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robihr

Players
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    9352

Everything posted by robihr

  1. robihr

    Stop The Hobbit Villages!

    Stop hobbit discrimination. hobbits are innocent
  2. robihr

    French free flag weekend mission

    one mission that i skipped... IIRC was playing ranked and really didnt have time to grind 3 days for this one lousy flag. now that requirements are sane i will probably manage to finish this
  3. robihr

    Aliens, they are in game!!

    i am afraid to collect my containers now... who knows if they still kidnap people and do anal probing..
  4. robihr

    Clear Skies

    it is possible on low tiers when you have idiot enemy CV player who suicides planes on you... or just idiot CV player on higher tiers who suicides planes on you :P
  5. robihr

    Clear Skies

    when year of CV comes you can complete them...
  6. robihr

    From the Dev Blog... Smoke!

    nah.. its the player stupidity mostly. i usually either warn people to brake so i can smoke them, or lay it few km in front or both. people are zoomed in on their target and dont see anything else...
  7. robihr

    From the Dev Blog... Smoke!

    my opinions on this change: Random battles: RN CL should have lower detection range.. at least 4.5-5km. their only defense is smoke. even dd has more survivability cause they dont have citadels. VMF DD or US DD can easily kill RN CL 1v1 from that range without being spotted. DD arent affected much/at all it is relatively bad change for CA survivability and only viable play for CA will be long range sniping (he spamming) BB arent affected much (around 10% of BB actually stay in smoke when i lay it out for them, other 90% just go through it) almost no teamplay (as if that existed in randoms) reduced impact of good divisions Ranked battles: DD gain supremacy in ranked (as if that was ever in question) RN CL become more viable for ranked (smoke+hydro+lots of dd) other CL/CA become totally shitty cause they cant contest caps anymore BB wont push anymore (as if they were pushing now ) and will just concentrate on sniping more selfish play from DD (no point in smoking when people will get detected anyway) Team/Clan battles: less smoke camping for BB
  8. robihr

    Nelson confirmed cost and stats

    so will nelson have great money making capability like mi$$ouri?
  9. robihr

    Yamamoto Campaign, task 2 problem

    there will be also few tasks for rest of the ships. if you dont have enough stars you can repeat same mission again for unlocking final task. btw they decided this cause
  10. robihr

    Yamamoto Campaign, task 2 problem

    ship requirement is t9-t10 cruiser for most task in 1 mission. in second mission it will be mostly t9-t10 CV. and yes they could have elaborated more clearly about ship requirements.
  11. robihr

    Carrier EXP

    AS ranger? you know that you are losing out on so much? strike ranger is so satisfying cause most players suck (except seal clubbing saipans)
  12. robihr

    Carrier EXP

    actually it does. if you die people shot at you and you received tanking xp... if you survived chances are that nobody shot at you so you receive no tanking xp..
  13. robihr

    Brilliant WG patch!!!

    did you test if this was mod related problem? with same mods on dx9 i didnt have any problems...
  14. robihr

    Please include RADAR check in MM !!!!

    with radar module they can get 28 seconds of radar time, so it is not so low...
  15. robihr

    Battles that terminate early?

    i dont have problems with battles ending early.. i have problem with shitty xp gain when battle ends cause other side was too shitty. specially when i have special signals/camo mounted. btw had 2 battles in last day or 2 that ended in 4-5 minutes and with 10 enemy players with less than 400xp...
  16. robihr

    Yamamoto Campaign Supercontainers

    well radar one is also good now with slot changes...
  17. robihr

    Brilliant WG patch!!!

    just played my first game... seems i see black horizon...
  18. robihr

    Nelson confirmed cost and stats

    those special flags are mostly obtained through SC. 1 flag through dunkirk container isnt enough for grind. also camos from mission would be earnable if creators of missions arent brain dead idiots who havent played the game... e.g. obtain 200 ribbons with t6+ ijn ship. i have yamato, shima, zao and taiho (and some ships in between), but this requirement was tailored for either suiciding secondaries yamato build, or for akizuki. btw i dont want to respec yamato for this mission and i dont have akizuki... so no normal (free) player doesnt have access to camos/flags... best flags they could hope for are either +50% xp or 300% free xp which they can get from normal containers...
  19. robihr

    Nelson confirmed cost and stats

    you can get around 5-7k free xp if you use special flags(i think it is 3 flags for general 50-100% xp earned+2 flags for free xp) and premium time and premium camo(so that is around 50-100 battles). if you dont use premium time/flags/camo, you need to grind for a year or two.
  20. robihr

    Nelson confirmed cost and stats

    is this what you mean by mount? so how does that work? idk about you, but normal players dont own mounts
  21. robihr

    Nelson confirmed cost and stats

    so 500k for stock iowa, 100k xp for C hull, 30k for range upgrade and 120k xp for radar
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