robihr
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Everything posted by robihr
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well i think they nerfed supercontainers chance. in first month you could get them rather easy, but after that... they probably noticed that they were too generous.. same with christmas containers..
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Unpopular opinion: Radio Location is not game breaking, its not even a strong skill
robihr replied to kfa's topic in General Discussion
RPF is more mid-late game skill. it is absolutely useless at start, but with every passing minute it becomes more and more useful.- 66 replies
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well one thing this game doesnt miss is stupid people so you have your damage almost guaranteed
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RPF / RDF / RADIO LOCATION: The Ultimate Petition To The Devs
robihr replied to t3h3th32's topic in General Discussion
+1 -
stealth nerf
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did you see their numbers? 1.7 millions unique users on EU servers on one year anniversary and on peak times we have ~30k users. so tell me how those 2-3 new players who play few battles replace regulars... and 5% of 1.7 millions is 75k players(dont believe there are that many forum users)...
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How the "majority" of non-forum players see RDF/RL
robihr replied to RenamedUser_92906789's topic in General Discussion
i think castrated rams could be interesting addition to the game and they could be fun and engaging and balanced -
the myth that taking rpf means sacrafices...
robihr replied to Kutfroat's topic in General Discussion
for ranked and clan battles yes. for random no. RDF is OP defensive skill for non unicum bb players. there will be dd every battle, but cv are in 1 out of 5 or 10 battles. knowing that there is dd close to you and his position makes dodging torps easy for all but non brain dead players. so it makes more sense to spec bb with rdf rather than manual AA or even AFT. -
why is RPF mandatory in builds? for ijn dd- so you know when you are hunted for other dd- so you can hunt enemy dd for cruisers- actually only class that doesnt need RPF. they are maneuverable enough to dodge torps and too slow to hunt dd. for bb- critical skill for dodging torps if you are situationally challenged
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well i considered stop playing this game few months back and with this update... idk if i will stop playing it completely, but i will definitely play it a lot less and probably switch to some other game.
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lost?
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well i would recommend us DD, but with 0.6.0 and RPF still in it...
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well if you do certain developers, only sky is the limit
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only toxic and harmful threat to this game is RPF...
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well in their defense there are 4 dd on B... i wouldnt want to go there also
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Nicolas Cage as special captain + Submarines
robihr replied to Niibler's topic in General Discussion
so you want more bad actors as captains -
you say you want them to have less rewards for the same job other classes do. but what other job can they do? they can do crap except doing damage and killing enemy planes, and if they have strike setup, they cant even kill enemy planes. cause the new economy combines damage, kills, scouting, capping, killing planes and tanking, cv are in bad position cause they can only do 2-4 of those categories out of 6. so in start they earn 30-60% less rewards than other classes for "same" amount of contribution. and not to mention they cant earn more even if they outperform cause of diminishing reward for doing damage. so no i dont agree that they should have even less rewards for same amount of contribution, but they should get even more cause they cant get rewards for other type of xp like other classes do.
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what job? capping? tanking? scouting? cv can only kill enemy planes and do damage. while they can scout, it usually isnt rewarding enough (unless you need to spot pesky dd that is threatening the fleet and there are no ally dd close by). i think you didnt even see screenshots that people posted with hakuryu or taiho. games with ~200k damage and 4-5 kills that were in negative credit gain or low positive (i dont remember if it was with premium acc or not). that "work" in any other class would give them minimum 100-200k credits on free account
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A large change in 0.6.0 that no one seems to have noticed yet
robihr replied to Ictogan's topic in General Discussion
yeah, people noticed it. just another way to indirectly nerf CV damage. no need to ressuply for ammo anymore...- 12 replies
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- Fighters
- Ammunition
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(and 1 more)
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yeah i must agree with necro post. without aim assist he wouldnt have 18%...
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Deal at least 1 point of ramming damage to an enemy ship
robihr replied to ilhilh's topic in General Discussion
yay for this weeks missions... ramming and top spot.. also 125 secondaries hit, 2 kills and surviving? except t8+ germans and yamato, almost impossible for anything else just to get secondaries hit... i wont be talking about surviving after that... -
From NA and Reddit: Public Test 0.6.0 Part 2
robihr replied to Leo_Apollo11's topic in General Discussion
obvious nerf to he spamming and fire %. nerfed DE to 2%, increased BB resistance to fire by 10% and made it so it can only have max 3 fires (usually only 1 fire instead of 2 on superstructure) and they put a skill that decreases chance of fire for little more penetration. almost all cv skills are trash RPF is a must have skill even though i dont like it and dont want it. position of nearest dd is too valuable information not to have it. BFT is still too expensive for DD considering now there is SE and SI and TAE on same tier. it can be still used in some builds, but... overall new captain skill system is bad. -
From NA and Reddit: Public Test 0.6.0 Part 2
robihr replied to Leo_Apollo11's topic in General Discussion
seems it is time to uninstall this game... -
if he had whole enemy team shooting at him, he could have gotten more tanking xp...
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yes you get spotting xp, but total xp is combination of damage xp, kill xp, tanking xp, spotting xp and capping xp alongside win multiplier. you only had 18k spotting xp, and everything else was way below average...
