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Everything posted by Hanse77SWE
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I think CV should be removed (or rebalanced) - the whole community is complaining about the current state
Hanse77SWE replied to anonym_mUbHU0hZb1bv's topic in General Discussion
The question you (and WG) should ask yourself is: "Why does these threads come back again and again and again?"- 952 replies
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I think CV should be removed (or rebalanced) - the whole community is complaining about the current state
Hanse77SWE replied to anonym_mUbHU0hZb1bv's topic in General Discussion
I wouldn't miss them if they went away. They are one of the reasons I became a co-op-main. They can outrun, outrange and outspot any other class in the game without the risk of taking damage. Putting that much power into the hands of 1/12 of the players and let the rest be punchingbags is not a balanced game IMHO. I suggest to put CVs "on ice" for a month and then ask the playerbase what they thought of it. Even a run on the testserver would work in a pinch. If we want to find things out we have to test it. There is no other way. Simply put, we don't know what it's like and neither does WG. Can't hurt to try?- 952 replies
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Dry Dock: Warship Size Comparison
Hanse77SWE replied to The_EURL_Guy's topic in News & Announcements
Conq is shown with 4x2 turrets. -
Can't remember when I last disconed. At least two weeks ago. Happens pehaps once every 2-3 months.
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The concerning direction that Directives are taking
Hanse77SWE replied to Munchboii's topic in General Discussion
I kinda like the new directives. It used to be "play one day and the weeks work is done" but with this it's a little more to "chew on". Did this weeks in three days and I've could've done it in two. Haven't missed a single token so far. And I'm a co-op main! I prefer that tokens are earned per directive and not per subtask since that means that you don't need to do every little part to get the reward, just reach the finish line. -
I use my Yama-cpt in her and AFT is the only 2ndary thing I have on him. Haven't tried anything else so I can't really say more than that.
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I agree but this might be the wrong section for it.
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I like the Kii. She has a bit of everything. 29.5 kts so fast enough. 5x2 410mm guns so hard hitting (can troll you a bit) Good AA (Two Akizukis worth of 100 mm + "Bofors" 40 mm) Decent secondaries (Those 100 mm + some 140mm) Torps for close range fights and when kiteing away. What she lacks in is armor and stealth. Fun to play IMHO.
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Why the insane resource ship price inflation?
Hanse77SWE replied to kfa's topic in General Discussion
Yes and no. You can use doubloons to convert to FXP but first you have to grind out the 2M XP on premium and elite ships. -
Rename the tier 8 British Heavy Cruiser
Hanse77SWE replied to theonlymaverick's topic in General Discussion
HMS Collingwood was a BB. https://en.wikipedia.org/wiki/HMS_Collingwood_(1908) I suggest HMS Underpants. It has a certain British ring to it. -
2 1/2 years. I was alone for the first four months.
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The legendary UK captain is unobtainable for free?
Hanse77SWE replied to 22cm's topic in General Discussion
With today I already have 260 tokens and I haven't spent anything. -
[INTRO] is a casual clan with just basic rules to behave. We don't care what you play, when you play or why you play. As long as you're active it's fine. https://wows-numbers.com/clan/500154882,INTRO-Introverts-Unite-/
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1: Shipbuilding-containers of course. These are so resent so I guess it will take a while before they will become available in the armory. 2: Have a look here: https://wiki.wargaming.net/en/Ship:Collections and here. https://wiki.wargaming.net/en/Ship:Container. It's not all of them, I have 18, but some will never come back like the birthday stuff.
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My advice is to play everything. Don't aim for T10 but rather learn all the ships in all the classes in all the nations. Play all the T1s, then all the T2s and so on. You will learn more and become a better player + the game lasts longer. Just my two cents. Good luck!
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"A full line of Mogami class cruiser but with no armor. what is the point ? in adding a ahip line thats out matched by any thing in gange all ready ? I would really like to know hoe WG are play testing and what the ain is of the line." No , you didn't.
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I play PVE only as it is and I don't mind paying for a game I like. Question is: How much?
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Since Aegis is back on I thought I would share how I like to play the T6 premium DD Aigle in said Operation. I would like to point out that this tactic doesn't suit all DDs and I've had some success working this way in the Perth. This is a text that I wrote for my clan back in June but with the magic of Google Translate I can share it with you. I'll fix small errors as I find them. We start with the ship. Aigle is a T6 French premium DD and as I understand it, the T6 standard DD will be just as solid but without smoke. She is fast, has a lot of HP, powerful but slow torpedoes and the guns are very good against cruisers but turns slowly. Some important figures: The guns: Five of them, 2,600 on a cit with AP, loads on 4.8, 9% fire without help. The torpedoes: Reloads at 77s., does 18,400 damage, 57 knots, 8km range. Smoke: Works 20s., Lasts 81s. Speed: 36 knots, 37.8 with SM flag. Boost + 20%. Will be detected at: 6.8 km (full stealth), 3.1 km when shooting in smoke. Captain: Flags: Sierra Mike makes no sense because you will only rush between certain points and then the boost will be good. NF is a must as the smoke barely has time to reload between the "stations" Increased fire chance can help but I am full of economy flags so I ignore it. Ram-flag can be helpful. More on that later. Map. (Apologies, best I could find.) Red lines = my approximate course. White arrows = Shoots. White "circles" = Smoke. First wave: I start by rushing so far so I can put my first torpedo salvo between the islands where the first wave will appear. They may not always be able to be detected before I get into position, but it doesn't matter. The ships usually vary their speed so they are quite difficult to hit. It usually goes well with a blind salvo about where they usually come. Overlapping wide spread works fine. You learn. Not so important. Then I set course for NW to meet the second wave. You can shoot with the guns at the first wave, but it usually does not give much and you would rather not be spotted when the second wave comes. Second wave: Now you should be with the bow towards NW on a kind of parallel counter-course with the second wave. Here it is great if you can get someone to spot for you. Wait until they are almost down to 7 km away before you "smoke". You can shoot the torpedoes Before that. Since the ships are heading towards you at a fairly high speed, you get more "range" so to speak. Prioritize the battleships with the torpedoes. Now you are in smoke with a collection of T4-6 IJN cruisers at 3-6 km distance with the broad side towards you. AP-time! Just keep in mind that the nearest cruiser may be so close that he sees you in the smoke so focus on him if he gets too close. BEWARE! They can shoot torpedoes into the smoke. BEWARE! Here you can be tactical and either sink ships one by one or "grind" them down to low HP so your teammates can kill them easier. Ego or the team. You choose. When the smoke disappears, the torpedoes have recharged and if there is anything left of the second wave you may have to "dance" a bit with them at the end. By now, you should have made just over 100k. Third wave (Convoy): Here it is time for smoke no. 2. There should be no problem with spotting because your team should be straight south of the enemy and see everything. There are two enemy ships on the west flank of the convoy and these are your targets. It may be that the southern of them has come so far that the island blocks torpedo shots. If so, use the torpedoes on the northern ship. Shoot torpedoes, smoke on! Then it is time for AP in the side at about 6-7 km distance. They can change speed so don't rely too much on the torpedoes. Has even happened that I've sunk them with the guns before the torpedoes have "arrived". If you are unable to sink any of them or only one does not matter much, only they are weakened, your team will take care of them. Fourth wave (Battleships): Fourth wave is two-part. In the north comes two lone battleships (T4-5) and in NE comes a larger group of ships with a T6 BB as flagship. It is these three that are worth a star. Your targets are the two in the north. Go south of the island as it is drawn on the map, otherwise you will be spotted immediately when you get around the island and have to chase them from behind. Not good. Same as on the second wave. Shoot torpedoes, one set per ship, smoke on, but this time spamming HE. Also, keep in mind that they vary in course and speed some so they are not completely easy torpedo targets. Here it is very important that you have someone who spots. The idea is to start a fire or two before the torpedoes hit. They go out, and then the flood gets stuck when/if the torpedoes hit. Or, conversely, they fix the flood and then burn well. Both ways work. Just shoot! It is very unusual for the torpedoes to sink them by themselves. If they are not dead when the smoke disappears, you have a choice to make. Either shoot the next torpedo salvo and get out the back of the smoke or run the boost and rush on. (This is where the ram-flag can be good to have.) Can be a bit risky but they/it should be quite so "low" for a single torpedo to do the job. You can get sunk at this stage but it doesn't matter that much, usually this is the last thing you can do. You can rush east and help with the last group, but it is not always necessary. THE END! It's not always possible for someone to spot fort you, so be prepared not to see anything when the smoke comes on. It is not wrong to have a friend with you in the voice chat division for coordination. Some general tips about Aegis: * Work fast! The trick is to end every wave before the next one comes on. It also has to be fast at the end so that the transport ships do not run straight into the last enemy group. If you lose a transport ship, you have lost a star. Also, you have to get all the tasks done before the transports reach the "exit" Work fast! * You can't do everything by yourself! As you can see, I almost completely ignore the first wave, help a little with the convoy and do not have much to do with the last large group. I focus on the second group and the two battleships in the north. It's my job! The rest I have to trust that my team will fix. * If you see someone who seems to play as I have described here, do not hesitate to position yourself to spot. The whole team benefits from it. The thing is that you actually do the most with the guns. I usually rack up approx. 200-240k damage and then only 1/3 from torpedoes/flood/fire, the rest is pure gun. Since you have been so good and read so much, I will add a video. This can be a good "moneymaker" as you can see on these screenshot. these are 4 or 5-star games. Any questions?
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Because this is nothing else than another "I-can't-play-them-therefore-they-must-be-bad"-thread.
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[Poll] What did you get from the "Super Container" that you got for "Service Record" upgrade in WoWs v0.9.1 ?
Hanse77SWE replied to Leo_Apollo11's topic in General Discussion
Opened them all in one go but it seems like coal. -
Never mind. Server's up.
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Another 45 minutes. CET = Central European Time
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Yes, your client is updated but the server take longer to update.
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