-
Content Сount
3,021 -
Joined
-
Last visited
-
Battles
11390
Content Type
Profiles
Forums
Calendar
Everything posted by pra3y
-
Funny and sad game situations shown with map screenshots.
pra3y replied to albinbino's topic in General Discussion
For the love of RNGesus just remove those mountains so that the potatoes can at least still shoot at something while going on their penguin tour. -
You do know CV literally cant spot a ship during a cyclone unless they're directly above (give or take 2/3km) a ship. The only benefit a CV get is against another CV player and that's provided the other CV playet doeant pay attention.
-
Since we have a thread on map screenshots, might as well have 1 on chat as well So note where I spawned. Will be important further down the chat. Red box is that Aki that spawned next to me. No offense to blind and senile people but that Aki player is literally both
-
Exactly, so like what some people on this thread have said, don't start off your topic as though you know it all. Gameplay isn't just balanced by class but by country as well. Playing IJN DDs you can rely on stealth torping due to the good concealment and longer range torps in exchange for lousier guns. For the USN DDs under tier 8 they can't stealth torp given their lousy concealment and torp range so they have to rely on guns as a main source of damage and torps as ambush or suicide weapon. That is why smoke is essential. In addition even though they can sit in smoke and pew pew pew every 2s, they are limited by range and by alpha damage and penetration cause unless they set a fire on you those guns ain't gonna do alot of damage on anything bigger that a cruiser. So yah, there is a balance to everything.
-
Tbh given your poor understanding of how smoke works base on your OP, i wonder why you would say something like that? Rather than cold I would say that you lack the knowledge of how smoke actually works and how to deal with smoke, hence say, thinking smoke is unfair to BB players. I mean sure its absolutely fair for RN CAs to be blapped by said BB players. How dare they play a line of ship that has no armour at all and rely on smoke as a balance to be able to dish reliable damage. But hey what do I or the rest know. Perhaps you can enlighten us more on how to balance this entire game. Ps: reading your entire op you really don't have an idea of how smoke works. Perhaps get up to date with what changes have been made to smoke recently before making a proposal.
-
Edited
-
Flambass doesn't but I think Jingles does have a look around or something.
-
Probably bug then as you said.
-
Which forum members have you seen in random battles?
pra3y replied to Cobra6's topic in General Discussion
Aye even I couldn't believe you survived all those shots. Unfortunately apart from the 2 DDs on my flank the rest of my team wouldn't push with me That Lion indeed potatoed and sailed to the map border before sailing back and getting harrassed by those 2 DDs ;) I did mitigate that report for you though so fear not Show more broadside Morten. Dang it you were in a BB ffs . That being said I did lolpen citadel your teammate in the Hipper. Angled CA? No problem Emperor -
By "couldn't acknowledge" the attack you mean that you can't dogfight the enemy fighter or what? I had something similar happen where i can't strafe out. Solved by clicking first on the enemy fighter to engage then im free to strafe out.
-
@Rusty_9 a) Target selection It's good that you're going after the DDs but you have to be abit more flexible in picking targets. Prioritizing DDs doesn't mean you should focus solely only on DDs. Like at the A cap where you had to choose between 2 BBs and a DD, I would have gone after one of the BBs instead of the DD. That is also one of the reason why you lost all your planes in that run. You spent too long trying to target that DD that you exposed your TBs to the AA fire from the 2 BBs, thereby having them all die. Given that tier 4 and 5 have no manual drop, just go in, drop on the BB, resupply and repeat. Let one of your many DDs around A deal with that enemy DD. Same for the point in time at B where you dropped torps at that Jianwei. Given that i) its on very low health b) friendly ships are shooting at it already, skip that DD and go after a target with more health. I mean you can start off the game by trying to torp a DD, but after that go after the CAs or BBs and whittle down their health so that its easier for friendly ships to kill. If along the way you have the opportunity to kill an enemy DD then do so but don't go crazy over it. b) Fighter coverage You tried to scout abit at the start but then just wondered about aimlessly with your fighter. Don't waste time and planes on those float plane fighters unless you intend to torp/bomb a ship near them. Provide more coverage for your team. Tbh if the Zuiho haven't been keeping the enemy CVs busy you probably would lost planes even faster or lose the game. You know where the enemy planes are coming from so position your fighters along the route they'll travel. Remember I said above that even if you can't stop an attack in time, you can still kill their planes as they return. Then the enemy would have lesser planes for the next attack or none at all left. CV game play is part attrition as well. Remember that. c) Positioning Halfway through the game or actually in the first 5 min it is already pretty obvious the enemy were lemming train A. Would have been good if you move forward towards either B behind one of the island or between BC. Don't be stationary at the back of spawn because i) You put yourself in danger if the enemy lemming train rushed all the way to your spawn ii) Your planes take a longer time to return and to attack an enemy target. Try to minimize flight time if possible because the lesser time spent on an attack the more time you have for another attack. That's the other thing about CV that most people don't realize is that it takes time to carry out an attack. You're not a DD, CA or BB who have a 5s,10s or 30s reload. You not only have a reload time but also a plane travel time to factor in as well. Therefore a position that is safe and close to the enemy is the best for a CV player. Also as mentioned before above the Langley and Bouge both are super slow, in fact calling them the slowest ship in game is probably true. So don't make yourself a sitting duck. Gauge a safe spot and position yourself there. Hope it helps. Not much you can do at tier 4 and 5 though. Show us another vid when you're at tier 6 Easier to see if you've learnt well since you have faster planes and manual attacks so it's more fluid along with more AA ships about.
-
Game Balance terrible + 2 ffff annyoing things
pra3y replied to freekymachine's topic in General Discussion
-
Just be more careful OP. If you made the choice to torp close to an ally then you're responsible for it and I'm speaking from experience. Which is why now whenever I drop my CV torps near an ally I'll make sure that the direction my torps head is away from my teammate and not towards my teammate to avoid a repeat. Just suck it up and depink yourself and take it as a lesson learnt.
-
Then don't bother about him. F9 him once or ask him not to go alone if he does and die just ignore the rant. Which is also why I said this: so no no terrible logic there. But don't be too fast too judge some of the dds though. For example if I'm in my DD and I spawn near an isolated cap I'll try and cap it if I can do it stealthily, if not I'll just run off, no support needed and not gonna contest.
- 12 replies
-
- weekend players
- zen
-
(and 1 more)
Tagged with:
-
Firstly enough with this weekend BS cause it makes no difference now a days whether its the weekend or not. I've played enough to see that weekend or weekdays make no difference anymore. Secondly let the DD call the shot, unless they're going somewhere way off. Afterall they're the ones who are doing the capping not you. Your role at the start is to support them in your CA, BB or CV.
- 12 replies
-
- 1
-
-
- weekend players
- zen
-
(and 1 more)
Tagged with:
-
No problem. Take it slow man. I played hundreds of CV games to reach where I am now. I do recommend going to the public test server (PTS) which is live now and have a feel of how manual attack and the USN CV is like since you can have access to the entire USN CV line there.
-
Apologies for the late reply. a) I was referring to dog fighting expert as well hahahaha. Thought you were talking about demolition expert. It's also worth considering getting concealment expert btw because the Lexington and Midway have extremely poor concealment and at those tiers almost every other ship can hit you from range. b) The PTS is up now so you can go have a feel how manual attacks are like and practice abit. c) I would say covering your team is more important. Of course if your multitasking skill is very good then you can do both at the same time but if you can't I'll go for team first. With your DB you can either hold back your attack or move away whereas your teammate will have a harder time dealing with the enemy planes. Ultimately you have to learn how to balance it out or be practical. Say for example the enemy TB is too close to your friendly ship that you can't do anything about it anymore, what you can do alternatively is to still head in that direction but rather then going towards the enemy TB, go towards the enemy TB's return path and strafe them. So from an immediate protection mode you can into a preventative one. Taking out those TB would mean the enemy will have lesser TBs for future strikes, which will benefit your team and yourself as the game progresses. -------------------------------------------------- The thing about USN CV is dependent on you performing manual strafe/attack. There are some USN CV players who think 1 fighter squad is not enough between tier 6 to 8 for USN CV. However when you consider the fact that US fighter squads have more ammo and also more plane in a squad, a good strafe can wreck the enemy CV planes at those tiers. Remember also at those tiers plane reserves are limited. As for US TBs, while you only have 1 squad, they can usually 1 hit ko anything not a BB or CV if you get off a good manual drop (tier dependent though, any DD and CA tier 7 and below go kaboom). Also, this: Is something you should never do . Unless the enemy CV presents itself to you on a silver platter by just rushing forward, never attempt to snipe an enemy CV because it waste time and resources. Especially early game where your planes are better off doing other stuff like supporting your team. These CV snipes are part of the reason I feel why people dislike CVs. Instead of helping your teammates by say spotting and sinking that enemy Mutsuki, you waste time going around the map in order to snipe the enemy CV. The thing is can you pull it off on the enemy CV? More often then not I'm the one sinking the enemy CV after they try to snipe me and fail just to teach them a lesson on why they shouldn't snipe. Experienced CV players can tell within the first few minutes if a snipe is incoming and prep for it as well when they don't see your planes sooooooooooooo just don't do it. Also, a quick lesson ton dealing with cv sniping. Your ship itself is a warship. It has AA guns and a rudder. If you see the enemy CV planes coming to snipe you, don't just sail straight and make it easy. 1st, immediately do a hard left or right to make it harder for them to torp/bomb you. 2nd, at the same time you're doing that, click on the enemy planes to get your AA guns to focus on them and give yourself a slight AA bonus. Go for the more dangerous target first like TB then DB if both types are present. You don't even have to wait for the entire squad to be wiped out. As soon as the enemy squad is left with 1 or 2 planes, pick the next enemy squad to target and just rinse and repeat. Finally I'm bragging here cause CV captains usually get flamed or reported but I'll say most of my 215 karma comes from playing CV (Can't beat a certain someone though ). Shocking right? Just support your team as much as possible and all will usually be fine. Not every teammate is an a$$. Plenty of them appreciate the support or help you provide to them. But don't let them dictate how you play as well. Just remember as a CV player, your role is to create opportunity for your team to win, be it spotting or killing the enemy dds so that they can't cap to sinking off all the low health targets to get more points so that your team can win. It is not to farm damage. That is secondary . I can guarantee you that if you do the former, you will definitely not get flamed or reported that much
-
No excuse. There is now a news button in game, so if you bothered looking at it like how you bother coming to the forum now you would have seen the same thing
-
a) No DE. No point taking DE just to have a higher fire chance when you probably can use it for other skills. My basic standard CV build would be dogfighting expert, aircraft servicing expert, that torp reload skill, TA and CE. b) Tbh 2,3 and 4 for gameplay should happen at the same time lol. For me i start by launching fighters first (even though the fastest to load is your TB) to scout and provide air cover. c) You should try to kill DDs at the start if possible cause they are a pretty important as cappers. If you can't then at the very least disrupt them and keep them spotted. d) Know how to use damage over time. Say you torp a BB and he repairs, wait a couple of secs for his repair to go onto cool down before bombing him with your DB so that any fire created will stick for the duration. Applies to all ships although you should know DDs and CAs burn for max 30s now only. e) For 6) not to close. While its good to be close it really depends on the situation. Moreover when you reach higher tiers, in particular the tier 8 and 10 USN CVs both have very high detection radius. Use the minimap to guage how close you should go. If its a flank covered with islands and very little enemy ships pushing then use the islands as cover while moving closer. Just so you know Langley and Bogue the tier 4 and 5 USN CVs are both extremely slow so you better be moving right at the start of the game cause you'll never outrun enemy ships in them. f) AP vs HE bombs are a tier 8 and above thing so you don't have to worry about it now. HE is obviously better but some people will disagree with me . Btw the tier 8 and above HE bomb is different from the tier 7 and below one. Tier 8 and above have the 1000pd bombs which can do alot of damage while tier 7 and below only have the 500pd bombs which do lesser damage. e) When you reach tier 6, practice a few games on how to strafe and use manual attacks in the training room first. Then play random and learn while you get wrecked. Its an experience thing anyway so just learn from it. As USN CVs below tier 9 only have 1 fighter squad, strafing is very important both as an offensive and defensive move. Don't be afraid to lose a plane and strafe out if say some IJN CV player tries to gang up on your lone fighter squad with his 2. Losing 1 plane but keeping 6 for later is always better. There are alot more stuff but i guess this will be enough for a start. Go look at Fara's thread in this sub section. It explains alot on CV gameplay.
-
incoming fire alert Commanders skills: Priority Target and Incoming Fire Alert
pra3y replied to Adm_Hoshiko's topic in General Discussion
Fair enough but you can always combine both ;) -
To whoever said the current meta is favoring battlewagons
pra3y replied to wtfzazo's topic in General Discussion
Forumite -
To whoever said the current meta is favoring battlewagons
pra3y replied to wtfzazo's topic in General Discussion
Flamu dropping 20km dw torps at unsuspecting BBs while enemy CV doesnt really bother with him, either spotting him or his torps. On a side note @Fionia_DK makes an appearence. -
incoming fire alert Commanders skills: Priority Target and Incoming Fire Alert
pra3y replied to Adm_Hoshiko's topic in General Discussion
Exactly thats why I said pt is more useful for dds instead of IFA but its a 50/50 thing: On 10/02/2018 at 3:02 PM, pra3y said: In case we misunderstand each other im not saying IFA is the best skill compared to PT for all the classes, only for CAs. For BBs and DDs PT would be more suitable although its a 50/50 thing for DDs on how useful it can be. For CV both are unnecessary. Almost all CAs and CLs in their upgraded hull have pretty good rudder shift. Heck the Pensacola and Mogami with the necesary equipment have near DD like rudder shift. While in a CA you dont want people to shoot at you, it is inevitable that you will be shot at. Tbh the way i see it it's down to our playstyle. I enjoy those exciting CA plays where i try to dodge or angle from enemy shells as they come so IFA works better for me. For you base on what you've written im assuming its playing it safe that sorta thing. So the importance we attach to IFA and PT is different -
To whoever said the current meta is favoring battlewagons
pra3y replied to wtfzazo's topic in General Discussion
Yes people go hysterical with anti bb 20km torp. What he failed to mention is that people can still spot those torps, especially the decent CV players who go around spotting stuff for the team. Flamu can be wrong sometimes. In this case i think he missed out the part about other ships or planes spotting those torps, unless other ships or planes can't spot those dw torps. -
incoming fire alert Commanders skills: Priority Target and Incoming Fire Alert
pra3y replied to Adm_Hoshiko's topic in General Discussion
Well I'll disagree. IFA is precisely a skill that allows you to play your CAs by the skin of your teeth. Sure you can make all the arguments about ships aiming at you and giving you information and the such but how is it even accurate. You can have 5 ppl aiming at you at a point in time during the game but only 1 shooting at you while maybe the remaining deciding to switch to an easier target since you decided to angle. That is a waste. On the other hand with IFA I know precisely how many times I'm getting shot at exactly. If it's one guy shooting at me I can continue doing what I'm doing since the potential damage is minimal. On the other hand if it flashes 5 times it's time for me to get the hell out of dodge. Now that is called making use of precision information that many people seem to think PT provides when it doesn't. I've used IFA on all my CAs. Does that make me a person with bad habit? No. I still make use of the minimap and make sure I'm angled and stuff or drop back into concealment if I'm getting overwhelmed with shells. You don't have to dodge shells before they're fired, you dodge them if and as they come. Why IFA works best for CA? DD: -small overall ship size, making them harder to hit -good concealment -very good rudder ship -no armour -poor health conclusion: Hitting a DD is already difficult unless you keep on showing your broadside while sailing in a straight line. Therefore the skill would be a waste on a DD since most of the time you don't really want to be spotted given your poor health and armor. Even if you are spotted as long as you don't sail in a straight line it's difficult to get hit because of it's small size, especially at long range. PT is more useful in telling you if you should bail or not. BB: -high armor -high health -poor rudder shift -poor concealment conclusion: BBs are your typical tank, slow and unwieldy. Using IFA is pointless since you have the health and armor already plus rudder shift is too slow to take full advantage of the skill. PT would be more useful in telling you if you should push or not. Then again a BB that is too forward is always a good shell magnet. CA: -has some armor -has some health -decent to good rudder shift -decent concealment conclusion: CAs are the middle ground in wows in between DDs and BBs. Unlike a DD however, it doesn't have a small size, making it pretty easy to hit. Unlike a BB, you don't have the armor and health to trade hits for. But given it's "medium" sized hull, good rudder shift and some armor it can avoid long range shots and angle against medium range ones. And IFA tells you that soooooooooo
