robihr
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Everything posted by robihr
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cause he plays mostly BB
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nah it is pretty easy to clean up the mess if you know the offenders. just search their content and delete.
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you sure that you had ijn ship when you killed us and us ship when you killed ijn?
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it just annoys players, not WG employees..
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Summary: SA detection change, smoke detection bug
robihr replied to Yoshi_EU's topic in General Discussion
but they didnt change anything with smoke and detection mechanics in years -
sure cause if CV is spotted it can actually move outside range of BB guns in less than 1 minute after the battle start?
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WG can we get any feedback on this? CV+division on trident equals front row spawn for CV. cause of the spawns CV can be spotted in first minute and killed easily.
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it is not problem of DPG it is problem of number of players. 40 ppl isnt enough sample size to be using them in any kind of statistical research. i already compared hakuryu and taiho earlier, and hakuryu doesnt have any reason to do 30k average damage more than taiho cause they both have same strike setups, and hakuryu is only sligtly boosted (5% in speed and 7.5% in plane survivability). and 30k average damage is 40% increase in average damage. so pls explain to me and everyone else why hakuryu has 30k average damage more than taiho? you cant? why? cause hakuryu isnt so much superior to taiho. lets check leaderboards from last week again taiho: hakuryu: it is clear that ships perform similarly, so isnt it problem with number and quality of players? hakuryu has about 40 players playing it, while taiho has 130.
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didnt even notice the date. nice spotting
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but 10-15% of audience doesnt play CV on higher tiers. if 10-15% of population played CV, then you would see CV in every t10 battle you play, and not in every 5 or 10 battles.
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i wont be commenting haxtesy cause he is abomination amongst CV player, but mastered haku deals between 110k and 160 average damage, while mastered yamato deals between 110k to 160k average damage also. proof? here look at last weeks leaderboards hakuryu: yamato: it is interesting that you argue here about low sample size not being statistically significant, but when i argue that statistics arent valid cause of the low player base of CV you are sticking to your story how i am blind to server statistics and they are unmistakable.
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i have already wrote into this topic that AA changes skilled players mostly wont notice, but unskilled players will. i am arguing for nerf of AA to increase noob friendliness of CV and to increase CV playerbase so it is not only populated by select few of the playerbase who are actually skilled in class they play. like i said before, but someone who is too stupid to read sentences correctly always misreads my posts as "CV UP, buff CV", nerfing CV max potential damage (i.e. reducing torp damage), but nerfing AA so less skilled players can actually do some damage and have some fun in playing the CV class is good trade. after increasing playerbase of CV, then you can buff/nerf CV based on server statistics.
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sry for unreadable stats. certain someone doesnt acknowledge stats from warships today and similar stats pages and just wants stats from maplesyrup in previous posts i have already proven that mastered hakuryu deals about same amount of average damage as mastered yamato. so where do you get that CV are the best damage dealers? best damage dealers are BB cause in current meta you dont see many CV past t8+(what is it now 1/5 or 1/10 battles played) and you dont see more than 2 per team when you see them. but you see 2-4 BB minimum per every battle. so just cause more ppl have mastered hakuryu than yamato you are arguing that CV are best damage dealers cause server stats says so. and again stop putting words in my mouth that i said that CV are UP. you are really retarded if you cant understand that after i told you that many times i dont see CV as UP. i am only arguing your stupid arguments that say that: CV are OP cause server statistics says so agreed with all points
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open new thread WR vs DPG and argue there. dont derail this topic.
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when you make my point about t9 and t10 CV stats for me. sample size for players on those tiers are too small, and everywhere else stats are more or less same with BB. if you look at stats imperator nikolai is comparable to fuso. they both have 42k average damage. but if you look at player base, one has 77 players playing it, while other has 2346 players. if you look at difference between taiho and hakuryu, difference is 30k average damage. is there a reason for the average damage to jump so much? they have same setups, only hakus have litttle better speed (5%) and little more survivability (7.5%). is that enough to deal 40% more damage? or is the difference that taiho has 3x more players than hakuryu, and hakuryu players are mostly excellent players? on t8 and below BB take the top damage spot, but they also have much more players than CV, so their sample sizes are more correct for taking into consideration balancing issues. its the same issue with iowa and montana. is montana 30% better than iowa? it is not, but number of players playing montana is much less and quality of players having montana is much more. nation class tier name players total battles average of rates battles win draw lose exp damage caused warship destroyed aircraft destoryed base capture base defense survived kill / death US BB 10 Montana 307 5799 18.89 49.90 0.03 50.08 1810 73561 0.87 3.57 0.00 0.00 51.66 1.80 JP BB 10 Yamato 356 6112 17.17 50.66 0.07 49.27 1713 86231 0.90 2.57 0.00 0.00 47.11 1.70 JP CV 10 Hakuryu 41 921 22.46 52.77 0.00 47.23 2019 108618 1.75 22.97 0.00 0.00 83.05 10.32 US BB 9 Iowa 803 13836 17.23 47.26 0.08 52.66 1387 56058 0.71 3.73 0.00 0.00 44.35 1.28 JP CV 9 Taiho 129 2653 20.57 50.69 0.00 49.31 1597 77882 1.25 20.07 0.00 0.00 77.65 5.59 JP BB 8 Amagi 1294 23878 18.45 50.54 0.03 49.43 1206 56244 0.84 2.33 0.00 0.00 48.31 1.63 JP CV 8 Shokaku 322 6181 19.20 52.33 0.00 47.67 1279 54129 0.92 17.74 0.00 0.00 77.73 4.13 JP BB 7 Nagato 1825 33415 18.31 48.90 0.02 51.08 1093 45944 0.78 0.99 0.00 0.00 45.95 1.44 JP CV 7 Hiryu 576 10723 18.62 51.27 0.04 48.70 1071 44902 0.83 14.39 0.00 0.00 71.48 2.91 JP BB 6 Fuso 2346 45688 19.47 49.71 0.03 50.26 937 42479 0.88 0.75 0.00 0.00 47.69 1.68 JP CV 6 Ryujo 653 11739 17.98 51.25 0.05 48.71 981 37814 0.77 8.89 0.00 0.00 67.73 2.39 JP CV 5 Zuiho 861 15663 18.19 52.63 0.02 47.35 871 41372 0.91 8.71 0.00 0.00 59.25 2.23 US BB 5 Texas 533 9338 17.52 52.82 0.07 47.11 1166 39412 0.93 3.08 0.00 0.00 46.45 1.74 JP CV 4 Hosho 1015 18275 18.00 51.24 0.11 48.65 680 37493 0.86 8.62 0.00 0.00 58.09 2.05 SN BB 4 Imperator Nikolai I 77 1159 15.05 59.04 0.09 40.87 949 41865 1.27 0.03 0.00 0.00 42.67 2.22 edit: added column names
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minimap with damage log. well can wait till some new version someone will fix it.
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also with .02 and .03 colored kills dont work. now i dont have any kill report..
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cause reports really bother ppl unless you are THD
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Good job making Tirpitz dispersion like it is firing under defensive AA
robihr replied to Striko1989's topic in General Discussion
press one week or two week filter. -
you actually gave lots of good ideas. i was only thinking of minor changes to CV mechanics: giving less damage to TB in exchange for less AA giving more constant damage to CV new CV interface introducing scouting XP limiting MM to +/-1 for CV and balancing AA based on that making it strong vs single target, weak vs targets with multiple AA auras overlapping it(something like buff in % to mid range AA if 2 or more AA auras overlap) rework of DF consumable i would also like rework of AA mechanics, but i know it isnt feasible atm, so i would be happy with these changes. edit: forgot new CV interface
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btw does anyone know how to disable on/off showing of names on the minimap when you press alt. it is kinda annoying when playing CV.
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stats of hakuryu are high mostly cause good players are left playing it. most noobs went to play yamato or smth less punishing. there are very few bad players left in hakuryu nowadays(i mean really bad), there are few average and the rest is really good. translated into number it is something like this 10% bad-average players, 40% average-good and 50% good-excellent if you had that kind of distributed population in yamato on 50 players, yamato average damage would be 120k .
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i am trying to tell that those ppl who say CV are OP dont have any games in CV and that they should try to get one to t8 or t7. i didnt mean you as you should get cv to t8, just those ppl that say CV are OP..
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Good job making Tirpitz dispersion like it is firing under defensive AA
robihr replied to Striko1989's topic in General Discussion
i wonder why noone posted this... seems like i will have to
