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Everything posted by ColonelPete
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WoWs - welche Trends seht ihr?
ColonelPete replied to anonym_zd9lQhF8lcPN's topic in Allgemeine Diskussionen
Die mit Abstand häufgsten Schiffe auf Tier IX and X sind Forschungsschiffe. http://maplesyrup.sweet.coocan.jp/wows/ranking/index.html Wenn Du Schwierigkeiten mit einem Schiff hast, musst Du analysieren was falsch läuft. Wenn Du nicht mal einen Schuss abgeben kannst, fährst Du viel zu offensiv und ignorierst Verborgenheit, Sichtweiten, Deckung und Anwinkeln. Taktik ist noch immer Teil des Spiels, wenn es auch von zuvielen Spielern ignoriert wird. Aber das ist deren Problem. Jemand der dies berücksichtigt hat einen riesigen Vorteil gegenüber denen, die es ignorieren. Die Uboote sind keine Bereicherung für das Spiel, da sie das Spiel passiver machen. Die deutschen BB sind an sich nicht schlecht, haben aber Mängel im Detail (3d Modelle; abstruse Änderungen durch WG; Nahkampffocus auf Schiffen, die weniger aushalten).- 114 replies
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And I did not claim you did. I just asked a question...
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And is that made up?
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Where did that happen?
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How is a limit on DD numbers preventing DD throwing torps at you from 8km? I suggest you take a look at torp reload times. 2 minutes is already quite a lot. DD are not high damage units. Please take a look at their stats. They also lack HP, which gets them sunk quickly, which can also be seen in their stats... I wonder why I do not have much trouble in counter play vs DD.
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Matchmaker Discussion Thread & MM Balance
ColonelPete replied to Excavatus's topic in General Discussion
WG cannot help you with your inability to recognize warships... -
So the power of a ship is defined by her secondary damage? Interesting... And we completly ignore that your "weaker" ship sank the "more powerful" ship? Interesting...
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do not go where your team cannot support you when the cap circle is bigger than your concealment, you can try to cap or just wait for the enemy DD to enter the cap and rush him, if the situation allows it or focus on damaging the rest of the enemy ships and come to the cap later It is important that you spot enemy ships and stay near your teammates, as you get sunk easily when you go off alone.
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Ich habe es gerade getestet und Vodafone hat extreme Schwankungen bei der Latenz.
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Bin bei Vodafone und habe gerade einen Ping Test gemacht. Geht von 17 bis 300ms. Ist gerade extrem schwankend.
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There is a reason this ship has smoke. Without it, you are BB food. be aware of your surroundings do not get spotted needlessly use smoke when you have targets in range and someone is spotting for you focus DD and then cruisers BB are just targets of opportunity, when there is nothing better to shoot at
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That you do not pay credits for the ship after each reset.
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Inspired by a topic on the Asia forum, I added this poll. https://forum.worldofwarships.asia/topic/52897-feedback-thread-for-update-0109/ For a better comparison I added the same questions and answer options. Feel free to comment to keep this poll active.
- 74 replies
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- submarines
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(and 2 more)
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You have to reset the line and re-reearch it with Free XP. The normal bonus after that would be x3, when you wait long enough, it becomes x4 after the second reset.
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By resetting a line multiple times and re-research the line with Free XP inbetween. You save yourself buying the ships every time. You do it only once when to convert the multipier to Research Points.
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I know of no limit.
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1. That is the problem of the people doing it and looking at the playerbase, that reaction is hardly surprising. 3. And this thinking is reflected in the results these players get. That is their problem. 5. And for that you need a Kongo on Tier V. No need to progress.
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If that your only alternative, you should question your approach to the game... That is enough, otherwise it would not make a difference if you moved closer. Often enough. Clueless player get sunk at any range. WG does not need to promote any playstile to get clueless players sunk. And most players get sunk at close to midrange, than longrange.
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Smolensk lacks the range and DM is dangerous because of Radar and AP at mid to close range. And Hindenburg needs quite some time to chew down an enemy at max range. You should check your playstyle. HE shells are affected by distance as they hit less. The points you mentioned apply to all ranges. That can happen at every Tier. That is ready excuse for anyone who does not analyze his gameplay. That is why getting a bigger ship does not work. But one should notice that around Tier V, Tier VI the latest, as results usually do not get better with the new Tier. see 5.
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They are not a problem. Smolensk stands out because of the smoke. That is true, but that is different from your claim of no cover Then you would have noticed that you did not mention long range combat under that point... You have opportunities at any Tier You were noting that tactics do not work in every situation, which should be obvious... If Bismarck is easier to play, how do you get pushed to get the next ship?
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Reality is different. Not everyone shoots Thunderer shells. And it is your job to select the right one Would you please check what you wrote... Depends on the ship, not on Tier. Tactics depend on the situation. When you expect to use one tactic in every situation, you are doing it wrong. Which disproves your theory...
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And? Did WG change the parameter or was that the community? And I remember pretty well that it was also suggested to lower the reload time and improve Sigma. WG did not listen to that.
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Since when does the community do the balancing?
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When a lot of people perform well on her, she is not a lame duck.
