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About Hanse77SWE

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    Able Seaman
  • Birthday 06/06/1977
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  1. Hanse77SWE

    Update 0.7.11: Rule, Britannia! - Discussion Thread

    I'm a casual and I have all the Free-XP ships. Also, every player should NOT have the possibility to get all the ingame content. If they did, what's the point of having levels? I will never have a Stalingrad or a Bourgogne bc I don't play clanbattles and I'm fine with that. And if you choose to go out with friends over playing WoWs then you loose the possibility to complain about not having what those who played have. You can't have both. Pick one and live with the consequences.
  2. Hanse77SWE

    Update 0.7.11: Rule, Britannia! - Discussion Thread

    I've had my Musashi since 19 01 2018 so by the time it's pulled it's been available for about a year. The "Mo" was available for about the same time. A year should be enough time to grind out 750k FXP (about 2k a day). I've had the "Kron" since 31 05 2018 so half a year is a bit short. Moral of the story is: Don't wait to collect FXP until you want something. Allways collect it because it will allways come something to use it for. I have 1.25M saved up right now so I already have enough for the Alaska. :-)
  3. Hanse77SWE

    About selling premium ships

  4. Hanse77SWE

    I'm a submarine...you're a submarine...we're submarines

    The GTA 5 map is 81 km2. The smallest map in WoWs is 576 km2 and the biggest is 2 304 km2.
  5. Hanse77SWE

    I'm a submarine...you're a submarine...we're submarines

    I just want to put my two cents in and say that I don't like this at all. The sad thing is that when I say it people find it amusing to laugh at me and tell me to "STFU". I saw a vote on a FB-Group were 25% said they would leave the game I subs are implemented beyond the Halloween-event. I'm one of them and about 50% of my clan agrees. I'm so sad right now. :-(
  6. Hanse77SWE

    T-61, what time today (Friday 10th) will it be credited?

    3 days old vid
  7. Introverts Unite Separately! Want to get the benefits of the clan without having to interact with people? Then you've come to the right place! Just play the game, gather oil and you'll never hear from us (if you don't want to). We have three rules. 1: Be nice. 2. If you haven't played in three weeks, you're out. 3: No hidden stats. Welcome! Vi talar svenska!
  8. Hanse77SWE

    Revised report system suggestion from a programmer

    I suggest that the "Karma"-system should be removed all together. We all know that you can carry your team like a boss and still get reported AND that most player doesn't care about karmapoints so what's the point? For me reports are pointless (no pun intended) bc I have no idea what I did wrong so I can't change my playstyle anyway. It's just sad when you do a good game just to find out that some one thinks you suck for whatever reason. :-( Keep the ability to report in the game but the players do not need to know untill an action are taken against them, i.e. chat-ban or likewise. EDIT: Wrote this a year ago and nothing has changed. Just had a game were I: Didn't write anything in chatt, didn't do TD and was MVP. Still got reported.
  9. Hanse77SWE

    Chinese New Year Event

    Tier V-X = no Nikolai
  10. Hanse77SWE

    Change Honorable campaign

    At the last "level" there are task that you need a T X ship to pass.
  11. Also it looks like alot of the screaming about the "price" is as they are forced to buy it. For me it's like this: Started collecting FXP when german BBs came out if I wanted to skip a ship so I had 250k when the news of the Mo came. Papa Papa flags. I used the 1/35 convert rate when active. Good deals on dubloons. The new missions give some free XP. I also had the good fortune to get 50k FXP in a supercontainer. I guess I've paid 30-40€ spread out over three months. It doesn't have to be "Pay or play", rather "Pay and play" and it will not be that bad. IF you want it that is!
  12. I have been reported six times tonight just for asking for help. The system with reports are broken and should be removed, leaving just the compliments. Chat should also be removed except for teams and divisions. Leaving just the messages. I have also disabled chat and I don't think I will use it in a loooooong time. Losing six karmapoints are a great blow to me bc those points are given by players that think I did a good job and played well. Losing them bc someone doesn't think I should get any help is just sad.
  13. Hanse77SWE

    Other changes

    I just played a game where an enemy DD got very close to one of our BBs. I fire, kill the DD, BB doesn't take any torps, all's well. Then I see in chat that I have been warned, not once but twice for doing damage to a friendly ship, our BB. Turns out I did splashdamage, (note: damage, not destroyed) to the BBs AA. He took zero damage in HP. Isn't this a little "overkill" to warn someone for doing splashdamage to a module while saving a teammates life? Why isn't TK-warnings based on % of the ships HP and/or if it was killed or not?
  14. Hanse77SWE

    KEYBINDINGS keep resetting !

    Same problem here.
  15. Hanse77SWE

    0.5.3 New Commander Skills Feedback

    I just sold my Mogami, a ship I used to love to play but since the latest update it is broken. Not only that the Mogami has four (4) km shorter range than the Mikhail Kutuzov with sligtly larger guns, it now has the reload speed of a heavy cruiser, but it's the turret rotation speed that breaks the deal for me. Numbers as follows: Time for turret rotation 180 deg. Mogami (VIII) w/o captainskill or module: 51.4 s Tirpitz (VIII) w/o captainskill or module: 36 s. Mikhail Kutuzov w/o captainskill or module: 25 s. Warspite (VI) w captainskill and module 50.3 s Kongo (V) w captainskill and module: 40 s. Iowa (IX) w captainskill no module 38.3 s. Amagi (VIII) w captainskill no module: 36 s. Ishizuchi (IV)w captainskill no module: 36 s. Cleveland (VI) w captainskill and stock guns, no module: 20.7 s. S:t Louis (III) w/o captainskill or module: 22.5 s. Eire (I) w/o captainskill or module: 20 s. Notice that a tier VIII battleship (Tirpitz) with no captainskill or module is 15.4 seconds faster than a stock tier VIII light cruiser and the Mikhail Kutuzov is another 11 seconds faster than that. (>+100% faster than the Mogami actually) If I use both the captainskill and the module I can get it down to ~37 seconds but that is still worse than a stock Tirpitz. I also went back to the stock guns on the Cleveland because that shaves of 8.3 s of the turret ratation. Slower ROF but what use is alot of shells if you can't point the guns in the right direction? I hardly dare to try my Murmansk, afraid to find out that this ship too is broken. I understand that the light cruisers were HE spamming BBs to death and that was a big problem. But by nerfing turret rotation and ROF you also took away the ability the fight DDs at close range, thereby making the light cruiser a ship without a job. You could have solved the problem by nerfing chance of setting fire and range but you did too much and now these ships are worthless. I could go on about how you have taken the soul out of the Atlanta but I'll save that for another time.