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ghostbuster_

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Everything posted by ghostbuster_

  1. ghostbuster_

    Write here your biggest everyday annoyance when in WOW

    BBs who spawn at a flank and decide to go all the way to other flank. if they do that in ships like vermont, this is insta chatban reason for me. BBs who camp all the time Players who think kiting its the only thing they should do while playing ships like henry. even if enemy has like 900 points and 3 caps. Cyclones Detonations CVs which try to snipe enemy CV... CVs which dont spot CVs which decide to strike an enemy ship, make it turn and avoid all the torps. CVs which fly right through enemy fighters and lose their planes CVs which roleplay an airfield and die. CVs being immune to fires the fact your skill meaning absolutely nothing against CVs. (Lack of counterplay) AA being useless Bullsht smolensk WG adding new bullsht gimmicks like airdrops WG adding stealth radars despite all the feedback WG adding BBs with radar. Devs having no freaking clue about their own game incompetent testers/contributers/etc. SHELLS FALLING SHORT BUG AND WG IGNORING ITS EXISTENCE. (even now im annoyed.) @YabbaCoe you (WG) do still ignore the existence of this bug, dont you?
  2. ghostbuster_

    Public Test 0.10.7 - General Feedback

    its planned since that one halloween event we had with subs. so, we already know that. and ofc we all know its also decided to implement them in all game modes. you are very welcome not to make any comment if you are gonna lie anyway keeping it shut is better than lying
  3. ghostbuster_

    Suboptimal testers?

    and you having these unskilled testers results in buffing the ships which are already too strong. this is how it should be tho. if you dont do that, we get ships which are OP af in the hands of players with some skill. look at smolensk for example. or belfast. or petro. avrg joe performs arvg/below avrg with these ships. but we all know these ships are absolut monsters in right hands. there is a reason why we see a lot of petros in high "competitive" scene. your balancing around avrg players results in having so many broken stuff in the game. you need to balance the ships according to their best performances.
  4. ghostbuster_

    Suboptimal testers?

    and what help does it help? i mean i have seen players who would most likely die even before pressing one "delete entire enemy" button if there was one. Testers should be at least above avrg. Imo having arvg and below avrg testers is useless.
  5. ghostbuster_

    ST 0.10.6, changes to test ships

    Besides subs doesnt add anything to the game. They just take away so much from it. -Its boring to play them -Its boring to play against them -Its even boring to be in a battle whith subs since there are not many ships to fight. Oh and homing torps are ofc broken af. Imo they should increase the player numbers to 15 per team with 2 subs max for randoms. Otherwise battles are gonna feel so empty...
  6. ghostbuster_

    Calculation on dutch tokens

    there are so many dumbdumbs who payed for that ship this playerbase...
  7. at least you acknowladged that there is such a bug. this alone is suprising enough considering you are still claiming that there is no "log on target" bug...
  8. ghostbuster_

    Ship trade-in?

    would it make WG earn more money in a short period of time? no. dont expect it to be in game.
  9. its also hilarious to see people talk about how easy airstrikes are to dodge. i wish there were same amount of people who understands the fact that torpedos are as easy to dodge as airstrikes.
  10. reminds me the sub gameplay but ofc sub gameplay is 10 times worse than this.
  11. ghostbuster_

    Calculation on dutch tokens

    A question for you. Why would you even consider buying bundles to get ships which are gonna be released soon and which are gonna be available for credits? Imo people, who pay to get early access ships, are just dumbdumbs.
  12. ghostbuster_

    Another Middlefinger from WG. Thank you!

    You are a bit optimistic tho
  13. ghostbuster_

    Weekly Combat Missions: Day of the Russian Navy

    And how many was actally built? 5? 6?
  14. ghostbuster_

    ST 0.10.6, changes to test ships

    Exactly. This is not a nerf to these CVs. Its a buff. They once again buffed something which has already been considered powerfull af by good players.
  15. ghostbuster_

    ST 0.10.6, changes to test ships

    Well you can lose 1 or 2 planes in worst case. Considering they have sht ton of planes in squadron, it doesnt really matter. WG also made them so that after the strike they can recall planes immediately wothout losing anything. The planes instantly fly higher and dissapear.
  16. ghostbuster_

    ST 0.10.6, changes to test ships

    First of all no CV should be able to attack into blob... jesus Second of all if you need to use repair during the first run, maybe you should consider learning to sellect right targets and how to dodge flak. Im sorry but wtf are you doing in AA buble? Game shouldnt be balanced around avrg players since they cant use any ship to its full potential. If you balance a ship arpund avrg player, it becomes OP in right hands. This is the problem we have in wows. There are so many ships which can be shown as example to this. Yesterday, chkalov in my div just has been raping the enemy team for several games. Yeah, worst CV ever
  17. ghostbuster_

    ST 0.10.6, changes to test ships

    Exactly maybe thats why i said this is a bait? Removing repair party doesnt mean anything since there is only one strike.
  18. ghostbuster_

    ST 0.10.6, changes to test ships

    Repair party is used for second run. You dont need repair party for the first run anyway. So, this is just a bait for bobs think that they actually nerfed CVs too.
  19. ghostbuster_

    Weekly Combat Missions: Day of the Russian Navy

    yeah, couple of them were actually built. how many russian ships do we have in game again?
  20. ghostbuster_

    Why does Groningen not have a Radar?

    stealth radar? nope. smoke+stealth radar? wtf are you talking about...
  21. ghostbuster_

    Weekly Combat Missions: Day of the Russian Navy

    "Russian Navy" = collection of paper ships
  22. ghostbuster_

    ST 0.10.6, changes to test ships

    they buffed RU CVs... i have been around for few days after holiday and even i have already seen ridiculous things done by RU CVs. @YabbaCoe once again well done. a question tho, are we sure that most of your testers have decent motor functions, 2 arms and enough fingers with to press buttons on mouse and keyboard? btw: why 24 planes? make it 124 and get over with it.
  23. ghostbuster_

    WG lied to me and I got punised

    I doubt that. Let me ask you a question. Have you ever had *edited*? You teach them few sentences and they repeat these whole day long. I think you know what i mean. Insults removed. Arty_McFly
  24. ghostbuster_

    ships Radar

    I agree with CV rework and subs but not radar and hydro. If it was only a competitive game and if you could choose other 11 people you play with, sure i would say ok to not having radar. If you were around than you know how the games looked like. For example once i killed the enemy DD, there was absolutely nothing to counter me. Radar was very much needed. We could discuss about it going through land but imo its kinda a balancing factor and i have absolutely no problem with that.
  25. ghostbuster_

    ships Radar

    Why do you cut the other part of my post. Read again. Besides how do you know it isnt the case for other ships?
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