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Everything posted by ColonelPete
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No need to be an expert. Just look at your screen.
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USS Missouri + KMS DDs + KMS Graf Spee preliminary stats (5.15 ST)
ColonelPete replied to Darth_Glorious's topic in Destroyers
800.000 Free XP? That is 32.000 Gold for conversion... "A bit" too much for my taste -
Erste Bilder der kommenden Deutschen Zerstörer von Gamesmodels 3D
ColonelPete replied to Dunkelmark's topic in Allgemeine Diskussionen
Torpedoreichweite wäre natürlich interessant. Ich denke aber das sie bei 6km liegt. -
Wo soll das hinführen? Ein reines Mangagame?
ColonelPete replied to Bockwurst_Imperator's topic in Feedback Archiv
Wenn Du Dich für die Meinung Anderer interessieren würdest, würdest Du diese kennen. Gibt genug Diskussionen zu dem Thema. Da Dich unserer Meinungen aber nicht interessieren, hast Du die natürlich nicht gelesen. Damit ignorierst Du die Hauptfunktion dieses Forums: Austausch. Du lädst einfach Deine Meinung ab und gehst dann wieder.- 47 replies
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- Mangaschiffe
- manga
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(and 2 more)
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Good BB players have a massive influence on the outcome of the battle. I have my highest WR in some BBs, not DDs.
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Economy changed just before they add premium T10 camo......
ColonelPete replied to scousersuk's topic in General Discussion
Never said that. Almost no repair costs most of the time according to the old system (therefore getting less now because of fixed repair costs) = camping Surviving with a complete shot up ship = good job -
„ARPEGGIO OF BLUE STEEL & HIGH SCHOOL FLEET“ Vol. 2
ColonelPete replied to ElDefunes's topic in Allgemeine Diskussionen
Ich habe mittlerweile soviele Reserveplätze, die brauche ich alle gar nicht. -
Take off your tinfoil hat. Read, learn, understand.... Hint: Take a look at your hulls.
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According to your logic, having one less DD and one more BB would be no disadvantage. And we did not even talk about the different DD types yet. Depending on Tier and Nation, a cruiser has more firepower than a DD. Why should an exchange of one DD for a Cruiser be a huge disadvantage?
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Extremly hard fought battle and I nearly won 1v3. During the final minutes of the battle I tried to hold a cap, got 226/279 defense points. Had our AFK guy fought a litte, we would have won. http://wowreplays.com/Replay/18799 Not what you are looking for, but my teams performance was just epic. Was too long ago to know what happened. http://wowreplays.com/Replay/11223
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You should pay attention when playing... I am probably expecting too much...
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Economy changed just before they add premium T10 camo......
ColonelPete replied to scousersuk's topic in General Discussion
If it got worse for you, you were camping too much. The average player profits from the changes. -
Lösungsvorschläge statisches Gameplay/ Early Game
ColonelPete replied to Flottensachverstaendiger's topic in Allgemeine Diskussionen
Die Camper erzielen bereits schlechtere Ergebnisse als Spieler, die geplant auf das Missionsziel hinspielen. Eine Erhoehung der Streuung wird die nicht jucken, so lange sie einfach "ballern" koennen. Effektivitaet war bei Campern nie das Thema. -
Lösungsvorschläge statisches Gameplay/ Early Game
ColonelPete replied to Flottensachverstaendiger's topic in Allgemeine Diskussionen
Generell: Waffenreichweiten der Kanonen reduzieren. Damit kann man besser steuern ob und wieviele Schiffe auf einen feuern koennen. -
Wargamings Art des Balancings...
ColonelPete replied to Dunkeltier's topic in Allgemeine Diskussionen
Dunkeltier, nimm mal den Aluhut ab. Nach Deiner These duerfte es keine guten Spieler geben, gibt aber genug davon. -
Die Mission ist an sich nicht schwer. Die Herausforderung kommt durchs Team. Teams, in denen jeder weiss was er machen muss, marchschieren im Halbschlaf durch das Event.
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There is no way to solve it. It is just math. With each ship kill the advantage of the better team grows exponentially. Unless you want to introduce advantages for the losing side.
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Still, that is RU DD territory without RU DD guns.
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Well, if it is 5v4 DDs it should REALLY be no problem. But even 1v0 and 2v1 are easy to handle. The problem are the players who twiddle their thumbs instead of going for caps and/or go for one corner of the map. That is a problem, not a difference in DD numbers.
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I see no problem.
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Battleships ARE balanced at the moment (just)
ColonelPete replied to Redcap375's topic in General Discussion
How should that happen? -
Battleships ARE balanced at the moment (just)
ColonelPete replied to Redcap375's topic in General Discussion
Most Cruisers need more survial, they die too easy. Some DD need more damage capacity. Then BBs can stay as they are. -
No, not really. As it is no massive disadvantage.
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„ARPEGGIO OF BLUE STEEL & HIGH SCHOOL FLEET“ Vol. 2
ColonelPete replied to ElDefunes's topic in Allgemeine Diskussionen
Schlachtschiff kaufen oder das werden ein Haufen Spiele. Habe meine Scharnhorst extra mit Sekundaermodul ausgestattet, damit es schneller geht. -
Double Hard [edited] Mode Thread (AKA Tier 8 CA Drivers
ColonelPete replied to Spuggy's topic in Archive
Chapayev with 15 point captain in full stealth mode. Invisi fire from 14,7 km. 12 to 18 fires per round without DE. Not really hard mode. Up to now the easiest to play Tier VIII cruiser.
