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Beta Tester
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About LeonardoBlue

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  1. LeonardoBlue

    Update 0.5.16 Feedback - Bugs

    1. Description Switching into free look mode via rightclick (hold) changes aiming. When firing the main battery while zooming out with right click, one or multiple turrets randomly fire in a completely different direction as designated a few seconds before. 2. Reproduction steps Aim at a (moving) ship and get into free look by holding right click down while shooting with your main battery. But as it is random, it could take a few shots until this occurs. 3. Result Many shots fly into a completely different direction often almost 35° from the initial flight path directed in the binoculars. 4. Expected result The turrets should aim at one spot and not change their set fire direction or degree when firing in free look mode or when firing while zooming into free look mode. 5. Technical detailsThe game likes to mess up the zoom in from free look mode again in which the players view is rotated by 180° when zooming into the regular viewing mode again. Maybe this affects the aiming as well.
  2. LeonardoBlue

    Fleet of Fog

    Well, the Arpeggio collab has come to an end for now. Maybe there will be something in the future.
  3. LeonardoBlue

    The last Arpeggio rewards

    Sorry there. I misunderstood "14 days of the campaign's end" as the 14 days before the 01.01 then. Thanks for your replies.
  4. LeonardoBlue

    The last Arpeggio rewards

    Hi guys, I just have a small question here. With the announced end of the Arpeggio collaboration this was stated: "All players who receive any ship twice or get the ARP Nachi or ARP Takao ship will receive a set of 3 remaining ARP Avatars with respective Reserve slots and an ARP flag within 14 days of the campaign's end." In fact the voices are in the client, clean and usable. But the Avatars of these 3 characters and the Flag remain missing and the campaign ended yesterday. Does anyone know more about this? Or has anyone recieved these things? Thank you in advance.
  5. LeonardoBlue

    Kurfurst Vs. Yamato?

    Honestly I am not sure how to feel about this. The Montana, the proud Iowa, the Izumo, the mighty Yamato and all battleships below them can theoretically be oneshotted - the germans are way different - not even the Bayern can be citadelled by my Yamato at close range (I spent a long time in the training room, trying to find the weak spot on these ships). That alone would be a solid part for the "uniqueness" that every line should have. But the part where I start to put on my thinking face is the Hydro consumable. They basically sacrifice nothing for this cosumable - acutally their secondaries are pretty much second to none as well. All in all they are a massively forgiving ship line that has to be the peak of how strong a battleship line can be. If they are not I'm very afraid that the upcoming lines will just begin to outclass the cbt lines (you can't do that to Yamato of course - and I guess Iowa will still be loved too), they will just get too much for a Battleship. If we think for a second the US Battleships are not really that superior in one discipline (they pack really good utility, but as I know Wargaming that doesn't seem to be enough), so it could actually be that they recieve Radar or Def. AA - and if they do, then the IJN line is feeling a bit lonely with that repair again. You see where this could be heading? I don't know how justifyed my concerns are but I'm really afraid that the Battleships will actually turn into solo warriors and at least will deny the room for cruisers. Also: How will they introduce new Battleship lines as "unique" without giving them utility with consumables? The answer would probably be a new set of consumables and mechanics that enhance the gameplay enitrely. 2016 has really been the Year of the Battleships and now it is definately time to show Cruisers, Destroyers and Carriers the love that they deserve.
  6. The main issue with these new Forts is that they are so unlikely to be captured again, that the team that makes it in the Zone first basically has won the game. The surveillance stations are major counter to any kind of stealth gameplay - and you remember what ship types rely on their concealment to survive - most of the cruisers and destroyers (you know, since Battleships sometimes even penetrate your side armor at 10° and citadel you...). Additionally Destroyers die when they enter the Fort capture areas (you gotta love the 283mm Fort cannons shooting HE) and half live cruisers will pretty sure die as well (not so sure about full life cruisers but ... meh). Battleships will take a huge hit as well when they get into the gun range of the Fort. These things are deadly and devastating - not at all like they used to be. I entered a zone on the public test in my 10K HP Atago and thought: Time to cap this and move on. Well it didn't went this way at all. The 2 Forts started crossfiring at me with their HE doing 2K dmg per salvo. Angling worked as good as it does against HE. 100 seconds later I lit on fire for the 3rd time and 1 second later I was dead. Your video does the job indeed. Why do we need to play bastion mode when the Fort just gets Kraken anyway? Let it play CO-OP, I bet it will have a lot of fun there and be happy.
  7. LeonardoBlue

    Update 0.5.16 Feedback - Sound

    We feedbacked the gun sound a lot. The reply to us was this: Tuccy, on 16 December 2016 - 09:11 AM, said: The reports about gun sounds are interesting, as there were no changes made to them in this update - if the gun sounds feel different to you in the PT, could you please provide: Screenshot of your sound setup on PT Preferably also short video demonstrating the sound? Thanks! So was the tooth paste gun sound intended or not? Whatever happens to be the case, it really does not sound good in any way. The hall after the shot is nice, but I do not want to hear my guns smacking every time I fire. Before the update it was really nice to fire the guns on cruisers. Now it's weird to do.
  8. LeonardoBlue

    Favorite shipgirl (Kancolle) and arpeggio of blue steel too

    Well I guess it's a question of taste, right?
  9. LeonardoBlue

    Favorite shipgirl (Kancolle) and arpeggio of blue steel too

    Better hide twice as good - we're talking ships here not boats. (I'm also as fine with that as I am with the Arpeggio Takao statement of yours but I can imagine a few guys loading multiple cannons now )
  10. LeonardoBlue

    US super heavy AP suggestion

    US Battleships are just fine in my opinion. So are the cruisers. Actually Iowa seems to be the most played Tier IX until now, so what gives? There must be something that makes people play it, right? And if you say they do not have the necessary survivablitly: I can only tell that I catch almost every Iowa I shoot at while it is giving away the broadside to me, most of the Montanas do that as well. And the reason why they collapse then has nothing to do with the ship, but the player!
  11. LeonardoBlue

    My ships are changing ammo by themselves...

    If you talk about the Tirpiz, Scharnhorst or Gneisenau, I bet you any money that this is because of your torpedoes. Pay attention to what you're pressing for once or just look what ammo you're about to load after you selected your torpedo pipes. If you switch a few times with your brain paying attention, you'll soon do this intuitive all the time.
  12. LeonardoBlue

    Public Test 0.5.16 Feedback - Sound

    This slider is bascially a "white noise". If you dig it when you recieve your messages with a lot of radio interference, you fill this bar up. It is harder to understand though, but also gives a different feeling. Thank you for uploading this. Am I correct with my thoughts that the game thinks there are shells hitting or starting out of the water and combines the "splash" noise with the standard gun sound?
  13. LeonardoBlue

    Commanders 2.0 (new skill tree confirmed)

    I still think that the "Two is better" is them just throwing out the solution to aviation cruisers. In fact it might delay them even more... "On the Mark" - damn that already is telling you a lot but "Keen intuition" ... my god I can only imagine it worthless or more than viable, this depends on possible changes they made to it though. I'm not such a great dd player myself but I play them from time to time and I think this skill is just stupid. It is already difficult enough to stay stealthy and hit your target with torpedoes. Especially with the Hydro on german BBs (and dds - sigh) and partially on cruisers who think that it is a lot more worth than Def. AA. And what can you say - it totally is more worth - there's just a much higher likelihood to see torpedoes than planes in the game right now. These two skills feel like a heavy nerf to stealth in general, that means it will also hit stealthy cruisers... - but yea, this is totally necessary because battleships could kill full angled cruisers only with more than 2 salvoes... (I hope you the the overplayed irony here). Did anyone actually wonder why cruisers refuse to close distance? Dodging might not be a reliable way to survive either, but the chance is higher - or at least it feels that way. However when cruisers stay back dds should have open gates - but it's not the case (you smell something?). Enough of the satire. Firefighting is in a weird position if it was not changed and does affect the fire chance of the shell that flies towards the ship. It doesn't do a lot now so why should you bother to get it for 3 points then? Basic firing training looks a bit too expensive in my eyes. It's also not like we get soo many additional points. It is more, but it does not open a lot of new combos or additional skills to include.
  14. LeonardoBlue

    Public Test 0.5.16 Feedback - Sound

    With the update today the cruiser gun sound changed again. Even though my public test and normal client sound options are exactely the same and they were before the point of the update as well. It still sounds a lot like the cruisers are "squeezing" out the shells rather then firing them. Now there's more bass in it, but it's still different from the live server.
  15. LeonardoBlue

    Ships you want

    I want Tone soo bad! She has already been finished but now she has to chill in the client, invisible for almost everyone, because they say there's no solution for aviation cruisers right now but then come up with a captain skill that has "aviation cruiser" written all over it. I really think there's a lot of possible solutions for Tone, one would be two scout fighters launched per charge. Maybe they give her a scout plane for more range as well. If they give her the Tier VIII upgrade slot like they did with belfast I believe and add just one of the "specials" for planes I think she will do just fine.