Jump to content
Forum Shutdown 28/7/2023 Read more... ×

ColonelPete

Players
  • Content Сount

    38,559
  • Joined

  • Last visited

  • Battles

    19178
  • Clan

    [-SBG-]

Everything posted by ColonelPete

  1. ColonelPete

    Matchmaking in der Kritik

    Da gibt es nichts zu missverstehen. Das Siegerteam bekommt allein schon mehr XP wegen den 50% Siegbonus. Wenn man schon Teams vergleichen will, muss man den rausrechnen.
  2. ColonelPete

    Whitelining Suggestion

    So you want players to show broadside to you and give up? One should not expect that.
  3. ColonelPete

    Bots in co-op what they do and their special skills

    Humans do that too. That is how maneuvering works. It often has nothing to do with dodging torps. Bots just angle towards the next target and that alone makes you miss longer range torp launches.
  4. ColonelPete

    Sorting ships by resach progress

    You can filter for ships that are not Elite (not fully researched) in port.
  5. ColonelPete

    Matchmaking and CV... I quit!

    The game is good enough to keep players for 5000 battles.... Most AAA games do not keep you that long.
  6. ColonelPete

    Matchmaking in der Kritik

    Ist das so schwer zu verstehen wie die XP Berechnung in Gefechten erfolgt?
  7. ColonelPete

    What's the deal with open flanks?

    No. you have the option to go for a more central position or go for a kiting position
  8. ColonelPete

    What's the deal with open flanks?

    Changing sides in a slow ship is a bad idea. With a replay or screenshot you could get more detailed hints.
  9. ColonelPete

    Wargaming have nerfed a protected premium ship!

    That was never the case.
  10. Punishing bad play is the solution. Guess how it worked in 2015/2016.
  11. ColonelPete

    Whitelining Suggestion

    By selecting a different heading sooner.
  12. ColonelPete

    Whitelining Suggestion

    So when I get away, I get sunk sooner?
  13. ColonelPete

    Whitelining Suggestion

    Just aim on the border. The border line is the line of movement.
  14. ColonelPete

    Whitelining Suggestion

    That people on the border line cannot get away, which is a huge disadvantage. You can either engage or ignore them.
  15. ColonelPete

    Why is this game so easy?

    Game =/ work. One should know the difference between metaphors and comparisons.
  16. ColonelPete

    Why is this game so easy?

    I suggest to stay on topic or is this too hard for you?
  17. ColonelPete

    Why is this game so easy?

    I suggest to stick to what I wrote and not imagine things. Your primitive personal attacks will otherwise derail this topic quickly. If other players get worse results just because they do not care about the results and just care about their fun, why do they then complain about these results? According to you, they could easily improve their results.
  18. ColonelPete

    Why is this game so easy?

    So why does not everyone get these results? And 95 battles is awful lot to make a point...
  19. ColonelPete

    Wargaming have nerfed a protected premium ship!

    You must be new here.... And please learn the difference between future tense and past tense. Otherwise check the Scharnhorst.
  20. ColonelPete

    Bots in co-op what they do and their special skills

    Either they do not know what they are talking about or bots are even more stupid than we thought, when they sail straight into torps that got launched from 8km+ away...
  21. that will not happen solving the issue with restrictions would be bad for the game a carrot and a stick approach would be better; reward good play and punish bad play
×