robihr
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Everything posted by robihr
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colorado has great accuracy. it either hits citadel or it doesnt hit
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Ranked on T7 is the worst idea you ever had, wg
robihr replied to KubusSc7's topic in General Discussion
you can say that about any ship. e.g. CV is balanced on random, not team battle, so CV can be OP on random but is downright useless on teambattles (talking about damage) and can only be scout there. hatsu can be useful in ranked as scout for ca and bb, but you cant expect torpedo boat to go kill enemy dd. one aspect of ranked is that you choose ship that is most advantageous to you so you can go up the ranks. -
Ranked on T7 is the worst idea you ever had, wg
robihr replied to KubusSc7's topic in General Discussion
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Ranked on T7 is the worst idea you ever had, wg
robihr replied to KubusSc7's topic in General Discussion
most played BB: 1. nagato, 2. colorado most played CV: 1. saipan, 2. hiryu, 3. ranger most played DD: 1. mahan, 2. blyska, 3. sims, 4. kiev 5. hatsu/mutsu most played CA: 1. myoko(and its clones), 2. shchors, 3. indianapolis, sure russian bias... -
End Prize for ARP and Tier IX DD "Black"?
robihr replied to OldschoolGaming_YouTube's topic in General Discussion
you made a topic with 2 different questions inside? blasphemy -
it does show you the lead if ship continues to move in same direction, but i am having trouble to pick it up from first try even though i know roughly where should i look. so sometimes you need to go over few times till it blinks for accurate lead. like some people said, almost useless except for long range sniping.
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try to do the same in real game and just aim with that. it isnt nearly as broken as you say it is.
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Competitive play in WoWS - how it can be done
robihr replied to Nephilimer's topic in General Discussion
poker is played cause it has lots of depth and competitiveness. while random element exist inside poker, players are always predictable and that is why pros can earn lots of money -
target lock is vertical aim correction. if that didnt exist 80% of people couldnt hit crap cause difference in few mm of aim vertically is huge on the map.
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i tried it with 2 games in my amagi. actually it is not that useful as it seems. tried guesstimating where stopwatch should be and it didnt blink every time. sometimes even had to search it for 10 seconds before it blinked even though i had my crosshair on that spot earlier. only thing i see that will be affected by this are straight sailing broadside showing players and cruisers it can even work against experienced players.
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well this can be good learning aid, but only in training room and maybe coop. this shouldnt be in pvp.
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and to think i expected something of this video...
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WG finally did it, high tier is even more [edited] now
robihr replied to avenger121's topic in Archive
1200 credits per torpedo on shima, so just fire away -
you know when it's weekend when you see topics like this poping up on forum.
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Additional Port Slots when German BBs are released?
robihr replied to ThePurpleSmurf's topic in General Discussion
there was one mission for port slot before russian cruisers arrived. so there is a chance there will be a new mission. like people said, you can hope, but dont count on it. -
- 80 replies
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- carrier play
- tactical advise
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you could have included this also
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you already have wildfire ingame: Zao!
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if anything dd-s got buff. at least dd now know when they are detected...
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there are consequences. if you get enough reports for misbehavior in chat you get chat banned. and rumors are that if you get enough reports for bot you get temp ban (idk if this works or not).
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considering i had premium for that weekend i would have earned 375%, now i will only earn 300%... seems kinda underwhelming...
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Competitive play in WoWS - how it can be done
robihr replied to Nephilimer's topic in General Discussion
making ranked competitive is almost impossible task even with ELO. problem is that you get random players every time and you cant make any decent tactics except basic ones. even communication can be a problem in ranked. competitive modes can only be clan/team battles. if you want a step up towards more competitive gameplay first you would need to introduce clans, or increase size of teams. having 10 player max per team is too small for anyone but most hardcore players. -
Competitive play in WoWS - how it can be done
robihr replied to Nephilimer's topic in General Discussion
stopped reading at this. just cause i saw this i know you didnt play ranked at rank 5+. i am at rank 2 now and am seeing players with terrible skill that got to rank 5+ with pure grinding. 600+ battles with 48% WR and are lost on what to do.. and it isnt that i only saw one player. lots of players get to rank 5+ with pure grinding and are staying there cause other players can compensate for their lack of skill. will they reach rank 1? maybe not all, but some grinders will. they only need lucky winning streak to move up the ladder. -
irrevocable ranks are good and bad. they bolster the economy, but on the other side they let too many bad players get rank they dont deserve with spamming battles. i would just put 2 irrevocable ranks and more stars required for each earlier rank. if you dont have irrevocable ranks even good players would have to do hell grind to reach rank 1. cause when you are amongst players of similar skill level you can expect 50% wr most of the time. that is why it was so hard to rank up on beginning.
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you think that helps? nah.. just makes ppl need to play more. already saw players with 600 battles and 48% wr getting to rank 5. wont be telling you how skilled he was...
