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Everything posted by ColonelPete
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Das MM ist für ALLE gleich. Das ist die Definition von Fairness.
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Granaten machen kaum Schaden. Warum ist das so und wie kann ich das abstellen?
ColonelPete replied to defreckert's question in Neueinsteiger - Fragen
Die allgemeine Schadensmechanik ist bekannt? Wichtig ist das das Du auf Ziele schießt auf die Deine AP wirkt. Abpraller machen 0 Schaden, zählen aber als Treffer. Durchschüsse (bei zu dünner Panzerung) machen nur 10% Schaden. Module haben eigene Trefferpunkte, die nicht zu den Schiffstrefferpunkten zählen. Wenn Du einen Torpedowerfer triffst, macht Deine Granate zwar Schaden am Torpedowerfer, der Schiffsrumpf bekommt aber 0 Schaden --> Anzeige 0 Schaden. Dasselbe passiert auch wenn Du stellen triffst, die keine Trefferpunkte mehr haben. -
Not really. When you write 130mm, one has to assume you want RU or RU-Style guns.
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Lemming trains are now a viable tatic?
ColonelPete replied to _AbleArcher83_'s topic in General Discussion
If your team goes A+C, then nobody is blocking B. And if you leave B, you miss the chance for easy kills if an enemy decides to go through the channel. And the worst thing is, if you go A+C, enemy DD can slip through the middle, and the flank of your attack that is blocked, can be attacked by these DD from behind. Once again, easy kills. A+C does not allow for easy encirclement as the distance from A to C is quite big. A southern enemy even has an big island that blocks fire for quite some time. Enemies at B either slip through the channel uncontested or join their allies at the other cap. Basicly giving one part of your fleet nothing to shoot at for quite some time. Depends on your definition of lemming trains. Mindless balls of ships are not very successful. Combined firepower of 12 ships is. The success rate in standard battle is quite significant. And if done right should be 80+% vs an enemy that splits. -
Yes German DDs with 130mm guns....
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Minelaying ships would lead to more static gameplay. Minefields in Szenarios are a nice idea.
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Lemming trains are now a viable tatic?
ColonelPete replied to _AbleArcher83_'s topic in General Discussion
In my opinion, topics like these are just fails as they completly ignore map and game mode specific tactics and just generalise. -
Lemming trains are now a viable tatic?
ColonelPete replied to _AbleArcher83_'s topic in General Discussion
Depends on gamemode... Moving on is bad in standard battle as it exposes you base. And there are some domination maps were moving back and forth between your bases is smarter than moving on and start a merry-go-around. -
Lemming trains are now a viable tatic?
ColonelPete replied to _AbleArcher83_'s topic in General Discussion
A cannot help C on Solomon Islands. A-B or B-C is better, unless you think plowing into the middle channel is a good idea. If you ignore B, the enemy can get through and get you from behind. -
You even got a message for that and some flags....
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This Cleveland is a real piece of crap!
ColonelPete replied to MongooseHUN's topic in General Discussion
Cleveland has the best WR of all Tier VI silver cruiser. Premium ships are hard to compared because of the different player base. And no, Molotov is not that good. -
Ranked battles a waste of time rather than fun
ColonelPete replied to Amminus's topic in General Discussion
I have seen 47% players on rank 1... If you call that decent.... -
You never shot with US BB AP vs DD... And yes, even perfectly angled BB AP overmatches cruiser bows and can lead to citadels. I got some devasting strikes that way. If your whole team got sunk, the mistakes were already made. It does not matter what the CV does to you. The game is already lost.
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Then planes are no problem, if you ignore them. If they were a problem, you would adapt your ships. Therefore it sounds more like a nuisance then a problem. (And usually AA Module and AFT are enough to be relativly save. If you want to have complete safety, you need the full AA build). And that considers only your ship, not your gameplay, which gives you a lot more options. There was a time when BB and cruiser sailed together for mutual AA defense. If you do not it, then planes are really not a serious problem for you or you would change your gameplay.
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Make sure you have better AA cover, do not sail alone. Medicore AA? Are you drunk? Gneisenau is basicly a moving no fly zone.
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Might be, but you cannot judge this game based on your posted numbers. They are mostly worthless.
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MM does not consider player skill. WR in single ships with less then 50 games mean nothing.
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This Cleveland is a real piece of crap!
ColonelPete replied to MongooseHUN's topic in General Discussion
Cleveland is one of the best cruisers in the game and still the best Tier VI cruiser.... It is no surprise that you have trouble with the Cleveland when you already fail at BB. -
Ranked battles a waste of time rather than fun
ColonelPete replied to Amminus's topic in General Discussion
No. You do not need to be good. You are either good and climb the ranks quickly or you are bad and need a couple hundred games. -
Why do people think that the Gremyashchy is OP?
ColonelPete replied to theonlymaverick's topic in General Discussion
There are topics about that... -
150mm I use her as a torpedo boat. The 150mm have better initial damage for first strikes. You can easily citadel cruiser and your HE does better damage vs BB.
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Lemming trains are now a viable tatic?
ColonelPete replied to _AbleArcher83_'s topic in General Discussion
I rarely see teams going only for one cap. Most of the time one or more ships go for the other caps. Depending on map, going for one cap is bad. On maps where you already own a cap, it works fine, unless you forget to defend your initial cap. -
Number of guns are clearly listed...
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The way to recover UI(HUD) blinking / disappearing in battle, with keeping engagement.
ColonelPete replied to fugetsu's topic in General Discussion
Good tip. I rarely have that bug, but when it happens it is annoying.- 2 replies
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- bug solution
- bug report
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(and 1 more)
Tagged with:
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Russian Cruisers RNG and low HE damage
ColonelPete replied to cimmerian_steel's topic in Newcomers' Section
Focus DD, then Cruiser. HE does damage in conjunction with fire. You are not supposed to differentiate between them. When shooting at BB, you must be aware that some armor is too thick for HE and therefore these shells do 0 damage. That is the reason for the low average. Target other ships to increase your average or take the improved HE at the cost of your fire chance.
