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ColonelPete

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Everything posted by ColonelPete

  1. Depends on the ship. As a Kagero you do not want to get spotted and shot at, as a BB that is usually passive play.
  2. ColonelPete

    CV is not able to spot submarine

    This enemy CV was able to spot our submarine.
  3. ColonelPete

    Kurze Frage, kurze Antwort - Der Erste Hilfe Thread

    Maceau und Forrest Sherman sind interessant. Wenn Du noch etwas wartest, kannst Du Dir auch die Napoli oder Yoshino holen. Oder Du sammelst erstmal auf der Lazo Erfahrung. Tier X spielt sich doch recht anders als Tier VII.
  4. ColonelPete

    Kurze Frage, kurze Antwort - Der Erste Hilfe Thread

    Da wäre die Frage woran Du Interesse hast. Es gibt einen Haufen Kohle Schiffe.
  5. ColonelPete

    Ranked is great for the winrate

    If that is great for you But you are right, people should set themselves realistic goals.
  6. ColonelPete

    World of Torpedos!?!?

    What damage dealing?
  7. ColonelPete

    Qualifikation für gewertete Gefechte ÄNDERN!

    Ja, die Stats aus vielen Gefechten...
  8. ColonelPete

    Ranked is great for the winrate

    It does not improve your winrate...
  9. ColonelPete

    Qualifikation für gewertete Gefechte ÄNDERN!

    Naja, ein Gefecht ist wohl kaum statistisch relevant. Und nein, ich rede nicht von XP. So etwas funktioniert nur ueber einen erechneten Kennwert fuer Spielstaerke (ELO, Truskill™, ...)
  10. ColonelPete

    Qualifikation für gewertete Gefechte ÄNDERN!

    Anzahl der Gefechte? K/D? ernsthaft? Die Stats sagen extrem wenig aus. K/D ist dazu noch massiv klassenabhängig (CV....). Eine Siegrate (und nicht die Anzahl der gewonnenen Gefechte) ist da merklich aussagekräftiger, aber erst nach einer bestimmten Anzahl an Gefechten. In einem wirklichen SBMM sollte auch berücksichtigt werden gegen wen man gewinnt. Wenn ein starkes Team gegen ein schwaches Team gewinnt, sollte das weniger zählen als wenn ein schwaches Team gegen ein starkes Team gewinnt.
  11. ColonelPete

    Qualifikation für gewertete Gefechte ÄNDERN!

    Ich denke wenn das System die Spieler vernuenftig sortieren wuerde, waere das Interesse auch groesser.
  12. ColonelPete

    World of Torpedos!?!?

    That is what the invisible dockyard is for, one can activate at a press of a button.
  13. there are degrees of aggressivness; by not playing passive, you play more agressive than someone playing passive, the more aggressive you play, the more serious are usually the consequences of your mistakes unicums do not suggest to play passive, just to play more careful in these situations when one engages in the battle... sailng around passivly and not getting involved and/or missing some rare max distance shots does not have much influence And there is no sure game win. Players have rushed a flank, beaten the enemy back, take the cap, bring the enemy into crossfire and still lose with 6 kills. By not taking risks in these battles, you still lose and go home with less kills and damage.
  14. ColonelPete

    Another Balanced Matchmaking Example

    That this is a multiplayer game and people want to play with their friends. Discouraging that as a game creator leads only to a bad multiplayer game.
  15. players play passively since 2015, the degree of passive play might have changed you are right that passive play is a symptome of players not knowing how to handle situations, CV and Subs are part of these situations; fun fact: even unicums advise you to play more careful when CV and Subs are around as you get spotted more easily playing passivly allows you to stay longer in battle, even when you do not know what you are doing, making mistakes when playing aggressive sends you to port, not only is that frustrating, but it also makes you spend more time on leaving and entering battles instead of playing battles
  16. ColonelPete

    Qualifikation für gewertete Gefechte ÄNDERN!

    Denkst Du nicht auch die Standards sollten für alle Klassen gleich sein? BB: 30% der Spieler dürfen mitmachen. DD: 1% der Spieler dürfen mitmachen.
  17. ColonelPete

    Qualifikation für gewertete Gefechte ÄNDERN!

    Und hoffen die Gefechte laufen lang genug und die gegnerischen Zerstörer/CV interessieren sich fast nie für Dich. Machbar ist das sicherlich. Ist halt nur extrem viel schwieriger.
  18. ColonelPete

    Qualifikation für gewertete Gefechte ÄNDERN!

    Du willst also Ranked für Schadens Farmer? Ist das nicht genau die Spielweise die viele Ranked Spieler aufregt? Und was ist mit Zerstörern? Sollen die nicht an Ranked teilnehmen?
  19. ColonelPete

    Another Balanced Matchmaking Example

    You were talking about waiting longer. A div cannot play while waiting. And we are not talking about a difference of 5s.
  20. ColonelPete

    Another Balanced Matchmaking Example

    Letting divisions wait longer is preventing them from playing together.
  21. ColonelPete

    Another Balanced Matchmaking Example

    I do not seem to have that luck with my divisions, unless I am part of one. And no, the issue is not easily fixed, unless you want to prevent players from playing together.
  22. ColonelPete

    Another Balanced Matchmaking Example

    a difference of one division is normal, and if the divisions are bad, it is even an advantage to have less you have two DD with Hydro, where is the problem? you are playing a Tier IX DD, if you do not know how to deal with radar, this is not the Tier for you - your team has 4 BB that can deal with radar ships, one of these BB is supposed to be so powerful that it just needs to run into the enemies and her bot gunners take care of them, at least according to some forumites, so much for the subjectivness of balance...
  23. ColonelPete

    Another Balanced Matchmaking Example

    Here is the thing. Many people have a different understanding about what is balanced. What you think is balanced, is not balanced for others. For example, I have no clue where you see a problem for the match.
  24. ColonelPete

    Matchmaker Discussion Thread & MM Balance

    When it has a negative impact on gameplay, it is bad, even if it works fine for some individuals. See, and there is where even you throw an opportunity away. Even when your chance to win is only 2%, when you play to farm, you make your teams odds even worse.
  25. ColonelPete

    Matchmaker Discussion Thread & MM Balance

    Unfortunately it does not have adult access control. Too many players play like this: "Oh the enemy team has one point more WR average. The battle is lost, no point to spend time on it. Lets go AFK or just suicide". WoT has shown that these numbers grow over time and I often encountered such players in WoWs, and the vast majority of them hide their actions.
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