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Everything posted by ColonelPete
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I would also suggest Superintendent for the extra Heal.
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L. Tarigo, what's people experinces so far?
ColonelPete replied to Ashleyphotog's topic in General Discussion
you claimed you could not do anything, except waiting for the perfect moment... guns are fast enough to blast the opposistion out of the water, anything faster would be very problematic let the DD shoot, if positioned right you can just smoke and farm them and if they do not shoot, you decide to rush or evade, depending on the circumstances the gun range limits teamplay, as it makes it more difficult to help teammates with your guns or focus fire, DD have more jobs than just spot and torp and she is just the second fastest tech tree DD with Akatsuki on that Tier -
L. Tarigo, what's people experinces so far?
ColonelPete replied to Ashleyphotog's topic in General Discussion
the torps have enough range to hit enemies without a suicide run all DD have to be careful around radar, still seems to work Hydro is problematic for all torpedos, still seems to work guns are deadly vs the right targets, chose the right targets that is why she can remove enemy DD on her own to get more freedom of movement to torp enemies she does not promote teamplay, thx to the bad gun range -
Because I do not want to get spotted across the map. With 15.1km concealment, I have the option to move into position unspotted. I tried setups with worse concealment and you usually cannot move away from spawn without getting spotted. This can be problematic on most spawn positions.
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With that setup it activates at 15.18km. That is ok. And since you have a problem with that, you are thinking about removing concealment expert?
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You are aware how your concealment changes when you fire? This applies to all ships. And getting more gun range does not help here... I would suggest this setup: https://wowsft.com/ship?index=PJSC520&modules=11111&upgrades=114321&commander=PCW001&skills=382081&ar=100&consumables=1111&pos=0
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Eure Meinung zu den Superschiffen
ColonelPete replied to andinho80's topic in Allgemeine Diskussionen
Die meisten Raketen sind nur langsamer, weniger hart und leichter. Gut gegen leicht gepanzerte Ziele. Die Raketen auf der Halland wiegen gerade mal 600 kg und erreichen maximal 1130 km/h. Die Waffenwirkung erfolgt über einen Einschlagszünder, wie HE Granaten, wobei 300kg Spengstoff sicher eindrucksvoll sind. Die AP Granaten der Iowa wiegen 1225kg und erreichen bis zu 2660km/h. Damit durchschlägt man Panzerung. -
Eure Meinung zu den Superschiffen
ColonelPete replied to andinho80's topic in Allgemeine Diskussionen
Das ist nicht anders als wenn ein Schiff von Schlachtschiffgranaten getroffen wird. -
Separating economic bonuses from visual customizations (DB 318)
ColonelPete replied to YabbaCoe's topic in Development Blog
I hope we still have some signals on the ships, just as decorations. Otherwise the masts look really bland. -
Eure Meinung zu den Superschiffen
ColonelPete replied to andinho80's topic in Allgemeine Diskussionen
Das wird nicht passieren. Das wuerde nur noch schlimmer. Tier X gibt es auch genug, und dennoch werden Tier VIII und IX in Tier X Gefechte gezogen. -
Gröningen unfair und völlig überpowert
ColonelPete replied to radditz's topic in Allgemeine Diskussionen
Drei Salven? War das Ziel am schon am Sinken? -
Your own post disproves this: How can you learn something, when you do not lack proper gameplay?
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22 ships in the last 21 days in Random. + some different ships in CoOp.
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Just recently I ran into a Sherman and Halland duo in my Shima. I survived. The Halland did not. After that the Sherman was no threat to me, as I could spot her in time.
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Separating economic bonuses from visual customizations (DB 318)
ColonelPete replied to YabbaCoe's topic in Development Blog
Yes, we do. And no, that would not be the consequence. -
Separating economic bonuses from visual customizations (DB 318)
ColonelPete replied to YabbaCoe's topic in Development Blog
That points towards an even easier economy. I doubt that is what the game needs. -
They were never the same. WoWs is moving towards WoT standards. And yes, the ecoonomy was diferent. I am not comparing WoWs and WoT. The WoWs 2016 economy was harsher compared to WoWs 2022. But I am not talking about that. And no, I did not complain in 2015/2016.
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WoT is a different game. We had a harsher economy in WoWs once, the game was better. And yes, high Tier premiums do not help the issue. CoOp is not the issue. It is about Randoms and the economy in high Tier Random.
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[PETITION & POLL] WG is planning to move "Arms Race" battles into normal gaming (possibly even in upcoming WoWs v0.11.4) - please do not do that !!!
ColonelPete replied to Leo_Apollo11's topic in General Discussion
A vote would make player opinion about the issue more transparent. For the record, I against Arms Race in Randoms too. Epicenter was already too complicated for the playerbase. Arms Race will make this worse and might cause other issues (ships scale differently with power ups, creating balance issues, the performance data from these battles is not comparable to other battles) -
Superships bring other issues to the table the ease of the economy IS the reason for many gameplay issues of the game When the Tier XII and XIII look like the Superships, then there is no need for them, Yamato Clones that just get bigger and get bigger/more guns and/or turrets are just boring. Have you every complained about bad teammates, one sided and/or short matches? A harsher econony is the solution. If you prefer an easy economy, you have to live with the gameplay issues. What do you prefer?
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They would not need to change the ships either, just the economy. Just as they do now.
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I would say Superships diretly affect us negativly.
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Do RNGesus cater to noobs?
ColonelPete replied to OldschoolGaming_YouTube's topic in General Discussion
Always? No. That RNG can protect players from perfectly aimed shots and that it gives badly aimed shots some hits sometimes, is known since 2015. -
I consider them to be a pointless addition to the game and bad for the quality of play (they increase the skill difference between good and bad players). Adding an additional "Tier" is not bad in itself, just that the ships are fictional and uninspired. If these ships are all about being a credit sink, WG could have done the same job with the economy rework and Tier X ships.
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Separating economic bonuses from visual customizations (DB 318)
ColonelPete replied to YabbaCoe's topic in Development Blog
Too complicated Too instransparent Devaluation of the XP Bonus Removal of 4% dispersion penalty on camos will lead to more hits and slightly more deadlier games - I do not think we need that More to come...- 128 replies
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