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About Hanse77SWE

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  • Birthday 06/06/1977
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  1. Hanse77SWE

    Make WOW's fun again

    I've had thoughts about a permanent "Clan Brawl"-mode. At any time a clan-based team can get in queue to meet other clan-based teams. No rewards more than the usual randoms. Teamsize and tier could go on a randomish schedule. One day it's T6 5 vs. 5, the next T1 4 vs. 4, the next T10 7 vs. 7, and so on. A place for "casual competitive" so to say. Not too serious and not too casual. Clan Wars without the rat-race.
  2. I would say the other way around. Shooter gets pink but the one who gets hit doesn't lose HP. But I also have experienced where the hit party have no idea what's going on around him and turns, and even chases, torps that were well outside the dange-zone. We're all humans. No one's perfect. Live and let live. But I have seen an upswing in bots firing torps straight at friendly ships for no reason at all.
  3. Hanse77SWE

    MM gets worse with every update

    MM is not the problem, just the symptom. The problem is the huge skill-gap between players. How can we "fix" that? A "good" player finds out about stuff. "Why did that happen?" "How does this work?" "What do I change to get a better result?" A "bad" player doesn't evolve or learn anything but rather "fails" his way to the top without knowing how or what he did. In most game there are "thresholds" that has to be crossed if you want to advance in the game. Like a boss that has to be defeated or a puzzle that has to be solved before you can move on. WoWs have nothing like this. I'd say: * A propper tutorial, pehaps broken up so you get a "lesson" each time you hit a new tier. You can't skip or bypass it and after each lesson there's a small, simple test you have to pass. * Skillbased requirements that has to be met before you move up to the next tier in each class. If you can't meet the requirements, then you can't move to the next tier in that class. How to meet the requirement? You lean and adapt. Example: Have a lesson about spotting, have a short, simple training room style mission you must pass. (The kind you have to be deaf, dumb and blind to fail.) Now you can start to play, let's say T4 DDs. To move up to T5 DDs you have to not only collect the XP but also do an average of X spotting over ten battles. This requirement only comes the first time you play a ship of that tier and class. If you've done it in a T-22, then you won't have to do it in the Nicholas or any other T5 DD. How to do with premium-ships? Easy! If you haven't met the skill-requirement for T8 BBs then you can't buy a T8 BB. Now some might say that WG will never do this because they'll lose money on it. But I think they might as well earn from it. Instead of a new player buying a T8 on the first day, he now will buy one T4 and one T6 before he gets to T8. More ships sold. How do we implement this then? Take two months without any new ships or big events. Everybody starts from T1. All your ships will still be there but you can't touch them untill you have done the skill-mission for that tier and class. (If you've sold all your, let's say, T4 cruisers there might be a need for some sort of Lend-Lease program.) When you've done the mission in you T1 cruiser all you T2 cruisers will be available. When the T2 mission is done all your T3 cruisers will be available and so on. For someone who has everything unlocked that means 29 skill-missions. There might even be a small reward after each mission done. Who knows? What if I get stuck at the T6 BB skill-mission but I have the T10 in port? Then you can choose to sell it or just let it sit there untill you can reach it. Look guys, this won't be easy and it sure as hell won't be painless, but if we want to "fix" this then we must be ready to endure some things. If WG keeps going the way they've gone so far, then more and more of the "serious" players will leave and WoWs will turn into one big kiddy-pool...with pee in it. We need to separate the wheat from the chaff. We can't do nothing and expect things to change and if WG implements something like this, then I'm prepared to do my part of the work.
  4. Hanse77SWE

    Battleship California and Random Bundles

    I've been told that you get 3 000 doubloons. So 5€ "refund" for a ship that might cost 60 €.
  5. No ship in the first one and I have no intentions of going down that rabbithole. On a side note... I have all the ships on the list so what would I get if a ship was the next bundle? Haven't seen anything about that.
  6. Hanse77SWE

    New line to be announced this week

    I see no problems with the slow speed. Most BBs never move far from the spawn anyway.
  7. Hanse77SWE

    California in Shop

    I compare under live conditions, as it's played. What's the point of comparing a build that will not be used?
  8. Hanse77SWE

    Spare Invite Code ??

    Try this: https://warships.net/Hanse77SWE
  9. Hanse77SWE

    California in Shop

    Yeah, but you should always use the rangemod on the Texas but there's no reason to have it on the California so: Texas = 19 km. California = 19.9 km. NY with rangemod = 20.9 km. California with rangemod = 27.7 km. But what can you do at 27.7 km with 356 mm guns?
  10. Hanse77SWE

    Champagne in the Armory

    I just had a game in my Tallinn and the "Champis" on the other team gave me broadside at about 12 km. AP loaded. Took him for 12k. That's 1/4 of his HP gone in one salvo from a cruiser.
  11. Hanse77SWE

    Weekly Combat Missions: Independence Day

    Yes, the cammo will be there waiting for you. @Fesvil On the other hand, we who have built up clans have a permanent discount 24/7 and 15% on 20M isn't all bad.
  12. Hanse77SWE

    California in Shop

    But each ship is just once, so 1:131 for a specific ship.
  13. Hanse77SWE

    California in Shop

    Should be 1:131. That's how many bundles there are.
  14. Hanse77SWE

    California in Shop

    No no no no no. 20.5 kts at T7.