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Everything posted by ColonelPete
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Maybe it's time to stop blaming Subs and CV's on passive gameplay.
ColonelPete replied to The_Angry_Admiral's topic in General Discussion
Depends on the ship. As a Kagero you do not want to get spotted and shot at, as a BB that is usually passive play. -
This enemy CV was able to spot our submarine.
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Kurze Frage, kurze Antwort - Der Erste Hilfe Thread
ColonelPete replied to FullMetalWarrior's topic in Allgemeine Diskussionen
Maceau und Forrest Sherman sind interessant. Wenn Du noch etwas wartest, kannst Du Dir auch die Napoli oder Yoshino holen. Oder Du sammelst erstmal auf der Lazo Erfahrung. Tier X spielt sich doch recht anders als Tier VII. -
Kurze Frage, kurze Antwort - Der Erste Hilfe Thread
ColonelPete replied to FullMetalWarrior's topic in Allgemeine Diskussionen
Da wäre die Frage woran Du Interesse hast. Es gibt einen Haufen Kohle Schiffe. -
Ranked is great for the winrate
ColonelPete replied to ___V_E_N_O_M___'s topic in General Discussion
If that is great for you But you are right, people should set themselves realistic goals. -
What damage dealing?
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Qualifikation für gewertete Gefechte ÄNDERN!
ColonelPete replied to Argh777_GER's topic in Allgemeine Diskussionen
Ja, die Stats aus vielen Gefechten... -
Ranked is great for the winrate
ColonelPete replied to ___V_E_N_O_M___'s topic in General Discussion
It does not improve your winrate... -
Qualifikation für gewertete Gefechte ÄNDERN!
ColonelPete replied to Argh777_GER's topic in Allgemeine Diskussionen
Naja, ein Gefecht ist wohl kaum statistisch relevant. Und nein, ich rede nicht von XP. So etwas funktioniert nur ueber einen erechneten Kennwert fuer Spielstaerke (ELO, Truskill™, ...) -
Qualifikation für gewertete Gefechte ÄNDERN!
ColonelPete replied to Argh777_GER's topic in Allgemeine Diskussionen
Anzahl der Gefechte? K/D? ernsthaft? Die Stats sagen extrem wenig aus. K/D ist dazu noch massiv klassenabhängig (CV....). Eine Siegrate (und nicht die Anzahl der gewonnenen Gefechte) ist da merklich aussagekräftiger, aber erst nach einer bestimmten Anzahl an Gefechten. In einem wirklichen SBMM sollte auch berücksichtigt werden gegen wen man gewinnt. Wenn ein starkes Team gegen ein schwaches Team gewinnt, sollte das weniger zählen als wenn ein schwaches Team gegen ein starkes Team gewinnt. -
Qualifikation für gewertete Gefechte ÄNDERN!
ColonelPete replied to Argh777_GER's topic in Allgemeine Diskussionen
Ich denke wenn das System die Spieler vernuenftig sortieren wuerde, waere das Interesse auch groesser. -
That is what the invisible dockyard is for, one can activate at a press of a button.
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Maybe it's time to stop blaming Subs and CV's on passive gameplay.
ColonelPete replied to The_Angry_Admiral's topic in General Discussion
there are degrees of aggressivness; by not playing passive, you play more agressive than someone playing passive, the more aggressive you play, the more serious are usually the consequences of your mistakes unicums do not suggest to play passive, just to play more careful in these situations when one engages in the battle... sailng around passivly and not getting involved and/or missing some rare max distance shots does not have much influence And there is no sure game win. Players have rushed a flank, beaten the enemy back, take the cap, bring the enemy into crossfire and still lose with 6 kills. By not taking risks in these battles, you still lose and go home with less kills and damage. -
That this is a multiplayer game and people want to play with their friends. Discouraging that as a game creator leads only to a bad multiplayer game.
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Maybe it's time to stop blaming Subs and CV's on passive gameplay.
ColonelPete replied to The_Angry_Admiral's topic in General Discussion
players play passively since 2015, the degree of passive play might have changed you are right that passive play is a symptome of players not knowing how to handle situations, CV and Subs are part of these situations; fun fact: even unicums advise you to play more careful when CV and Subs are around as you get spotted more easily playing passivly allows you to stay longer in battle, even when you do not know what you are doing, making mistakes when playing aggressive sends you to port, not only is that frustrating, but it also makes you spend more time on leaving and entering battles instead of playing battles -
Qualifikation für gewertete Gefechte ÄNDERN!
ColonelPete replied to Argh777_GER's topic in Allgemeine Diskussionen
Denkst Du nicht auch die Standards sollten für alle Klassen gleich sein? BB: 30% der Spieler dürfen mitmachen. DD: 1% der Spieler dürfen mitmachen. -
Qualifikation für gewertete Gefechte ÄNDERN!
ColonelPete replied to Argh777_GER's topic in Allgemeine Diskussionen
Und hoffen die Gefechte laufen lang genug und die gegnerischen Zerstörer/CV interessieren sich fast nie für Dich. Machbar ist das sicherlich. Ist halt nur extrem viel schwieriger. -
Qualifikation für gewertete Gefechte ÄNDERN!
ColonelPete replied to Argh777_GER's topic in Allgemeine Diskussionen
Du willst also Ranked für Schadens Farmer? Ist das nicht genau die Spielweise die viele Ranked Spieler aufregt? Und was ist mit Zerstörern? Sollen die nicht an Ranked teilnehmen? -
You were talking about waiting longer. A div cannot play while waiting. And we are not talking about a difference of 5s.
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Letting divisions wait longer is preventing them from playing together.
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I do not seem to have that luck with my divisions, unless I am part of one. And no, the issue is not easily fixed, unless you want to prevent players from playing together.
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a difference of one division is normal, and if the divisions are bad, it is even an advantage to have less you have two DD with Hydro, where is the problem? you are playing a Tier IX DD, if you do not know how to deal with radar, this is not the Tier for you - your team has 4 BB that can deal with radar ships, one of these BB is supposed to be so powerful that it just needs to run into the enemies and her bot gunners take care of them, at least according to some forumites, so much for the subjectivness of balance...
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Here is the thing. Many people have a different understanding about what is balanced. What you think is balanced, is not balanced for others. For example, I have no clue where you see a problem for the match.
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Matchmaker Discussion Thread & MM Balance
ColonelPete replied to Excavatus's topic in General Discussion
When it has a negative impact on gameplay, it is bad, even if it works fine for some individuals. See, and there is where even you throw an opportunity away. Even when your chance to win is only 2%, when you play to farm, you make your teams odds even worse. -
Matchmaker Discussion Thread & MM Balance
ColonelPete replied to Excavatus's topic in General Discussion
Unfortunately it does not have adult access control. Too many players play like this: "Oh the enemy team has one point more WR average. The battle is lost, no point to spend time on it. Lets go AFK or just suicide". WoT has shown that these numbers grow over time and I often encountered such players in WoWs, and the vast majority of them hide their actions.
