robihr
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Everything posted by robihr
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there are lots of people who are playing ranked not for winning, but for not losing. if i spot that kind of player i usually report him cause you cant do anything else to him...
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uneven dd distribution in domination mode games
robihr replied to bubbs90's topic in General Discussion
depends on the team. on higher ranks you have little better chance of getting smarter players. although lots of good players already got rank 1... -
if you are skilled player you will in most cases retain star when your team is bad. if you are among players with similar skill then you can expect much harder progression through ranks.
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less AA would make them noob friendly, but nerf in some other areas would curb their damage potential. how much nerf i would leave to WG.
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cyclones are ok, just they occur too often and they can last too long.
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you may think that CV player are over exaggerating AA, but if you try to play them you will see the problems. CV are most effective when 10+ minutes are passed and they can deal massive damage then, but till then they can mostly only attack poor AA targets. and this makes CV boring to play. like i said in that topic either delete CV from this game, or overhaul their mechanic. noob friendliness is needed cause only ones who play t8+ CV are very small playerbase.
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well suggestions were made in another thread to have a tradeoff less AA for less TB damage. you would increase noob friendliness with that, and decrease damage potential of skilled players.
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people dont understand randomness. they think random with 50% chance is W L W L W L, when random 50% is W W W W W W W W W W L L L W W L L L L L L L L L. also most games i win i have to carry hard. usually when i win in most cases i am in top2-3 positions(most usually top), but when i lose it is cause i fucked up and died early.
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CV problematic is much more complicated than your poll suggests. CV is both OP and UP at the same time. in right hands it will deal massive damage, but it requires much skill. either you are skilled and you deal massive damage, or you arent and deal shitty damage. there is almost no middle line. what is needed is to make CV more noob friendly, so average player can take it out for a spin and be satisfied with it and not be just be OP toy for select few individuals.
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well i had 12 wins in a row today in ranked. yesterday had shitty losing streak and before that had almost 50% WR at rank 5+. so depends on team and it depends on you.
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cyclones are ok in 1/20 matches or 1/30. lately it seems like every time i play random i get damn cyclones...
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New US CV ideas. (apologies for going on with the last topic I started)
robihr replied to dillydoe's topic in Aircraft Carriers
in random ranger is powerful with its strike setup. in team and ranked it sucks. 1/1/2 would be much more balanced. -
so grosse wurst for t10 ship...
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I get lots of hits but no damage is registered.
robihr replied to valrond's topic in General Discussion
Bismark? am i missing something? -
you can never be done with mods smoke boundaries is still missing, colored kills are also nice, still waiting for enhanced chat and i think i probably missed smth...
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disregard this statement.. after todays ranked not even rank 5 are safe from morons...
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i am having a problem of people playing too good so i cant carry much anymore my WR has become 50% recently...
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problem with this one is when you get a great team that did great job overall, but players are still penalized.
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saipans DB can be stupidly OP when RNG favors him...
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i agree. they should all have at least 50 AA rating and def fire consumable.
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dont worry. when you get to rank 5 your WR will drop. you gain a star, lose a star and repeat. there are lot of players there who dont play for winning but play for not losing.
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did it have AFT and BFT with manual AA and AA modules?
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wg will introduce got navy?
