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Everything posted by ColonelPete
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When the fire damage sank him, you got the TK status. It was bad luck that the fire damage made the last tick to sink him and not the flooding. But that is no bug.
- 42 replies
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The USS Atlanta needs a rework + stats comparison for all T7 cruisers
ColonelPete replied to dayofmone's topic in General Discussion
These are the true EU Solo Stats from maplesyrup from last week: http://maplesyrup.sweet.coocan.jp/wows/ranking/20170902/eu_week/average_ship.html Looks like the people playing her, make her work. While I do not think that SLIGHT improvements would hurt the balance, I do not think that it is necessary. Strong or too strong premiums leave a bad aftertaste with many players. It is ok that some premiums are a bit lacking. Yes, fighting in the open in not that fun with her, but still works when facing DD (at close range) or CL. -
Have you seen what type of damage you did? Maybe you caused a fire?
- 42 replies
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The USS Atlanta needs a rework + stats comparison for all T7 cruisers
ColonelPete replied to dayofmone's topic in General Discussion
More firing range? I have played her with AFT and that is nearly useless, let alone trying to hit someting if she had 15km range. The guns would need a much flatter trajectory, but that would be too powerful. Yes, she is bad at carrying, but she is the devil for support. If your team is halfway decent and you know how to play Atlanta, she rips everything to shreds. If you really want to buff her, which is dangerous as she is already quite potent in skilled hands, I suggest her concealment, her torpedos and maybe her staying power (HP or armor). -
Gilt das 2mio Erfassungmodul (Slot 6) für die neuen Smoke Mechaniken?
ColonelPete replied to Voyanger's topic in Allgemeine Diskussionen
Nein. -
Gamescom-Wettbewerb: Full Nelson — Gewinner
ColonelPete replied to anonym_IL1qAmlB26Bv's topic in Allgemeine Diskussionen
Ich habe auch nicht gewonnen. Muss ich mich jetzt in die Ecke stellen? -
Nein.
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The A hull was a bit trouble. Now at B hull she is decent, WIth C Hull and the better rudder shift she should be good. In my opinion rudder shift is an bigger issue than the turning circle and it takes time to getting used to that. You probably need more games. I am at 16 games with her and I know that I can improve a lot in her.
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Enemies do not have overpowered weapons and armor, they just play better. Do NOT show broadsides. You are just a sitting duck, waiting to get shot. Even average players can devasting strike a broadside target that moves in a straight line, you do not need aimbots for that. And no, you cannot spawn behind the enemy fleet. I suggest to check the battle time again. We had such a BUG two years ago, but the ships still spawned in front of the enemy (at 10km, which was not healthy for them). A DD can be outspotted by a DD with better camo or by radar or you just did not notice the enemy near you. Players seeing that many cheaters are usually the ones who REALLY need to get better. The less you know, the less you understand what is happening in battle. That is like primitives, seeing a radio for the first time and considering it magic. Btw. the condition for the mission is: Conditions - In a single battle: Earn 200 ribbons Deal 50,000 damage to enemy ships, not XP And yes, while I admit that I did that mission with the Tier X Kaba, it can be done with lower tier ships. As deadly said, there is a broad selection of ships that can do that.
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In case you still do not understand....
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The problem is the team. When most players do not know what to do and choose bad ships, the missions are quite hard. If at least half the team knows what to do, it is a cakewalk, even without coordination. In a division, with TS, it is just XP farming.
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Damage statistic on damage type to ship type
ColonelPete replied to ColonelPete's question in Q&A Section
Thank you very much. The interesting part is that AP damage on DD increased by around 80 to 100% since 2015 (RN cruisers + BB). -
Warum wird nichts gegen Aimbootuser und andere Chaeter unternommen?
ColonelPete replied to Negativ1964's topic in Allgemeine Diskussionen
Schwer was gegen Aimbotter zu machen, wenn normale Spieler bessere Ergebnisse liefern. Tipp: Zeig nicht so oft Breitseite. -
But they are part of it... Look at at the two 50% bonus under ship XP (Type 10 and Daily Win). Now look under Commander XP and look at Ship Bonuses. Same number. The same way the extra missions add to the commander XP.
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No issue, because I read the mission description. You have to do the mission in ONE battle.
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Englische Schlachtschiffe sind zu OP
ColonelPete replied to Gonzo56's topic in Allgemeine Diskussionen
Gewinnen: 50% mehr XP -
Ich denke nicht das es eine gute Idee ist das sich Divisionsmitglieder Komplimente geben können.
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What is the current strongest battleship line and why?
ColonelPete replied to thiextar's topic in General Discussion
German is easiest to play, very forgiving. UK seem to be the strongest, but they are fairly new and the statistical data not yet solid. If they continue like now, I expect WG to step in. -
That does not prevent you from being spotted.
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If the enemy cannot sink you while having a CV in the team, they deserve to lose. That is not a MM issue, but a player issue.
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In what way could they not be taken serious? And is your post so ambiguous that it could not be taken serious in such an enviroment?
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Yeah, a DD that ignores the team and moves alone in the opposite direction of the team, only to suicide into a cap that is a already occupied by a third of the enemy fleet, does some heavy carrying. He even got some 240 base XP on a win.
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Why we need a new thread?
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Yeah, one DD more is a really big advantage. When a CA and BB are AFK, your CV sits in the furthest corner of the map and plays airraces and the rest of the team just runs and ignores the one enemy DD, your feel REALLY superior with your two DD.
