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Everything posted by ColonelPete
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matchmaker Matchmaking in der Kritik
ColonelPete replied to Frighty1975's topic in Allgemeine Diskussionen
Waere schön wenn Du Deinem Ratschlag folgen würdest... -
Obviously CoOp is not included. The WR would be off the charts...
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matchmaker Matchmaking in der Kritik
ColonelPete replied to Frighty1975's topic in Allgemeine Diskussionen
Oefter mal Patch Notes lesen.... -
Matchmaker Discussion Thread & MM Balance
ColonelPete replied to Excavatus's topic in General Discussion
Somone in this match was already waiting for 3 minutes, that is why some of the MM rules got deactivated. -
Do we know this for sure? I never saw this stated anywhere.
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Matchmaker Discussion Thread & MM Balance
ColonelPete replied to Excavatus's topic in General Discussion
What should the MM do? Let you wait for 30 minutes? -
When the speed goes down, so does the pen, but I am quite sure you show the old values. Would be nice to see a graph with the old and new values.
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DPM is interesting when you compare guns of similar size. 305mm guns are completly different. It only matters what you do with them in a match and there they look fine.
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But you should not, she is still a cruiser. If she had the damage output of a same Tier BB, she would be far too strong.
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matchmaker Matchmaking in der Kritik
ColonelPete replied to Frighty1975's topic in Allgemeine Diskussionen
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How to fast-train new Commanders?
ColonelPete replied to Sir_Sinksalot's topic in General Discussion
In Clanbattles it might be 150 to 200 battles. Considerung that you do not have that many of the good signals and camos. It might take you 250 to 300 battles. -
Limited Damage Control Party: What's the balancing reason for this?
ColonelPete replied to The_Angry_Admiral's topic in General Discussion
That is the normal DCP. -
Limited Damage Control Party: What's the balancing reason for this?
ColonelPete replied to The_Angry_Admiral's topic in General Discussion
Obviously a much shorter cooldown is an advantage. To balance it, the charges are limited. This way the ships are well protected for one focussed push, but cannot spam DCP the whole battle. -
How to fast-train new Commanders?
ColonelPete replied to Sir_Sinksalot's topic in General Discussion
Option 1: Play your 21 point commander(s) in high Tiers, Clan Battles with all commander XP Boosters would be best (depending on activity and Clan that is 1 to 2M XP per season) Option 2: Play your new commander or a 21 point commander on your highest Tier premiums and get the first win bonus on all of them (commander rework allows to use all classes) -
Ich verstehe bis heute nicht wieso man nicht einfach Westen/Osten benutzt.
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Deutschen Schlachtschiffbaum oberhalb Bismarck löschen?
ColonelPete replied to Backpfeifengesichtx's topic in Allgemeine Diskussionen
Ich bezweifle das die 11k Preussen Spieler der letzten 28 Tage alle im Forum aktiv sind. -
Wuerde das als Scherz sehen.
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Is the Oktyabrskaya Revolutsiya BB any fun in randoms?
ColonelPete replied to Sir_Sinksalot's topic in General Discussion
She is a good ship, but one has to accept that she is slow. While that is not unusual on that Tier, many ships are faster. -
Das eine dritte Partei nicht feststellen kann ob Du die Verbindung abbrichst oder ein Verbindungsproblem besteht. Und dann ist man halt mal pink.
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As far as I know there are no known plans. But I expect that she will enter the armory as a coal ship sooner or later.
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Hard to say. Mecklenburg is fairly new, Shikishima is a solid pick. Incomparable is special, since she is extremly soft and hard to play.
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Depends on how you want to play. Do you want a melee ship? Do you want a sniper or a ship that can do BB stuff?
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NC is a good ship, but many players have trouble with the shell arcs and do not hit well with her. It is a matter of practice, but many players do not play enough battles in her.
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Matchmaker Discussion Thread & MM Balance
ColonelPete replied to Excavatus's topic in General Discussion
That is a problem of playing this early. Other people want to play their ships too.
