robihr
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Everything posted by robihr
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dont believe it till someone confirms it. btw if there is no fubu, kagero, shima changes, they should still get free respec cause of the last patch. changes on all other ships are pretty minor compared to what was done to them in the last patch.
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btw is respec still coming? or is that also scrapped by the removal of torpedo removal ? and if it is coming for what ships is it coming?
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considering your highest tier CV is t6, and you only have few games in it, you dont know what you are talking about. we are mostly talking about t8+ cv, while t4-t7 cv are mostly ok (if they are not in t8+ battle)
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vision of the game.. lots of low-mid tier carriers, no high tier carriers. like i said having lower TB and DB damage and less AA would make CV more playable. cause nothing is worse when you are preparing you attack for 3-5 minutes just to get your planes wiped and do some funny damage. worse players are quitting from higher tiers cause they are useless there and better players just dont play as much cause it isnt fun.
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if those are those 20km torps then they were already useless. and TA was useless for t8+ ijn dd since last patch.
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constructive feedback is that AA is too strong on higher tiers. that is a fact. CV can do reduced torp run+DB run on isolated lone undamaged BB and will suffer some losses(primarily on TB cause they do primary damage). if there are 2 ships, it is highly unlikely that bombing run will do any damage. specially if there is DF active. if there is 3 ships, CV can only suicide his planes in an atempt to do damage (and he doesnt stand a chance that he will actually do damage). i have worked for a big company and had to interpret data of 500k users. data is all about presentation and every data can be interpreted in different ways depending on what you want to achieve. same effect can be presented in positive and negative light. just cause they have data do you think they are interpreting it correctly? i can interpret so haku seems UP and OP at the same time from same set of data.
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tell me relevant data why the shimakaze was nerfed? tell me relevant data why the MK and atago arent nerfed? blyskavica, anshan, molotov, texas, murmansk, marblehead, fujin, kamikaze, gremyashchy, imperator nikolai, arkansas beta, ishizuchi and even yubari? they are all ships that are performing above their f2p class. are you sure they are only basing it on data? cause from statistics i see those ships are clearly OP. why arent they nerfed?
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and how many higher tiers cv battles you have? how many in last 6 months? how many in last month? none? ffs read the topic and then if you have anything smart to add, then add it. dont just come in with smart [edited]comment.
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their business is not to balance things out, but to make most players happy so they can spend moneyz on premium ship and premium accounts. cause cv players are in minority and there are more BB players, and also including more premium BB, they will balance things out so most players are happy. so read to make BB more happy. imagine ppl spending moneyz on big BB just to be instantly deleted by CV.. not happy population.. when there are more CV players than BB player and more CV premium ships, then we will see CV buffs...
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CV are prone to doing less stupid thing than average BB or CA captain or they will lose all fun in playing CV. you wont see many players that will send squadrons after squadrons of DB and TB vs DM, or enemy fleet to bomb one BB. on higher tier you either learn to avoid no fly zones or you dont have planes. but with BB and CA captains, you will see them sniping on max range, you will see them on borders, you will see them sailing in straight line, you will see them yolo. that is why CV are in general better players. just cause they are doing less stupid things on higher tiers than average BB and CA captain(although there are some stupid players).
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problem is that ppl dont want to see CV as highest damage dealing class. which is kinda ironic in rock-paper-scissors contest. if BB that have highest health pool dont have a counter that can take them out, then you dont have a counter to BB. rock paper scissors contest in which BB is rock and rules dont allow paper. idk if dd or cv should be the counter to bb, but so far dd with their abysmal average damage isnt a counter, as much as psychological deterrent of possible instant death. CV perform excellently in low and mid tiers due to lack of AA (so even bad players can have good results in them), but when you get to higher tiers you get several nerfs. increase in TB damage is negligible cause BB also get torpedo protection, so that increase in TB damage is actually not increase. also with AA you actually get less TB damage per attack. only cause of higher speed plane and higher reserves you can actually do some damage with TB. usually more than half damage comes from fire/flooding, but even that is questionable in higher tiers with premium consumables and higher tier captains. if there is CA near BB you cant even approach that BB cause DF will make your run effective as crap. so when i see someone bring up the stats that CV have too high damage output i say what do you expect from BB natural enemy? lets look little at stats from last week from rock paper scissors perspective. hakuryu has 105k average damage. that is little over 1 yamato killed, and midway has 89k which is little less than yamato hp. yamato has 87k average damage. that is little over 2 zaos killed, 1.7 DMs and Hindenburgs and 1.3 Moskvas. zao has 80k average damage. that is 4 dd kills. pls ppl with 0 battles in CV dont comment how CV should get nerfed cause they are OP or cause stats make them OP.
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i love how you abuse stats. lets abuse them more: last week stats t4 ishizuchi: 32,906 t4 wyoming: 29,870 t4 isokaze: 28,242 t5 NY: 29,329 t5 kamikaze:33,699 so all those ships are comparable to hipper in stats. and you are singling out CV. idk what is your point. and if you want to see more OP than hipper: t4 imperator nikolai: 44,418 t4 arkansas beta: 42,254 t5 texas: 43,751 t5 hiei: 41,270 like i said raping stats in your favor isnt point of this discussion. player base of CV and player base of other ships is vastly different. the ones who are playing the cv on higher tiers are mostly ok-good players (yes there are bad players, but a lot less than in average BB or CA). if you want similar comparison in stats you should compare texas with NY, or hiei with kongo. ships are almost the same, just they are played by more skilled players. texas: 43,751 NY: 29,329 hiei:41,270 kongo:33,243
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https://warships.today/player/530362218/eu/Spartan1963 he hid them exactly so you dont bring it up in a discussion if shima torps dont hit you still get 0 damage. btw that potential is BS cause most BB have torpedo belts, CA can dodge, for DD 1-2 torps is enough.
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with this you will punish good players as well as bad. and this would only be relevant on t8+.
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Someone forgot to adjust 'Situational Awareness' in 0.5.5
robihr replied to WhiskeyWolf's topic in General Discussion
it is possible that further issues will be actually resolved after they fix it. one unpredictable behavior in code can lead to chain of unpredictable behaviors. cause this is rendering issue, being spotted inside smoke can be consequence of the "SA bug". just dont go on the road of explaining that this isnt SA bug, but this is how it is known -
Someone forgot to adjust 'Situational Awareness' in 0.5.5
robihr replied to WhiskeyWolf's topic in General Discussion
https://www.twitch.tv/aerroon/v/67959158?t=02h12m27s -
considering stats i have mentioned that mostly on higher tiers you get more dedicated/better CV players than average BB/CA/DD player. so whole CV population is like comparing stats to top 25% of the BB players. those ppl who bring down stats usually stop playing after they lose all the planes to AA, cause playing CV with mentality of sub average yamato player isnt so forgiving. at least with yamato they get high health pool and can do some damage with guns no matter how bad they are, while with CV they cant.
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Someone forgot to adjust 'Situational Awareness' in 0.5.5
robihr replied to WhiskeyWolf's topic in General Discussion
lets take it one issue at the time. when they fix 3 second delay we can focus on any other issue -
here i corrected this for you
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Your survey: you want to know when mm is messing with people ? Hint: all X and IX bb in one team, other side only VIII
robihr replied to AlwaysBadLuckWithTeams's topic in General Discussion
was that on PT? -
Your survey: you want to know when mm is messing with people ? Hint: all X and IX bb in one team, other side only VIII
robihr replied to AlwaysBadLuckWithTeams's topic in General Discussion
every time i got the MM question i had ok team. i dont see your problem -
detection by air range is useful if you are playing dd. but i would like ship names on minimap+ distinction in color between friendly and enemies on last spotted position.
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After battle report is buggy. Game can crash while it is loading or you go into port.
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less TB damage for less AA.. i would trade for that... btw if ppl check CV on teambattles you will see how OP they are... just glorious scouts that may get some damage.
