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Everything posted by ColonelPete
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What words are covered by censorship?
ColonelPete replied to callumwaw's topic in General Discussion
It might be news for you, despite being active on this forum for quite some time, but there were many topics about this before... -
Matchmaker Discussion Thread & MM Balance
ColonelPete replied to Excavatus's topic in General Discussion
During the last 28 days, Tier II battles made up roughly 1.4% of all battles played... https://proships.ru/stat/eu/s/99999-h/><i class= -
Beschwerde über Wert Event Marlborough
ColonelPete replied to Todesklinge's topic in Allgemeine Diskussionen
Die Plausibilität stand nie in Frage. Gefechtsbutton gedrückt und Gehirn aus haben wir seit 2015. Und 1,3M in 3 Minuten auch... -
Beschwerde über Wert Event Marlborough
ColonelPete replied to Todesklinge's topic in Allgemeine Diskussionen
18 Minuten Gefechte sind eher die Ausnahme und bei über einer Minute Wartezeit in BB + Ladezeiten, sollte man für jedes Gefecht mindestens 2 Minuten Downtime ansetzen es gibt mehr als eine Mission, mit der Spielweise kommst Du bei den anderem Missionen nicht weit -
matchmaker Matchmaking in der Kritik
ColonelPete replied to Frighty1975's topic in Allgemeine Diskussionen
Ist nur das was Du geschrieben hast. Sich über falsche Zitate beschweren und dann komplett die Zitate zerhauen... -
matchmaker Matchmaking in der Kritik
ColonelPete replied to Frighty1975's topic in Allgemeine Diskussionen
Ich habe Dich schon verstanden. Vielleicht ist Dir nicht klar was Du geschrieben hast. -
What words are covered by censorship?
ColonelPete replied to callumwaw's topic in General Discussion
But it does. Not only the frequency, but also the content. "I do not know why I got chat banned" "I did not say a bad word" And when a WG employee looks at the chat log... -
What words are covered by censorship?
ColonelPete replied to callumwaw's topic in General Discussion
And it does not help them. This topic and how bans work were discussed ad nauseam. -
What words are covered by censorship?
ColonelPete replied to callumwaw's topic in General Discussion
When you lack common sense, it is useless to you. It should be obvious if there were a publicly known list, then people would just change letters of certain words to evade the list. -
Players complain about the Tier 2 spread and you want to increase the spread, yikes. Remember, AA, armor plating, fire resistance are balanced on the current Tier spread an 58% winrate player adjust his rating by 0.04 in 10 matches, that is nothing in a rating spread of 4, after 50 matches you end up at 0.2, that is just 1/20th of the spread and most players are not that good or that bad. Your system would still roll the dice. the MM has now only to consider 10 Tiers for MM, with your system the MM has to consider many more combinations
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matchmaker Matchmaking in der Kritik
ColonelPete replied to Frighty1975's topic in Allgemeine Diskussionen
Tomaten sind überall Über langfristige WR sprechen und sich dann über 3-4 Tage aufregen ist ein wenig widersprüchlich Wer nur noch für den eigenen Schaden spielt, sollte sich nicht aufregen wenn das mit dem Gewinnen nicht klappt. Man kann ein Problem nicht lösen in dem man Teil des Problems wird... -
What words are covered by censorship?
ColonelPete replied to callumwaw's topic in General Discussion
If you have to ask, better do not use chat at all. -
According to your design, players get matched by score, not by skill. A high score can be a bad player in a high Tier ship with few battles or worse, a bad player in a high Tier ship has that many battles that his score is signficantly lower than the ship Tier. When good players have a score much higher than the Tier of their ship and meet bad players high Tiers ships, then the whole Tier spread can be greater than 2. You get opponents and teams matched by your score. The majority of players are bad. Skilled or very bad players in new ships completly mess up the system. What good does that do me? Apart from the fact that the numbers do not mean much, unless I played a lot of battles in a single ship. I have 6M Free XP and more Credits than I need and unless I play many battles in a single ship, what I rarely do, the system will not work for me. No, as I explained, you just get uptiered more often, when you play well. And I do not even want to know how the system is supposed to work with scores of 6.45 and how teams are made in what score spread.
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So one gets punished for playing well and rewarded for playing badly. Great, that is exactly what this playerbase needs. How do the teammembers get more competent? From what I see, the majority of players will be higher Tier players that messed up their score.
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Even with 0.05 on a win and 0.05 on a loss a 58% WR player will gain on average 0.004 points per match (+points for his results). That will give him +2 Tiers after 500 battles and +4 Tiers in a ship after 1000 battles. There are players that play that many battles in a ship. A player like me, who plays nearly all ships, and has only few ships with high battle numbers, would be considered to be much weaker despite getting the same results as the player with 500 or 1000 battles in a ship.
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matchmaker Matchmaking in der Kritik
ColonelPete replied to Frighty1975's topic in Allgemeine Diskussionen
Wo steht hier zum Beispiel? -
You numbers do not match up. When you get 0.05 for a win and 0.005 for a loss, battle numbers matter a lot. Do the math!
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Nope. An above average player, not even an unicum, would just need a lot battles in that ship. We have people with thousands on battles on Tier I ships with a very high winrating (for beating up bots and new players) and your suggestion would count them as Tier X ships... (Hint: and these players are not very good, just dedicated). For example the Black Swan of this player would count as Tier CCXXXIX... https://wows-numbers.com/player/531914368,Ton07/
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matchmaker Matchmaking in der Kritik
ColonelPete replied to Frighty1975's topic in Allgemeine Diskussionen
Reden wir jetzt über die Stärke von Teams oder wie das MM funktioniert? Das sind zwei verschiedene Dinge. Und ja, ALLE Spieler des Teams sind für die Spielstärke des Teams verantwortlich. Daher ist es überraschend wenn dann jemand nur von 2 Spielern schreibt. Und das habe ich auch nicht falsch gelesen. -
matchmaker Matchmaking in der Kritik
ColonelPete replied to Frighty1975's topic in Allgemeine Diskussionen
Aha, nur zwei Spieler entscheiden die Stärke des Teams? Das ist mir neu. Der Rest kann sich dann schlafen legen? Und wenn nur das Team entscheidet, wozu braucht man dann Skill? Du widersprichst Dir selber. Mit genug Skill gleicht man auch einen Spieler aus der 20 Minuten afk ist. Ja, 11 Spieler bekommt man wohl nicht ausgeglichen, aber dafür ist es auch recht ungewöhnlich das 11 Spieler im Team afk sind. -
Why does the WG not take player statistics into account?
ColonelPete replied to xKrisgard's topic in General Discussion
Easy, bring an example that shows us how the MM is supposed to distribute the teams as evenly as possible without making teams more even. -
Balancing of ships should be done by the balancing team and not the MM. MM cannot do that, as it needs to find matches and individual performance can easily change the ship stats. Your proposed system would explode the numbers for good players that have many battles on a ship. No idea how the MM should find a match when a Myoko is rated at 9.
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Is the Conqueror a notable improvement over the Lion?
ColonelPete replied to Sir_Sinksalot's topic in General Discussion
You are right, I should have pointed that out. The stats are from https://proships.ru/stat/eu/s/99999-h/><i class= The stats list the results of all counted players in the last 28 days. In the past I used the stats from maplesyrup, but unfortunately the site closed down at the end of last year. The last data I have for Tier X looked like this: At that time Conqueror performed even better than Vermont. Both data samples clearly show that Conqueror performs quite well. -
Beschwerde über Wert Event Marlborough
ColonelPete replied to Todesklinge's topic in Allgemeine Diskussionen
Niemand verlangt von Dir so zu spielen. Zu behaupten man hätte keine Alternative... Wenn Du mal auf Deine restlichen Aufgaben schauen würdest, würdest Du auch sehen das Teamspiel Dich insgesamt schneller voran bringt. Und wenn Du dabei keinen Spaß hast, ist es eh das falsche Spiel für Dich...
