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RepAccClonyCommander

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Everything posted by RepAccClonyCommander

  1. RepAccClonyCommander

    How do Damage Control Party and Repair Work work?

    I was a beta tester from NA, so i'll share what i can for ya. Damage control party works taking for base the amount of light damage you took (Moderate and heavy damages doesn't count integrally, only partially). If you took a salvo only with light DMG, the item will recover this almost totally. If it comes with moderate or heavy, only a small fraction will be recovered and, most important of all, if you use it again IMEDIATELLY AFTER using it, it won't recover anything, or will recover a ridiculously small fraction (less than 1%), so save it to desperate situations since there are limited uses. This item WILL work when the ship is ablaze but, instead of taking your ship's life, the fire will take the maximum recover capability. If the recover stops or reach zero points left, the fire will again eat your life away. This works different for shells: the shell will take your life despite the party's on. And you'll continue to recover hit points (not the maximum, for obvious reasons) until the repair time runs out. Repair work recovers all modules over a reffered time, until the timer runs out. Take note that if the module breaks again while still on repair timer, it won't be repaired again, so use it AFTER big battles, since if you burn after a single skirmish, you may recover from the fire, but not only can be set ablaze again but completely disabled by heavy enemy fire (incredibly true to destroyers and cruisers). Damaged modules can be easily repaqired by Repair Work or, more slowly, automatically by the crew but, if the shell overpenetrate, it will jam the module permanently until a new battle. This is more than common to big turreted ships and cuiser's AA, so, i recommend to buy the turret life upgrade ASAP, since it'll not only protect you from overpenetration, but also from magazine explosion, making this item almost obligatory to ships with large turrets (Yamato and Montana) and ships with a row of turrets (Arkansas Beta, Fuso and Amagi, for its rear section) since row turrets make a huge "HIT ME HERE" sign on your ship and WILL bring much instakills and crit DMG with him. (Take note: if you see this ships against you, aim at the turrets, juiciest target ever). And a little hint that's more like a personal note: DON'T play this like WoT. You NEED to stick togheter. BB's are just too clumsy to deal with arcraft themselves. If they get oversaturated with fire, they won't help the battle in any way. Protect yor allies and be protected by them. I lost count of battles that, in my beginnings, i ended with 5 kills and lost it anyway, since the other died horribly or coudn't save the base(s) in time. Play like a team, and you'll win, despite having repair or not. I ​Hope i helped, and sorry for my bad english, i'm brazillian. ;)
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