPete

    Submarines in Random Battles

    But that was your argument. As long as the damage is not too high, it is ok. Completly ignoring the interaction with other classes. And no, you would not need single torps that oneshot a BB. Torps similar to IJN torps with shorter reload would be enough.
  20. ColonelPete

    Dickes Lob an Wargaming!!! (Uboot)

    Gar nicht. Wenn man ueber die Uboote faehrt und weder mit RPF noch Hydro orten kann, teilweise mehr als 3 Schiffe mit der Jagd beschaeftigt sind und nichts passiert, ist das ziemlich oede.
  21. ColonelPete

    Submarines in Random Battles

    Straight running torps work well for all players, not some. You could use that argument for any automaticly hitting attack. Just select the target from the teamlist and apply damage. As long as the damage is not too high, it is balanced and ok for you. That is not good game design. It all depends on the interaction between players. Subs and CV have the problem that there is hardly any interaction.
  22. ColonelPete

    Submarines in Random Battles

    Then they should play a cold war sub game, not a WW2 ship game. In this WW2 ship game, straight running torps work well.
  23. ColonelPete

    Submarines in Random Battles

    You are once again arguing with realism... We have straight running torps in the game for over six years. They work well...
  24. ColonelPete

    Submarines in Random Battles

    Then why do you bring up history in the first place?
  25. ColonelPete

    Submarines in Random Battles

    "Guided" torpedos were quite standard as it was a bit difficult to aim torpedos with the whole boat. ("Guided" means the torpedo turned to certain preset degree after launch). But that is something different than homing torpedos. As soon as they reached their course, they ran straight. Some german torpedos wer able to run zig-zag patterns.
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