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Everything posted by ghostbuster_
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Hey WG i cant spot ant IT BBs? Why?
ghostbuster_ replied to _Conan_Librarian_'s topic in General Discussion
A question, why would people reset any other line thay IJN gunboats? They require the least amount XP, they are strong at all tiers. Why reseting yamato? -
Hey WG i cant spot ant IT BBs? Why?
ghostbuster_ replied to _Conan_Librarian_'s topic in General Discussion
@Prophecy82 plahing vermont is aids. She is one of the most boring ships if not the most boring one. -
you should shoot this thing aswell since its still a DD. i really dont see any difference when it comes to being focused when being spotted. full gun build.
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i mean goes for any DD. suprised me too.
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i keep saying this is a bad ship but i keep getting ok results with her.
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idk. like i said. my first impressions about this ship was really negative. but i did only 1 match. and in that one match i didnt have problem with dealing damage using AP or citadeling cruisers. i think, the main problem is gonna be DD engagements.
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BBs are super boring to play, what would you change to make them more fun to play?
ghostbuster_ replied to seXikanac's topic in General Discussion
ok you got me there. true true... -
BBs are super boring to play, what would you change to make them more fun to play?
ghostbuster_ replied to seXikanac's topic in General Discussion
you might die taking 160k damage or you might die taking 98k damage. there gotta be a difference. besides if you yolo suicide and die, the chance of losing the battles gets higher. and if you lose the battle you dont get win multiplier. so, main goal reamins the same, which is winning the battle. but you should be tanking damage while trying to win. other words: dont suicide like lets say very special person. As long as you are alive, you can contribute to the victory and victory means more XP and credits. @Yedwy 5x amount of damage equal to its HP. okey. let me know when you tank 485k damage in yamato. talking about tanking the damage. not potential damage. do you think i tank the damage when i get 2m potential with my Z-52? -
BBs are super boring to play, what would you change to make them more fun to play?
ghostbuster_ replied to seXikanac's topic in General Discussion
im not a fan of buffing secondaries. in a massa watching enemy cruisers getting melt by your secondaries was kinda dumb and way too easy. imo secondaries shouldnt be buffed. i agree about tanking thou. they should definitely introduce an achievement for tanking damage and also implement XP and credit multiplier according to tanked or potential damage. Imo there should be a penalty on XP and credits for not tanking enough in a BB aswell. A BB should tank at least the amount of damage equal to its HP. for example lets take yamato. 97.2k HP. for every 10k not tanked, you are gonna get 15% penalty on XP and credit income. meaning if a yamato tanks 90k, it is gonna get 15% less xp and credits. on the other hand its gonna get 15% more XP and credits if it tanks 105k. that way avrg joe might be encouraged to tank in his BB. -
Hey WG i cant spot ant IT BBs? Why?
ghostbuster_ replied to _Conan_Librarian_'s topic in General Discussion
Concealment is not bad. But other than that, yeah, you are right. -
interesting. i fired her guns at a broadside lazo at 8-9 km and got citadels without any problem. im not sure if i hit citadels on indianapolis aswell.
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yeah she is pretty bad i agree but the accuracy on guns is kinda sweet. this was my first round with her. and probably will be the best round with her.
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BBs are super boring to play, what would you change to make them more fun to play?
ghostbuster_ replied to seXikanac's topic in General Discussion
Historically accurate ma man. Good good balance at tier 3. Russian ship stronk. -
stats Importance of sample-size and WR
ghostbuster_ replied to TheDawnSentinelRP's topic in General Discussion
Also another common argument of bad wows players. "But but i have a rl and a job" Sure unicums dont have a rl and a job... its impressive how dumb people are who actually think this. -
stats Importance of sample-size and WR
ghostbuster_ replied to TheDawnSentinelRP's topic in General Discussion
These claims always come from bad players. Go figure it out. what a coincidence. -
I am just gnna copy paste a post of mine: We have been giving s ton of feedback abouth how to come close balancing subs (which is not possible at all btw. Wg is gonna make them either op af or useless af. meaning, they are either gonna make the game hell for eveyone else and enjoyable for subs, or they are gonna make game enjoyable for eveyone else and hell for subs) and yet again they decided to go with the ridiculous idea of giving them a limited batery time. and even better, you made it so, battery will be spent faster when sub gets detected. explain to me please why a subs should ever get close to the battle? why should a sub do anything else besides sitting really far away and droping some ridiculous homing torps? so, BBs already overmatch the crap out of cruisers. why adding more overmatch? just why? The arcady shty bar is some horsecrap. im sorry but there is nothing else to say about this. this is making the game even more arcadey. besides, this is gonna reward staying in the back and sniping. WG gave an example of reload buff. why would a BB push instead of sitting at back lines and keep shooting nonestop without caring about detection or anything and in the same time with improved reload speed? more hilariously, they dont need to hit the target to get that ridiculous acadey sht to be activated. they might aswell just land shots close to the target... we are getting rid of dead eye but this comes. jesus. its incredible. There is one good change and it is the removal of deadeye which shouldnt have been introduced into the game in the forst place.
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Waterline: What's Happening Next?
ghostbuster_ replied to The_EURL_Guy's topic in News & Announcements
yeah yeah we all know how those "testings" work. we have given s ton of feedback about how to come close balancing subs (which is not possible at all btw. you are gonna make them either op af or useless af. meaning, you either gonna make the game hell for eveyone else and enjoyable for subs, or you are gonna make game enjoyable for eveyone else and hell for subs) and yet again you decided to go with the ridiculous idea of giving them a limited batery time. and even better, you made it so, battery will be spent faster when sub gets detected. explain to me please why a subs should ever get close to the battle? why should a sub do anything else besides sitting really far away and droping some ridiculous homing torps? btw. you did a great job with CVs. how long has it been since the rework? 2 years? and you still need to try balancing them. nice testing. great testing you have right there. so, BBs already overmatch the crap out of cruisers. why adding more overmatch? just why? this is some horsecrap. im sorry but there is nothing else to say about this. this is making the game even more arcadey. besides, this is gonna reward staying in the back and sniping. you gave an example of reload buff. why would a BB push instead of sitting at back lines and keep shooting nonestop without caring about detection or anything and in the same time with improved reload speed? more hilariously, they dont need to hit the target to get that ridiculous acadey sht to be activated. they might aswell just land shots close to the target... we are getting rid of dead eye but this comes. jesus. its incredible. ofc were are gonna have soviet subs in the game. historic accuracy can be showed as a reason/justification for that. after all you can come up with that excuse whenever its to your benefit. thats said, also soviet navy was very active in ww2. they had some magnificent victories in open see and changed the course of the battle in passific. without might soviet navy, things would have been very different. thats why WG added so many russian ships into this game because of the historic accuracy. thats why russian tech tree is one of the tech trees with most amount of ships. you gotta pick wisely when to use historic accuracy as an argument and when not to, right @YabbaCoe btw. respect to @MrConway and @Crysantos. it shouldnt be that easy to tell us about those new brilliant(!) changes, additions, mechanics etc. with a straight face. it really requires to have something special or you might aswell say it requires not to have something. -
Quick question about the upcoming H-42 BB
ghostbuster_ replied to totally_potato's topic in General Discussion
It was in a Q&A. Maybe someone wants to dig and find it. Because i have no intention to do so. I cant waste my time for this just because a smart.ss. -
Quick question about the upcoming H-42 BB
ghostbuster_ replied to totally_potato's topic in General Discussion
Has it ever crossed your little mind that it was repeated by WG, that we wont see larger caliber guns than 460mm, after german BBs were introduced? Ofc not. Im not suprised. Not a bit. In 2012 i wasnt even aware of this game exists. So the date i was talking about way after 2015, when i started playing. An advice: dont be a smart.ss if you are not 100% sure of something. Some "people"... -
Quick question about the upcoming H-42 BB
ghostbuster_ replied to totally_potato's topic in General Discussion
German BBs were already there. Thats why people asked about this in the first place because we all knew germans planed larger caliber guns back in the day. Thunderer has 8 guns but she is already broken with 457mms. We dont need more overmatch in this game. We have already sht ton of guns which overmatch almost anything. Just because it has been mentioned, it means its the correct approach? No. You might give a ship 3 guns with lets say 457mm without any dispersion and rng, that ship would be broken. -
Quick question about the upcoming H-42 BB
ghostbuster_ replied to totally_potato's topic in General Discussion
that was said by a WG developer in a Q&A session. and it wasnt like "we are not planning to add larger caliber than 460mm atm." it was: "there wont be larger caliber than 460mm". -
Quick question about the upcoming H-42 BB
ghostbuster_ replied to totally_potato's topic in General Discussion
"there wont be bigger caliber guns than 460mms" i wonder whose statement this was @YabbaCoe any clue? -
i report them just because they play poorly and its such a coincidence, those people have also low WR.
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General Submarines related discussions
ghostbuster_ replied to YabbaCoe's topic in General Discussion
So what? What should homing torps existing in 2nd ww tell me? This is not a simulation game. Its arcade. Besides its not like we have only ships/features from 2nd ww times. we have sht ton of post war ships and ships which didnt even exist. So, homing torps existing in 2nd ww doesnt matter a f bit. So, what? You can set perma float since landing torps is really easy. Nope. Counterplay is hard. The way to counter them is literaly going on top of them and its not easy at all in a 12 v 12 battles considering you are going to be spotted by that sub and eveyone in enemy team is going to shoot you. How can it so hard to understand for some people... jesus Subs has absurt detections o none of those matter. If a BB bow on, you can create your own crosss torps. This is just dumb. You cant compare this with anything else in game. Imagine a BB being able to create its own cross fire. Ofc its their game. "They dont belong into" were WGs words. Just saying. this is not steel ocean... jesus you and your steel ocean.. I want to play subs too but they will be broken and thats why they shouldnt be in game.
