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ghostbuster_

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Everything posted by ghostbuster_

  1. ghostbuster_

    Another Hybrid but its much much worse

    @YabbaCoe not enough. Give us more planes. I-400 with multiple squadrons. Give her midway HE bombs with much tighter dispersion. After all its a sub and it has "weaknesses". To sum up: more planes. Remove the CV limit per game. CV rework was such a success (!) anyway. Why do you still keep this limit? Allow CVs to div up with other Cvs aswell. Only then the true fun is gonna start
  2. Your WR gotta be really sht if you are so obsessed with players with high WR. I think we have here a 30% "iPlaY4pFun" guy
  3. ghostbuster_

    Srsy WG? How drunk are you?

    I can only laugh at this point
  4. ghostbuster_

    Srsy WG? How drunk are you?

    Like i said, with these 2 buffs i mentioned above, all these nerfs dont mean anything. Exactly. Your skill is irrelevant. Thats the problem and there no adapting to this. Thats what i have been criticizing.
  5. ghostbuster_

    Srsy WG? How drunk are you?

    Tell us, how are you gonna adapt exactly if WG makes the bombs fall faster, meaning its easier to hit stuff with those bombs? What is the counterplay? They also increased the number of planes per attack. AA is useless anyway but on the top of that, airstrike planes magicly appear at something like 4 km from your ship. AA doesnt have any time. So there is no defense against those. Enlighten us, tell us whats there to adapt except accepting being blapped.
  6. ghostbuster_

    Srsy WG? How drunk are you?

    do you really think that was a reason? nope. if it was, they would remove ap bombs istead of adding even ap rockets.
  7. ghostbuster_

    Srsy WG? How drunk are you?

    i saw these changes. and to be honest, they dont really mean much as long as these 2 are here: -Reduced the time bombs fall; -Increased the number of bombs dropped by each plane; so, you reduced damage and fire chance a bit. it doesnt matter if you increase the freaking number of planes per attack, does it? on the top of that, you made them easier to aim by making the bombs fall faster. this is clearly a buff. increased the reload time, there were able nuke anyship every 80 secs, now they are gonna do that every 120 secs but easier than before because for some reason they became easier to aim with. besides the fire chance and damage is still ridiculous if we consider the amount of bombs droped.
  8. ghostbuster_

    Srsy WG? How drunk are you?

    WG didnt suprise us once again... So, the ones, who think WG is gonna collect the feedback and make subs balanced at the end of the testings, are you still here? @YabbaCoe very simpe and straight forward question: Wtf? General changes of the "Airstrike" of researchable cruisers: Increased the bombs drop zone; Reduced the time bombs fall; Increased the number of bombs dropped by each plane; Reduced the planes' flight height.
  9. ghostbuster_

    ST 0.10.5, changes to test ships (DB 164)

    Because despite this gimmick being so broken, some very special employees (like the one who was playing bow on repu next to an island) in WG probably couldnt make it work. So, WG decided to buff it. @Tanatoy @YabbaCoe @MrConway but you do listen to feedback, right? hillarious...
  10. ghostbuster_

    Submarine Testing

    Who calls that? They are different games with different mechanics. First of all, gearing has the same concealment as shima if it mounts LM. Other than this, the difference between concealment values is not very high and DDs can not magicly dissapear by diving. Do we know on tier 10? I couldnt see that yet. Its really easy Doesnt matter if you are under the water, does it? What is complex about it? Someone who is incapable of predicting the enemy moves can still land torp hit becsuse of these homing torps. Well you can say that for many others but this isnt exactly a counterplay , is it? As far as i know, subs cant be get radared if they are not surfaced. Unless they changed this. Torps are not counters to subs. Guns dont work unless they are on surface or periscope dept. So only DCs. And can be also easly handled. Unlike DD torps they are homing ones. its not like sub can spam pings... You are comparing two different games. How does this make any sence? Do these games have exact same mechanics? Exact same ships with same characteristics? Nope. So subs might work there but it will destroy the balance in this game. Doesnt have anything to do with changes. Changes can be adapted thats not a problem. Tbere have been many changes in tvis game since beta testing. We have adapted each time. Bht with subs, there is nothing to adapt. I have already told you why
  11. ghostbuster_

    200 mm SALUTING guns ???

    guess what, this game doesnt have anything to do with RL. its not a simulation game. its an arcade game. so expecting secondaries to have 22km range only indicates that you have no freaking clue about the game. its hilarious how you manage to show your lack of understanding and incompetence with every post of yours.
  12. ghostbuster_

    Submarine Testing

    Ehm when and where? They changed thing but not because they listened to feedback or something. It would have been much different if they did. They have their spreadsheets. And what about playing against them?
  13. ghostbuster_

    Submarine Testing

    They can. But that doesnt mean flying seals would fit into the game balance we have right now. Subs fundamentaly dont fit because in this game DDs are the ones who heavly depent on concealment. Thats why their one and only advantage over other classes (CV excluded because CV take any advantage of any class, tumbles and stacks right into their sses.) Subs take that advantage away form DDs. Here is a sugvestion. Raise the detection range of subs to DD levels when surfaced and make DDs only spotable by subs if sub is on the surface. But this would not very fun from the sub point of view. Oh they are problem. Its straight up dumbed down, easy mode. There is no way to justify homing torps. So they are gonna be caped by 2 per team? And yes it makes a hell of a difference. 1. DD doesnt have homing torps meaning easy to dodge. 2. Against DDs there are much more counterplay options. Well, this is not steel ocean. And if you enjoyed subs so much, maybe you can just keep playing steel ocean?
  14. ghostbuster_

    Low tier seal clubbing recomendations.

    i mean its t3. everyone has short range.
  15. ghostbuster_

    Low tier seal clubbing recomendations.

    nope, not Nikolai. yeah the Knyaz Suvorov. thats the one.
  16. SE. its a must have because your primary job is dealing with other DDs. so having that extra HP is very important. IMO any build without SE is not a solid one. nope, no way. in your case, i would leave the new useless skill and take SE. now, you have 1 point extra. why do you take the extra flood chance for shima? you are most likely gonna flood enemy without that skill too. so this is just waste of 1 point1. now you have extra 2 points. i would leave RPF too but its your choise. its valid too. in this case you can pick a lvl2 skill. like demo expert. what i would do would be leaving RPF and taking AR, DE and EM
  17. ghostbuster_

    Low tier seal clubbing recomendations.

    oh btw. i forgot to mention the russian bias t3 BB. i cant remember its name. yes, i mean the one which can tank multiple yamatos in tier 3 better than most tier 10s. you also dont need a good captain or something. just take this thing and blapp everyone else.
  18. @Maris_Piper if you are not planing to open a thread on reddit, to send some tweets about it and make couple of youtube videos, the answer you are gonna get from CS is probably gonna be like this: " we are so sorry that happened to you but sadly, under no circumstances a refund is possible. please understand us... bla bla and bla. " try it. i hope it works. i would like to be proven wrong. and just a suggestion: dont waste your money and doubloons on something like this. dont get milked by a company which screws its playerbase over and over again.
  19. ghostbuster_

    World of Airships - CVs, Hybrids and to come .....

    and not to forget, ise is just tier 6. i cant wait to see a hybrid in tier 10. mmmh such a joy its gonna be. I-400 would be also a PERFECT fit to the game. who needs ships? just give us more planes. planes everywhere. da comrade da
  20. ghostbuster_

    "Pls report..."

    exactly. in this case, that nelson was being reported for bad play probably. that was their intention at reporting that guy. so, there is nothing and this thread is pointless. no, it isnt. rigging is the reason for ban. btw. just as a note. if you talk to that bloodminister guy, could you please tell him that republick is not a ship with which you sit next to an island bow on. there are other ships like kremlin for example. please make that suggestion.
  21. ghostbuster_

    "Pls report..."

    talking about reporting people for reasons like bad play etc. @YabbaCoe do you know @bloodminister?
  22. ghostbuster_

    Low tier seal clubbing recomendations.

    dont pay anything else than credits for that purpose. take clemson. she is the best sealclubber by far.
  23. ghostbuster_

    Hybrids, how CV rework should have been..

    again... you and your secondaries. if you are in a CV and if you cant kill a DD with your planes which is 10 km away from your ship, maybe you should stop playing CVs? this guy might be the pinnacle of incompetence.
  24. ghostbuster_

    10.5, Asashio?

    does it require you to pay money to WG? yes. so the answer of your question about asashio is very simple. doesn't worth it. nothing does. besides there are much better tech tree DDs at tier 8. keep your money.
  25. ghostbuster_

    Hybrids, how CV rework should have been..

    there fixed it for you. or this. the orginal post wasnt true.
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