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Squartacielo

Beta Tester
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Everything posted by Squartacielo

  1. Squartacielo

    Game Modifications: Pros and Cons

    Hello everyone. I am writing to give you some personal opinion after a few weeks that i played this fantastic wargame. First of all, I believe that a good Commander is also a good Navigator. Very important to the conduct of ship is attention to what surrounds us (as well as allied ships) during navigation and I think is appropriate to increase the damage because it can cause leaks or fires aboard. To offset any impact between Allied ships could use "global rules on navigation". For example the ship that proceeds from the right way takes precedence over what is left so, during the phase of damage compensation has some benefits. What are other bullets; I think it would be good to insertr the flatspot them impact too "short" bouncing on the surface of the sea and strike bounce. I think a map illuminated by the full moon is fantastic for epic naval battle. Submarines are a fundamental part of naval battles but they are too slow for a game so frantic. I think not to forgo this aspect you might give the possibility to the player using a small fleet of 3 submarines that decides where to insert before the start of the battle. Choose three points in the map and put the submarine underwater. Of course the submerged submarine can't conquest point underwather but it can do this in surface mode. So you can also equip the ships with sonar and depth bombs that discover and destroy possible threats. The player who uses the submarines can conduct submarines using tactical map and during attack/defence phase he can swithc to first person mode, with Periscope and standard command (like warship). I apologize for my English but I hope I was clear. Good sea at all.
  2. Squartacielo

    Welcome to the Closed Beta Feedback section!

    Hello everyone. I am writing to give you some personal opinion after a few weeks that i played this fantastic wargame. First of all, I believe that a good Commander is also a good Navigator. Very important to the conduct of ship is attention to what surrounds us (as well as allied ships) during navigation and I think is appropriate to increase the damage because it can cause leaks or fires aboard. To offset any impact between Allied ships could use "global rules on navigation". For example the ship that proceeds from the right way takes precedence over what is left so, during the phase of damage compensation has some benefits. What are other bullets; I think it would be good to insertr the flatspot them impact too "short" bouncing on the surface of the sea and strike bounce. I think a map illuminated by the full moon is fantastic for epic naval battle. Submarines are a fundamental part of naval battles but they are too slow for a game so frantic. I think not to forgo this aspect you might give the possibility to the player using a small fleet of 3 submarines that decides where to insert before the start of the battle. Choose three points in the map and put the submarine underwater. Of course the submerged submarine can't conquest point underwather but it can do this in surface mode. So you can also equip the ships with sonar and depth bombs that discover and destroy possible threats. The player who uses the submarines can conduct submarines using tactical map and during attack/defence phase he can swithc to first person mode, with Periscope and standard command (like warship). I apologize for my English but I hope I was clear. Good sea at all.
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