robihr
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Everything posted by robihr
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belfast is balanced... in a game with only belfasts
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I just passed 1.000 games without getting a supercontainer
robihr replied to Stugga's topic in General Discussion
i got same yesterday btw OP number of games dont matter. it is better to use number of days for comparison and average containers you get per day. cause you can get 1k games in a month, and that would only be 90 containers... -
idk if this was somewhere on the forum, but for those who want to finish this mission solo, just use dynamic divisions and be alone in div. this counts towards mission progress.
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RIP CV. a long time ago, CV were meant to target BB. BB raged and CV got nerfed, while BB got their AA buffed. CV switched to other targets. primarily other CV (CV snipe meta). lots of CV raged cause of that, so CV got def AA. cause of no viable targets CV switched to only remaining target.. DD. now this came out... i think WG wants CV to hunt CA-s...
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waiting for first wave to pass till i go for ranked. proven to be best method.
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i wonder that about almost every wg employee.
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So how many credits did you earn from selling modules?
robihr replied to ilhilh's topic in General Discussion
did anyone else had a lack of stock hulls? i only had stock hulls from amagi, nagato, budyonny, tashkent and udaloi. it seems like i am missing a lot of stock hulls from ships that i sold before... -
idk if i want super container now... there is very low chance of premium ship, and very high chance of shitty upgrade... TYL containers are more useless than ever...
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also this actually removed something useful for something shitty...
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first read this: then i would also add enable all stages to be available at once (not 1 multi stage mission, but 5 1-stage missions). there are lot of times where i fulfill conditions to finish stages 4 or 5, but cause i am in stage 2 or 3 i cant finish them. and when i get to stage 4 or 5 i have too little time to finish missions cause of stupidly specific (or just plainly stupid) actions you need to take.
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Ranked Reward USS Black(If you cared for ranked from the start)
robihr replied to Spellfire40's topic in General Discussion
if you get 10x first place in ranked you can get special cv that has radar planes... -
Is base XP between the classes fair at the moment?
robihr replied to loppantorkel's topic in General Discussion
i will say i noticed much less xp and credits with new economy. sure it helped some with costs of bad-average t9-t10 games, but it cut down on almost every other tier. example is that on kamikaze i could easily get >2k base xp and >200k credits (non premium credit gain) on good game, and >3k base xp and >300k credits on great game. nowadays i have 1k-1.5k base xp and 100-150k credits on a good game and i dont remember getting above 2k base xp in a great game. lately i am also having trouble remembering >2.5k base xp games with zao. i think WG should boost xp gain or at least lessen diminishing effect on same type of xp gain. game feels more grindy and that is not a good thing (but maybe i am wrong)... -
Feck new the rules, When are the subs coming into the game
robihr replied to T3000UK's topic in Archive
the weekend troll thread... too lazy to search bait meme... -
you were probably just paying compensations (that is why you think you were getting them also)...
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Ranked Battle Season 6 - What ship will you bring to the battle?
robihr replied to OCaptainMyCaptain's topic in General Discussion
i think fiji would be excellent choice if there werent so many damn radar CA on t7... belfast, atlanta, indy... i expect lot of belfasts, so will probably switch to blyska if fiji is unplayable... -
good old days... this was still a thing in open beta. i very much liked teamplay and game in those days. i could take any ship and perform good in it (well not unicum good, but ok-ish ). nowadays cause of passive play i cant play anything aggressively except DD. if i go with CA or BB little bit forward i am getting focused by entire enemy team cause my team is in the back. i think this changed when CV were nerfed, cause in CV OP meta DD and their torps were spotted cause of lots of planes, CA actually provided support (cause they were mostly AA speced), ships moved in fleet for better AA. after CV nerf, lots of players stopped playing them, DD became more of a threat, solo actions were possible, CA became less useful for support etc. wg went with path of least resistance and dumbed down game instead of getting players to actually l2p it.
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pefect recipe for players to leave
robihr replied to RenamedUser_540962289's topic in General Discussion
i think it is not about invisi fire, but about ships being invisible (i.e. dd). so he probably got torped by few dd, doesnt like dd being invisible so he came here to whine...- 24 replies
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- invisibility
- fantasy
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(and 2 more)
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hm.. how brexit influenced gameplay... interesting topic...
- 53 replies
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- WoWS
- situational awareness
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(and 1 more)
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pefect recipe for players to leave
robihr replied to RenamedUser_540962289's topic in General Discussion
i think this is whine about dd.. but i could be wrong...- 24 replies
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- invisibility
- fantasy
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(and 2 more)
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Highest Spotting or Potential Damage figures so far?
robihr replied to IanH755's topic in General Discussion
potential damage: 4.2 mil spotting damage: 122k -
missouri had missiles
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mines are good guess for me... just another step to destroy the game and make it more campy...
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well i would like to add sets of alternative controls for CV be included in rework. i would like wsad to be used for map moving when in zoomed out mode. also not to select ship default when all planes are deselected.
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it is interesting how troll topics always get most replies
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TLDR?
