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enzog_1

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About enzog_1

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  1. enzog_1

    General CV related discussions.

    Hi, i want to talk about aircraft carriers. First some context: I'm a Age of Empires player. My favorite gamemode is RTS since i started playing on PC. But in all the games i could play (AoE, starcarft, totalwar, etc) there was always something missing. Like if i played against someone it would just a battle of micro, just a 1v1 on who's the fastest in making things happen. I've always wondered if there would be someday a game that would integrate RTS type of play in a team battle. Where the player would NOT decide but influence the outcoming of the game. Just like another brick in the wall... And then I found World of Warships. You see for people like me, RTS CVs was the charm of the game. Now don't get me wrong, they were OP as hell and needed to be balanced but the idea was just great and I think it would be a shame to just to throw it away for some damage focused arcade gameplay that is even worse ( it is almost impossible to stop the first wave of attack of a full squadron). Here are some suggestions for the balancing and rework of CVs: 1. Make CVs less focused on damage but more on spotting, finishing ships or starting fires/inondations and mostly protecting teammates by rewarding them more credits and XP on these tasks; 2. Return to the old RTS gameplay. Of course the rocket planes would be replaced by the old fighters BUT we could conserve the actual "multiple attacks" squadrons so we can, instead of launching 7 or 8 squadrons, only launch 4 squadrons (2 Fighters, 1 Torpedo-Bombers and 1 Bombers). These fighters would have two limits: attacks (straffes) and ammunition. EXAMPLE: a squadron of 9 planes would have 3 attacks but could also be used normally by pursuing enemy planes. When 1/3 of this squadron ammunition is spent 3 planes detach themselves and go back to the carrier. If the last 3 planes of this squadron already spent some of its ammunition the attack distance shall be reduced, just like in the old system. This system would limit the amount of straffes used. Killing enemy planes should be the most rewarded action the CV player could do; 3. Make AA more interactive and balanced by letting the players shoot the planes. On ships that have double purpose guns it would be possible to load AA ammunition (on keyboard: HE shells => 1, AP shells => 2, Torpedoes => 3 and AA ammo => 4). This AA ammo would explode in a certain distance and deal a good amount of damage (depending on gun caliber, nation, etc) on planes nearby. If the player hits a plane, the whole squadron takes some damage and lose 1 plane. For ships with single purpose guns AA reinforcement is stronger but is divided in 4 parts( top-left, bottom-left, top-right, bottom-right) instead of 2 (actual left and right). I think this would greatly help Destroyer players and specialize Light Cruisers; 4. For the spotting problem: when a ship is detected by airplanes only the cv players can see him on the screen, the rest of his team can only see him on the mini-map (just as if it were out of the line of sight). The reward system would be the time spent spotting the position of the ship and not the spotting damage; 5. And finally, make it more difficult for CV players to launch planes. Historicaly, aircraft carriers would launch planes against the wind, it could be integrated in the game. Make the hangar limited again but with a countdown for the planes preparation. Make it impossible to launch planes behind a island. These solutions may be obsolete but are i think a beginning...
  2. enzog_1

    Return RTS CVs

    Please, before answering, make sure that you understood all i said and took it into account so we can have a constructive talk.
  3. enzog_1

    Return RTS CVs

    Hi, i want to talk about aircraft carriers. First some context: I'm a Age of Empires player. My favorite gamemode is RTS since i started playing on PC. But in all the games i could play (AoE, starcarft, totalwar, etc) there was always something missing. Like if i played against someone it would just a battle of micro, just a 1v1 on who's the fastest in making things happen. I've always wondered if there would be someday a game that would integrate RTS type of play in a team battle. Where the player would NOT decide but influence the outcoming of the game. Just like another brick in the wall... And then I found World of Warships. You see for people like me, RTS CVs was the charm of the game. Now don't get me wrong, they were OP as hell and needed to be balanced but the idea was just great and I think it would be a shame to just to throw it away for some damage focused arcade gameplay that is even worse ( it is almost impossible to stop the first wave of attack of a full squadron). Here are some suggestions for the balancing and rework of CVs: 1. Return to the old RTS gameplay; 2. Make CVs less focused on damage but more on spotting, finishing ships or starting fires/inondations and mostly protecting teammates by rewarding them more credits and XP on these tasks; 3. Make AA more interactive and balanced by letting the players shoot the planes. On ships that have double purpose guns it would be possible to load AA ammunition (on keyboard: HE shells => 1, AP shells => 2, Torpedoes => 3 and AA ammo => 4). This AA ammo would explode in a certain distance and deal a good amount of damage (depending on gun caliber, nation, etc) on planes nearby. If the player hits a plane, the whole squadron takes some damage and lose 1 plane. For ships with single purpose guns AA reinforcement is stronger but is divided in 4 parts( top-left, bottom-left, top-right, bottom-right) instead of 2 (actual left and right). I think this would greatly help Destroyer players and specialize Light Cruisers; 4. And finally, make it more difficult for CV players to launch planes. Historicaly, aircraft carriers would not launch planes against the wind, it could be integrated in the game. Make the hangar limited again but with a countdown for the planes preparation. Make it impossible to launch planes behind a island. These solutions may be obsolete but are i think a beginning...
  4. enzog_1

    Return RTS CVs

    Hi, i want to talk about aircraft carriers. First some context: I'm a Age of Empires player. My favorite gamemode is RTS since i started playing on PC. But in all the games i could play (AoE, starcarft, totalwar, etc) there was always something missing. Like if i played against someone it would just a battle of micro, just a 1v1 on who's the fastest in making things happen. I've always wondered if there would be someday a game that would integrate RTS type of play in a team battle. Where the player would NOT decide but influence the outcoming of the game. Just like another brick in the wall... And then I found World of Warships. You see for people like me, RTS CVs was the charm of the game. Now don't get me wrong, they were OP as hell and needed to be balanced but the idea was just great and I think it would be a shame to just to throw it away for some damage focused arcade gameplay that is even worse ( it is almost impossible to stop the first wave of attack of a full squadron). Here are some suggestions for the balancing and rework of CVs: 1. Return to the old RTS gameplay; 2. Make CVs less focused on damage but more on spotting, finishing ships or starting fires/inondations and mostly protecting teammates by rewarding them more credits and XP on these tasks; 3. Make AA more interactive and balanced by letting the players shoot the planes. On ships that have double purpose guns it would be possible to load AA ammunition (on keyboard: HE shells => 1, AP shells => 2, Torpedoes => 3 and AA ammo => 4). This AA ammo would explode in a certain distance and deal a good amount of damage (depending on gun caliber, nation, etc) on planes nearby. If the player hits a plane, the whole squadron takes some damage and lose 1 plane. For ships with single purpose guns AA reinforcement is stronger but is divided in 4 parts( top-left, bottom-left, top-right, bottom-right) instead of 2 (actual left and right). I think this would greatly help Destroyer players and specialize Light Cruisers; 4. And finally, make it more difficult for CV players to launch planes. Historicaly, aircraft carriers would not launch planes against the wind, it could be integrated in the game. Make the hangar limited again but with a countdown for the planes preparation. Make it impossible to launch planes behind a island. These solutions may be obsolete but are i think a beginning...
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