Jump to content
Forum Shutdown 28/7/2023 Read more... ×

Hanse77SWE

Players
  • Content Сount

    1,518
  • Joined

  • Last visited

  • Battles

    28926
  • Clan

    [INTRO]

Everything posted by Hanse77SWE

  1. I ever sold one premium and I bought her back as soon as I could. It was only a T2 so no biggie.
  2. Hanse77SWE

    Chat bans

    I've played since OBT. Not a single chattban. But the Karmasystem is broken. We don't need another way to send negativity to other players. Remove the system alltogether and find a way to enforce positive feedback instead.
  3. Hanse77SWE

    ArmorPen Charts in Port

    I'm sorry but memorizing hundreds of ships armor and gun stats just to get a slight edge in the game sounds like a bad idea to me. It's not like you have time to go look it up while in a match. Learn the overmatch-rule and then play the game. That's the way to know what works and doesn't work.
  4. Hanse77SWE

    ArmorPen Charts in Port

    What's the point? You're never going to hit a specific weakpoint anyway. Just aim in the general area and pray to RNGsus.
  5. Hanse77SWE

    Theories on new lines?

    Could we please not do this? There will be guesses and hype and then people will be dissapointed when it doesn't turn out the way they hoped. Just wait and see.
  6. If the game is good the people will play it and put money into it. "A good product will sell itself."
  7. Hanse77SWE

    Atago's (lack of) windows

    I think there are other things in the game that should be dealt with first.
  8. Hanse77SWE

    What makes a ship OP?

    I remember when the Marblehead had longer detectrange than gunrange and the Murmansk had better gunrange than a New Mexico. Had to check my WR in some of the OP ships. Fujin: 62.28% (Had it since Halloween 2015) Kamikaze: 73.17% Kamikaze R: 70.83% Belfast: 63.64% Kutuzov: 72.55% "Nikki": 75% "Grem": 100% (Only one game) Giulio Cesare: 77.78% König Albert: 77.14% Does this make me a bad person?
  9. Hanse77SWE

    What makes a ship OP?

    "A ship that take little to no skill to dominate in."
  10. Hanse77SWE

    Simple answer to the Mega Stomps

    I would like to ad that we shouldn't just look at the WR. I'm keeping an eye on a known bot and he has 40-45% WR. It's the other numbers that are interesting. <10% survival-rate, 0,25 kills/game, 0.26 kills/death. Stuff like that.
  11. Hanse77SWE

    Montpelier=nerfed Cleveland

    As I remember they even said that you could get a refund up until the fix. No questions asked.
  12. Hanse77SWE

    T6 Aigle, good?

    I'll just put this here….
  13. Hanse77SWE

    Simple answer to the Mega Stomps

    A "problem" is that a "bad" player sees 45% WR as a good result. "I win more now than I used to do so I must get better." It comes from not learning at the low tiers, just rushing through and when they reach mid tiers they still know nothing. They make the mistake of moving up before they have "mastered" the previous level. Perhaps there should be two requirements for leveling up. One grind-based and one skill-based (XXXX potential damage in a game or damage done or somthing like that. Just a thought.)
  14. I'll do a cut and paste here: "Introverts Unite Separately! Want to get the benefits of the clan without having to interact with people? Then you've come to the right place! Just play the game, gather oil and you'll never hear from us (if you don't want to). We have three rules. 1: Be nice. 2. If you haven't played in three weeks, you're out. 3: No hidden stats. Welcome! Vi talar svenska!"
  15. Hanse77SWE

    Good advice, learn to play.........

    When I look at the stats of a "bad" player, two thing stand out for the most. Bad survival-rate Bad hit-ratio You can't learn aiming by just looking at vids. You need to pick up a gut-feeling and that can only be done by practice. If you get better at shooting, the survival should go up as well since you are killing off the enemies before they can kill you but it's not wrong to learn how to use your armor. This you can do from vids. All and all, there are no substitute for practice.
  16. Hanse77SWE

    CV Rework Discussion

    I know. The post was more to those who say that you have to play a certain way to succeed in the game. By doing so you turn the game in to the ultimate "Rinse and repeat"-experience.
  17. Hanse77SWE

    CV Rework Discussion

    On the matter of "How to play in the CV-meta" I have this to say. I enjoy playing different ships in different styles. Torpedo-ninja, Brawling BB, HE-spamming cruiser, I play them all, except CVs. But when some one say "Just stick together" they are actually saying: "There is only one way to play this game." How fun is that? The whole team is forced into one playstyle, without exception, just because of 1/12 (or 1/6) of the team lineup. Yes, some teamplay is good but it must be possible to "Do your own thing", "Go Wild!" or "Try something new". Otherwise you're restrained by your team and your gaming experience is dictated by other players and not by yourself. You have no saying in what you want to do! A team consists of individuals, each one with their values and thoughts on what "Fun" is. By railroading them in to "The one meta." you take away the width of the game.
  18. Hanse77SWE

    [INTRO] Recruiting casual players

    *Bump*
  19. Hanse77SWE

    Ibuki - what to make of it?

    Use Gun Fire Control System Modification 2. Sit back. Spam HE. That's how it was played back when I grinded it. EDIT: To the person who gave me a thumb down. That was over three years ago. Things change.
  20. Hanse77SWE

    Georgia/Ohio topkek thread

    I'm waiting to know what the "Ziggy" will be, coal or FXP before I do anything.
  21. Hanse77SWE

    Suggestions thread

    Two things: 1: Extend queuetime in co-op to 60 seconds. I'm willing to wait an extra 30 s. to avoid things like this. (This was at 14:00 on a Friday.) 2: Remove the Karma system. It's just a big "U suck!" sign without any constructive feedback. How can I improve if don't even know what I did "wrong"? I wouldn't mind to see a system where you can give a percentage of you earnings to another player as a reward for good things. I think that has a better effect that autogenerated messages.
  22. Hanse77SWE

    Is this how CVs are intended to be "balanced"?

    Again, it doesn't matter what they say. Only thing that matters is what they do. And the future of the game rests on it.
  23. Hanse77SWE

    Is this how CVs are intended to be "balanced"?

    They don't have to tell us anything. The point of a survey is so they know what we think and if they fail to act upon that then it will only come back to bite their own backsides. Also, speak of the devil! I got a survey and i said what I think and what I do. Now WG has the ball.
  24. Hanse77SWE

    Is this how CVs are intended to be "balanced"?

    And that's why WG should send out a survey on the matter. I'm surprised they haven't done it by now. At least I haven't seen one. But then I wonder: If facts show that the rework was a fail, will WG go back, push through with the changes or perhaps do a second rework? What ever they do they will have to make it soon because after what I've seen and heard, the playerbase are getting impatient and are starting to look for other games to play. At least I am.
  25. Hanse77SWE

    Ranked Battles: the Twelfth Season

    I didn't even try. I don't like to play T10. I don't like the CV rework. I had my doubts about the rentals. I started back in OBT and have played 7 games/day on average for four years. Now,.....well…..somedays I don't even have the the urge to start the client. "Why bother?" that's how I feel about the whole game.
×