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Everything posted by Smeggo
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So nice, really hope these will come to normal mode too.
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Don't underestimate Zipper - Torps do nearly double damage than other freeze-torps. Gerfalcon is fun to dive and torps from stern - and you need her as fastest sub for the hard mode, when the timer is much tighter. So I'd say you can do good with each of the subs, depending on your favourite playstyle.
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Nice, that was quick. Thanks! €: Ok, the operations work. Replacing CVs with BBs does make the T6-operations a little harder, but it still works. On the T7-operations it is a bit too hard now..
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1 Year of Co-Op/PvE - Analysis of 1300 games (XP, Credits etc) using MxStats.
Smeggo replied to IanH755's topic in General Discussion
Yeah, fortunately with the steam-version the design of mission was not longer done by non-caring WoT-staff on EU, but by dedicated WoWs-stuff. And as they added PvE to the missions, more players entered here as well (on NA there have always been more) and stayed for the brawl. Even MrComway mostly plays PvE. PS: Ian, you are mixing operations an PvE, that makes no sense for XP/Credit-rewards. -
0.7.11 Allgemeines Feedback zu 0.7.11 (Testserver)
Smeggo replied to Sehales's topic in Öffentlicher Test
Schließ mich dem an, in der Form bringt der Modus wenig Spaß. DoT bringt nix bei den Heilungsraten. Kreuzer sterben sofort, mangels Reichweite und Deckung. Besser würde der Modus als reines Div/Clangefecht funktionieren. Oder noch besser als PVE-modus gegen bots -
Nope, only T1 und T8 researched this time. Ships aren't discounted either, so no fast research for the T6.
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Unfortunately there are no T6-ships available on the PTS - that would be required to test the operations
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Yes, operations. Good luck finding 7 operation-players on the PTS :D
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Yeah, even the strongest heal-consumable will not save you from an instant delete.
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Now played all of the ships on PTS. A refreshing test of a super-arcarde-random-battle-mode. + The short firing and spotting ranges condense the game to mid of the map + Fancy consumables mostly allow a kind of healing, making fire/flooding damage negligible. - No cover and lack of range -> the cruisers got blapped, after 5 minutes only BBs on the field :X But I'm curious what the pro's will say on youtube, I probably missed the ultimate tactics. :D
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Not in normal mode, but on hard it get's tough to survive up there. And you wanna dive deep below the Rasputin to spot the castle, if you are going mid. And of course it's fun to charge a ship, dive below the ship, dive up on the other side, and finish it with your stern torps. :D
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Saint Louis beschädigt einen Geschützturm bei Nutzung Nachladebooster
Smeggo replied to Guenniko's topic in Feedback Archiv
Nehm' alles zurück und behaupte das Gegenteil. Asche auf mein Haupt -
Saint Louis beschädigt einen Geschützturm bei Nutzung Nachladebooster
Smeggo replied to Guenniko's topic in Feedback Archiv
Hatte auf reddit schon gelesen - es wurde ge-datamined, das es sich dabei um eine neues "feature" handelt, welches dem reload-booster hinzugefügt wurde (5% chance auf Selbstzerstörung des Turmes) -
Flamu's review: TLDW: Really terrible ship.
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Yeah, the normal is quite fun now, the hard is nice with the clan. Really well done, love both and cannot wait to play submarines again
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cv rework CV Rework Beta Test - Feedback thread
Smeggo replied to Crysantos's topic in General Discussion
I like the gameplay, but I would prefer if I could control the planes with the mouse instead of A- and D-keys. -
When you dive 160m below in the Killer Whale, you have 1:15 air + 45 sec forced dive up. That's a long time. The evil castel. Sorry, same meaning in german :D All in all, haven't had as much fun for a long time, been playing these subs till server shut down today. Hope the subs will return soon and find a way into the regular game
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I'm a little bit pissed... all operations today didn't work. 1. Description Operation Raptor & Operation Cherry Blossom bugged. AI ships get stuck in island all the time. Leading to fail operation Raptor and loosing a star in Cherry blossom. 2. Reproduction steps Play operation. Enemy launches torpedoes even slightly in your direction. 3. Result Friendly AI ships panic into next island and stuck there. 4. Expected result AI ships should be able to reverse or get counted as fulfilled. 5. Technical details -
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If the Citadel gets spotted in time, Rasputin has no heal. On hard mode, this means a fast boat has to charge there (Gerfalcon) to get this done. On normal, there is more than enough time to scout it out.
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Indeed, staying at range and torping is not working well - but you can charge most of them - dive if they torp - and torp them at point blank, sinking them before they can react.
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It's really nice that the normal mode has become easier now (more time and less towers to scout) leave the hard-modes for divs. (Please do this with the operation of last year too) You also get all subs now after winning the operation - including the "Killer Whale" now - an extra heavy sub with lots of torps. (4+2 front, 2+2 back) - probably the best of all subs. I think WG should buff the Barracude to the same levels as the other subs, else no one will want to use it.
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Played 3 submarine games and really like the gameplay. Feels like a V-25 on cocaine and the tactical possibilities with variable spotting range is nice.
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[12.6] Replace all expendable camos with chilled single-colored ones
Smeggo replied to Smeggo's topic in Visual Mods
Update for 0.7.9 - thanks to @Compass_Rose, who gave me the hint how to do it now Changes the "Union Jack"-camo to grey and the "Stars and Stripes" to a nice white paint. -
CV-gameplay has also changed - when the new mechanics are used: Bots use AA-Consumable immediately. Bot-CV just parks and don't uses its fighters. Bot-BBs "forget" to repair floodings :D
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Looks totally like Ground-Attack-Aircraft gameplay in World-of-Warplanes. I like it
