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ColonelPete

Players
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    19178
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    [-SBG-]

Everything posted by ColonelPete

  1. ColonelPete

    Unfähres matchmaking

    Das MM ist für ALLE gleich. Das ist die Definition von Fairness.
  2. Die allgemeine Schadensmechanik ist bekannt? Wichtig ist das das Du auf Ziele schießt auf die Deine AP wirkt. Abpraller machen 0 Schaden, zählen aber als Treffer. Durchschüsse (bei zu dünner Panzerung) machen nur 10% Schaden. Module haben eigene Trefferpunkte, die nicht zu den Schiffstrefferpunkten zählen. Wenn Du einen Torpedowerfer triffst, macht Deine Granate zwar Schaden am Torpedowerfer, der Schiffsrumpf bekommt aber 0 Schaden --> Anzeige 0 Schaden. Dasselbe passiert auch wenn Du stellen triffst, die keine Trefferpunkte mehr haben.
  3. ColonelPete

    German premium DD

    Not really. When you write 130mm, one has to assume you want RU or RU-Style guns.
  4. ColonelPete

    Lemming trains are now a viable tatic?

    If your team goes A+C, then nobody is blocking B. And if you leave B, you miss the chance for easy kills if an enemy decides to go through the channel. And the worst thing is, if you go A+C, enemy DD can slip through the middle, and the flank of your attack that is blocked, can be attacked by these DD from behind. Once again, easy kills. A+C does not allow for easy encirclement as the distance from A to C is quite big. A southern enemy even has an big island that blocks fire for quite some time. Enemies at B either slip through the channel uncontested or join their allies at the other cap. Basicly giving one part of your fleet nothing to shoot at for quite some time. Depends on your definition of lemming trains. Mindless balls of ships are not very successful. Combined firepower of 12 ships is. The success rate in standard battle is quite significant. And if done right should be 80+% vs an enemy that splits.
  5. ColonelPete

    German premium DD

    Yes German DDs with 130mm guns....
  6. ColonelPete

    Mines !?

    Minelaying ships would lead to more static gameplay. Minefields in Szenarios are a nice idea.
  7. ColonelPete

    Lemming trains are now a viable tatic?

    In my opinion, topics like these are just fails as they completly ignore map and game mode specific tactics and just generalise.
  8. ColonelPete

    Lemming trains are now a viable tatic?

    Depends on gamemode... Moving on is bad in standard battle as it exposes you base. And there are some domination maps were moving back and forth between your bases is smarter than moving on and start a merry-go-around.
  9. ColonelPete

    Lemming trains are now a viable tatic?

    A cannot help C on Solomon Islands. A-B or B-C is better, unless you think plowing into the middle channel is a good idea. If you ignore B, the enemy can get through and get you from behind.
  10. ColonelPete

    Newbie question

    You even got a message for that and some flags....
  11. ColonelPete

    This Cleveland is a real piece of crap!

    Cleveland has the best WR of all Tier VI silver cruiser. Premium ships are hard to compared because of the different player base. And no, Molotov is not that good.
  12. ColonelPete

    Ranked battles a waste of time rather than fun

    I have seen 47% players on rank 1... If you call that decent....
  13. ColonelPete

    AP boms vs BB's

    You never shot with US BB AP vs DD... And yes, even perfectly angled BB AP overmatches cruiser bows and can lead to citadels. I got some devasting strikes that way. If your whole team got sunk, the mistakes were already made. It does not matter what the CV does to you. The game is already lost.
  14. ColonelPete

    AP boms vs BB's

    Then planes are no problem, if you ignore them. If they were a problem, you would adapt your ships. Therefore it sounds more like a nuisance then a problem. (And usually AA Module and AFT are enough to be relativly save. If you want to have complete safety, you need the full AA build). And that considers only your ship, not your gameplay, which gives you a lot more options. There was a time when BB and cruiser sailed together for mutual AA defense. If you do not it, then planes are really not a serious problem for you or you would change your gameplay.
  15. ColonelPete

    AP boms vs BB's

    Make sure you have better AA cover, do not sail alone. Medicore AA? Are you drunk? Gneisenau is basicly a moving no fly zone.
  16. ColonelPete

    MM at its "BEST"

    Might be, but you cannot judge this game based on your posted numbers. They are mostly worthless.
  17. ColonelPete

    MM at its "BEST"

    MM does not consider player skill. WR in single ships with less then 50 games mean nothing.
  18. ColonelPete

    This Cleveland is a real piece of crap!

    Cleveland is one of the best cruisers in the game and still the best Tier VI cruiser.... It is no surprise that you have trouble with the Cleveland when you already fail at BB.
  19. ColonelPete

    Ranked battles a waste of time rather than fun

    No. You do not need to be good. You are either good and climb the ranks quickly or you are bad and need a couple hundred games.
  20. ColonelPete

    Why do people think that the Gremyashchy is OP?

    There are topics about that...
  21. ColonelPete

    Ernest Gaede: 128mm or 150mm?

    150mm I use her as a torpedo boat. The 150mm have better initial damage for first strikes. You can easily citadel cruiser and your HE does better damage vs BB.
  22. ColonelPete

    Lemming trains are now a viable tatic?

    I rarely see teams going only for one cap. Most of the time one or more ships go for the other caps. Depending on map, going for one cap is bad. On maps where you already own a cap, it works fine, unless you forget to defend your initial cap.
  23. ColonelPete

    Clemson gun differences?

    Number of guns are clearly listed...
  24. Good tip. I rarely have that bug, but when it happens it is annoying.
  25. ColonelPete

    Russian Cruisers RNG and low HE damage

    Focus DD, then Cruiser. HE does damage in conjunction with fire. You are not supposed to differentiate between them. When shooting at BB, you must be aware that some armor is too thick for HE and therefore these shells do 0 damage. That is the reason for the low average. Target other ships to increase your average or take the improved HE at the cost of your fire chance.
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