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Ghostychan

Beta Tester
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About Ghostychan

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  • Birthday 07/20/1988
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  1. Ghostychan

    ST, Upgrades changes

    New upgrades Maneuverability system (slot #2): This upgrade will replace the "Propulsion Modification 1" and "Steering gears Modification 1" upgrades, which will both be removed from the game. The new upgrade will combine both of their bonuses into one: -20% risk of engine and steering gears becoming incapacitated; -20% engine and steering gears repair time. I'm OK with that Torpedo tubes Modification 1 (slot #3): +20% to torpedo tubes turn speed; -40% risk of torpedo tubes becoming incapacitated; +5% to ship torpedo speed; a bit on Edge, I don't want to know how fast those Pan-Europe torps will end up, especially since it's percentage based. So fast torps will benefit more than slow torps. (So basically useless for Benson, for example) Aerial torpedos Modification 1 (slot #3) +5% to aerial torpedo speed Also, percentage based, so CVs with slow aerial torpedos are better of taking another module. Basically it's just for IJN CVs Torpedo protection system (slot #5): Replaces the "Target Acquisition System Modification 1" and will give the following bonuses: Allows for torpedoes to be detected at a fixed distance of 1.8 km, regardless of the torpedoes' detectability range ("Vigilance" skill will improve it); Add +5% to ship's torpedo protection. That's an interesting choice of words: "to be detected at a fixed distance of 1.8 km, regardless of the torpedoes' detectability range" - does this mean, the 20km Shima torps will also only be spotted at 1.8 km? In that case, those 20km torps get buffed against players using this module. Ship's consumables Modification 1 (slot #5): +10% to action time of ship's consumables. When looking at the Italien captain, this means heals will also be buffed. I see a lot of Conqueror running around with this module. Squadron's consumables Modification 1 (slot #5): +30% to action time of squadron's consumables. not really a CV player, but it looks nice, although you have to give up squadron replenishment capabilities Auxiliary Armaments Modification 1 (slot #6): Upgrade will combine the "AA Guns Modification 2" and "Secondary Battery Modification 2" upgrades, which will be removed from the game: +15% continuous damage from AA mounts; +15% damage per second within the explosion radius of shells fired from AA defenses; -20% to secondary battery reload time; +2 to the number of explosions produced by salvos from AA defenses while the "Defensive AA fire" consumable is active. No, just no - I know everyone and their mother uses a secondary build, but these builds require draw backs, and not additional AA buffs Upgrades changes Damage Control System Modification 1 (slot #2): Added a bonus that gives +2% to ship's torpedo protection. sounds good Defensive AA fire Modification 1: Added bonus that reduces the reload time of the "Defensive AA fire" consumable by 10%. sounds good Main Battery Modification 2 (slot #3): Removed penalty to main battery reload time. a bit on edge on this one AA guns Modification 1 (slot #3): Bonus to the number of explosions produced by salvos from AA defenses replaced by a -20% reduction to Priority AA Sector preparation time. No, just no. Special upgrades: For all special upgrades, the restrictions on installation by class and tier of ships have been removed. No, just no. I don't want to see a Belfast with the radar module.
  2. Ghostychan

    Unique upgrades

    "We have a Puerto Rico crap storm at hand, and people were furious about the research bureau, back than called NTC; to include ship upgrades" "I have an Idea - how about we make legendary modules available in research bureau, and cancel ongoing missions which have not be completed" "genius" This post contains sarcasm for the love of god, don't start any further crap storms
  3. Ghostychan

    Chung Mu detection range?

    You are not correct, thus you are thick. The modifiers are applied in sequence, and not all at once Therefore: 7.2 x 90% = 6.48 (module) 6.48 x 90% = 5.832 (concealment expert) 5.832 x 97% = 5.65704 (camouflage) Which rounds to 5.7km
  4. Manchmal muss man den Cancer wüten lassen, damit das eigene Team eine Chance hat
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