-
Content Сount
38,559 -
Joined
-
Last visited
-
Battles
19178 -
Clan
[-SBG-]
Content Type
Profiles
Forums
Calendar
Everything posted by ColonelPete
-
Idea new game mechanics dud torpedoes and bombs
ColonelPete replied to VedranSeaWolf359's topic in General Discussion
What has this to do with me? EXACTLY!!! So why change the mechanics for all ships and make the weak ones even weaker? Either you want realism or not. Then stick with these suggestion and do not come with new ones that are even much less likely to be considered... -
no it is advantagous for your team to own a cap, that is teamplay it is advantagous for your team and the captain of the ship not to push into torps, that is teamplay the game is not losing customers on EU
-
Idea new game mechanics dud torpedoes and bombs
ColonelPete replied to VedranSeaWolf359's topic in General Discussion
I did not write about removing Subs and CV... Torps are not overpowered... if you want realism, then you would need to introduce the same mecahnic for shells if you do not want realism, but game balance, then I suggest to change the existing mechanics and not add additional bad ones -
Flag-o-Rama 2022 event participate or not?
ColonelPete replied to VedranSeaWolf359's topic in General Discussion
We know what we get for the signals, but that is only relevant when you prefer to save your signals for something. I use my signals in every Random or Clan Battle as I have thousands of them. There is no question for me. -
The enemy does not see them either... When you go for a more distant cap, that is your choice. You had the option for a free cap, you did not take it. If a cruiser or BB does not act careful, when then cap in front of them is very likely capped by an enemy DD with torps, then that is a problem of player skill and not MM.
-
Idea new game mechanics dud torpedoes and bombs
ColonelPete replied to VedranSeaWolf359's topic in General Discussion
Instead of removing a bad game mechanic you want to counter it with another bad game mechanic. That is always a good idea how to solve problems -
Idea new game mechanics dud torpedoes and bombs
ColonelPete replied to VedranSeaWolf359's topic in General Discussion
That is not the same and his suggestion introduces more RNG. -
Flag-o-Rama 2022 event participate or not?
ColonelPete replied to VedranSeaWolf359's topic in General Discussion
The question is if one sails without signals. If no, then there is no reason not to participate. -
Idea new game mechanics dud torpedoes and bombs
ColonelPete replied to VedranSeaWolf359's topic in General Discussion
Like dud artillery shells? So you want even more RNG in the game? -
So when one team has a free cap and the other team has a free cap, that is unfair? Yeah... you better quit. I see no future for you here with that kind of thinking.
-
and the enemy also a has a cap without DD... it is your decision, not an excuse you have to outhink the enemy, not waste time on make-believe if you really think the game is rigged, then indeed the question is why you are still here?
-
Only when one ignores that at least one of the other spawn locations of ones team now has a Tier advantage in exchange...
-
Why did you not go to B then? And where is the problem to just take A back? And the torpedo reload has nothing to do with spawn positions
-
CoOp für BBs nicht mehr spielbar
ColonelPete replied to Tryggvason's topic in Allgemeine Diskussionen
-
Not really. Just a player that did not adapt to the situation.
-
CoOp für BBs nicht mehr spielbar
ColonelPete replied to Tryggvason's topic in Allgemeine Diskussionen
Zurueck gesetzt wird da gar nichts. Das ist bei der Mechanik nicht vorgesehen. Und 10 Gefechte sind ein wenig duenn ... -
He could have sailed more careful... Spawns are ususlly mirrored in class, but Divisions can mess this up.
-
matchmaker Matchmaking in der Kritik
ColonelPete replied to Frighty1975's topic in Allgemeine Diskussionen
Das ist ja der Punkt. Das passiert in Teams, die auf dem Papier gleich stark sind. Aber das eine Team hat eher 40% Camper und das andere die 40% Yolospieler oder es ist einfach Zufall das in einem Team die Spieler anfangs besser stehen. -
CoOp für BBs nicht mehr spielbar
ColonelPete replied to Tryggvason's topic in Allgemeine Diskussionen
Der Mechanismus ist mit dem Tier verknuepft. Das scheint dann ein spezielles MM fuer Dich zu sein. Wobei sich die Frage stellt was Du mit "besser" meinst. -
CoOp für BBs nicht mehr spielbar
ColonelPete replied to Tryggvason's topic in Allgemeine Diskussionen
Da hast Du was falsch verstanden. Wenn man oefter die Tiers wechselt, kann man oefter Low Tier sein. Ingesamt macht das keinen Unterschied. -
matchmaker Matchmaking in der Kritik
ColonelPete replied to Frighty1975's topic in Allgemeine Diskussionen
Nein. Wenn die schlechten Spieler in einem Team von den guten Spielern in dem anderen Team rausgeballert werden, sind die Gefechte genau so kurz. Außerdem denke ich nicht das es eine gute Idee ist schlechte Spieler mit guten Mitspielern zu belohnen und gute Spieler mit schlechten Mitspielern zu bestrafen. -
matchmaker Matchmaking in der Kritik
ColonelPete replied to Frighty1975's topic in Allgemeine Diskussionen
Was hat das mit dem MM zu tun? -
CoOp für BBs nicht mehr spielbar
ColonelPete replied to Tryggvason's topic in Allgemeine Diskussionen
Und das schaffen auch die meisten CoOp Gelegenheitsspieler.... -
matchmaker Matchmaking in der Kritik
ColonelPete replied to Frighty1975's topic in Allgemeine Diskussionen
Und die sind völlig OP? Wie das denn? Beschweren sich genug über den Tier VIII das er zu schwach wäre und die anderen sind kaum im Spiel. -
matchmaker Matchmaking in der Kritik
ColonelPete replied to Frighty1975's topic in Allgemeine Diskussionen
Das ist abhängig davon wer auf ein Gefecht wartet... Welche Schiffe meinst Du?
