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Everything posted by ColonelPete
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Matchmaker Discussion Thread & MM Balance
ColonelPete replied to Excavatus's topic in General Discussion
I am sure, no matter how many ships you would have sunk, no matter how many enemies would have gotten a disconnect, you would have still lost. -
It is hard to know what other players do in a match. Someone with 1800 XP did not "just suicide". XP depend on percent based damage. Just farming BB does not give much XP. The lower the Tier of the enemy you damage, the less XP you get.
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I do believe that players have sometimes bad dispersion. It happens. If you want to show something else, you should do that.
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People claim that shots go too short, so hits do matter, as they are obviously not too short. And according to Slavas dispersion formula, salvos like that are possible.
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When you get hit only by around 5 shells per game, I have an idea where your problem is. And no, Tirpitz and Bismarck guns penetrate worse... I suggest to play the ship to her strength, as a flanker, and not in a way she is not designed for.
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We do not need Superships...
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Maybe you should explain the problem better and not bring examples of "bad" dispersion.
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Matchmaker Discussion Thread & MM Balance
ColonelPete replied to Excavatus's topic in General Discussion
That is one of these things people make up because they cannot supply valid arguments. -
Changes to Test Ships and Submarines — Closed Testing 0.11.2
ColonelPete replied to _FrostVortex_'s topic in Development Blog
Sure, not everthing. But many things are apparent. There is a reason that italian BB, despite being a new line, that was eagerly awaited for years, shows the current low popularity.- 7 replies
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If that was the problem, sure. You are welcome.
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Changes to Test Ships and Submarines — Closed Testing 0.11.2
ColonelPete replied to _FrostVortex_'s topic in Development Blog
Many Italian DD seem to be still be unable to shoot at ships that just spotted them, unless you have an appropriately skilled 10+ point captain on the ship. Still bad game design. And yes, a speed boost this short is laughable. -
That is called dispersion. Cannot isssue there...
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Changes to aircraft detection mechanics — Closed test (DB 290)
ColonelPete replied to YabbaCoe's topic in Development Blog
This is a REALLY bad idea. The cone view would need to be needle like to be balanced for DD. -
1. video, I see 4 hits. Where is the problem? 2. video, I see two citadels in two salvos.
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In most ships, when you do not experience the latter, you are not doing the former.
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matchmaker Matchmaking in der Kritik
ColonelPete replied to Frighty1975's topic in Allgemeine Diskussionen
Da nur eine Minderheit der CV Spieler wirklich gut ist, sehe ich da kein Problem. -
Pressuring the enemy and taking a lot of damage in the process.
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The theory was that she sucks and that she is barely appropriate for Tier VII... That is obviously not the case when she outperforms 5 of 9 Tier IX tech tree BB.
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Nope.
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But it is... https://proships-ru.translate.goog/stat/eu/p/501314341-The_Tankie/?_x_tr_sl=auto&_x_tr_tl=en&_x_tr_hl=de&_x_tr_pto=wapp Maybe you are playing too aggressive.
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You won more matches than before...
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No change in the game. I suspect a change of perception as your results did not get worse, to the contrary.
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2-3 fires a match? And that is always on fire? What did you expect? You are getting off light. From what distance do you fight?
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Tier VII? Riiiight... It helps to know how overmatch works and then you might select better targets for your 380mm guns. And no, she burns the same way as other BB.
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Matchmaker Discussion Thread & MM Balance
ColonelPete replied to Excavatus's topic in General Discussion
Thx. I hope you take it to heart.
