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Everything posted by ColonelPete
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This will not happen. They do the change for legal and economic reasons. There is a good chance that the new owner of Lesta is in close relationship to the owners of Wargaming.
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Business ties...
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Why mention a video, when you do not show it?
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The ship has one bug that needs to be fixed. The shell weight used for AP calculation is too light compared to the weight listed in port. This seems to get compensated by an insanely high Krupp factor, but that is hard to judge. @YabbaCoe
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They doubled.
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can anchors be used in the game ?
ColonelPete replied to CV_SUB_Report_Blacklist's topic in General Discussion
The ships do already stop extremly fast... -
Dann braucht man auch die neue Funktion nicht, wenn eh schon geht. Davon ab wollte der TE was anderes.
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Let us discuss the minimap rotation
ColonelPete replied to Catpain_Lucifurr's topic in General Discussion
I fear it makes differentiating between West and East more difficult for some. -
Nobody said anything about chasing him out. You just need him out of the cap. And when half the enemy team supports that DD, you should move careful anyway. Btw. the Sherman has a 90m better concealment, but is slightly slower and I ran down two DD with her in one match today. It is all a matter of timing.
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Nein, aus offensichtlichen Gründen nicht.
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Then these DD do not shoot at you. And you are free to get closer.
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She performs quite well on the EU server, especially when you consider that she was a free ship. When one falls back into the usual pattern of spamming shells at BB, then she performs worse. But when you play her to her strengths, she is a decent ship.
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Druid beats up enemy DD...
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I think most of the player base is about 10 people with multiple accounts.
ColonelPete replied to The_Angry_Admiral's topic in General Discussion
If this is a nosedive, it is obvious were the problem is: -
If you play her like that, then it is no wonder that you have problems with the ship. As with all close combat ships, it is a matter of timing. Getting close while half+ of the enemy team can shoot at you, is a bad idea. Make sure that only few ships, better one ship, can shoot at you.
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In the last 28 days, the Bismarck, that "shoots cruiser captains out of their life from 18km", has the same winrating as Gneisenau. And Bayern performs worse. https://proships.ru/stat/eu/s/99999-h/><i class= The secondary ranges are common knowledge... There is a Tier difference... And no, Bismarcks secondaries do not much at 10km+. If you want an effect, that helps you on that Tier, you have to get closer too.
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Gneisenau and Bismarck have the same dispersion and the same Sigma...
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She plays quite similar to Bismarck. And performance can be changed by adjusting the parameters. One does not need a new ship for that.
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Gneis fits perfectly between Bayern and Bismarck. What you complain about has nothing to with the ship model, but the ship parameters. The easiest improvement would be a higher Sigma.
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Everyone starts with Tier I ships, which tends to limit the number of enemies you can meet. New accounts also get a protected, mirrored MM and face a lot of bots, unless they decide to advance too fast. I did not have that. And yes, other players have to adapt too, but they do not seem to do that well, as more than 97% do worse than me... And no, I do not focus on specific ships. And I played through inferior designs too. I have only 3 ships with more than 200 battles, which I played for only 16 battles in total the past 15 months.... That is why you do not look at one data set... If you have that much to discuss to look at one data set, you will never find your proof. And the amount of feedback to this thread should also be a hint.
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Without getting overall worse results over time... Bad dispersion is not something that was changed. It happens since 2015. The theory is that something was changed... I have learned a lot. My current stats show the performance in over 400 ships and not just the 75-something ships the game was released with. Features of the game were regularly changed and I adapted without losing performance, while others whine on and claim they have no chance now... Just click on the pictures and then enlarge them.
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Having access to the whole database makes it certainly easier, but that is not necessary. In statistics you need only a sufficient number of data sets to test a hypothesis. The popularity is not about expertise, it is about the eyes looking at a persons performance. It would have been obvious if something happened there. And yes, in times were ranting about WG is a surefire way to get clicks, it would be surprising to let such an opportunity slip... An unnoticeable change, as I said, does not matter. Why would WG do such a thing, when you cannot measure the success and any disgruntled ex-developer could open a can of whoop-[edited]? Yes, I am playing this game for over 6 years and people cannot improve their winrate indefintely. Ones improvements become extremly small after a certain point. One, because there is not much room for improvement left, and two Zerberus already explained the effect of statistics. Some peoplke learn more quickly than others...
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Kurze Frage, kurze Antwort - Der Erste Hilfe Thread
ColonelPete replied to FullMetalWarrior's topic in Allgemeine Diskussionen
Stahlschiffe sind keine Brötchen... -
Closed test results: Support Aircraft Carriers (DB 309)
ColonelPete replied to YabbaCoe's topic in Development Blog
Stun Bombs are gone - Good Please use these tests to find an alternative mechanic for CV to deal damage. That rewards CV to take risks and does not allow them to attack enemies from the other side of the map without team spotting. -
Kurze Frage, kurze Antwort - Der Erste Hilfe Thread
ColonelPete replied to FullMetalWarrior's topic in Allgemeine Diskussionen
Neustra ist ein ehemaliges Stahlschiff. Um die Exklusivität ein wenig zu erhalten wurde der Preis erhöht.
