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Everything posted by havaduck
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Loving the carrier event. Thanks WG!
havaduck replied to viceadmiral123's topic in General Discussion
We can do that once they are balanced enough that having one carrier less isnt a crippling disadvantage. We will need some more AA buffs for that tough. -
As long as there is a unbundelu-option WG should charge whatever they think they can get for their super-duper-bundelus. btw: I am disapoint, WG ...... no stupid GDI camo in the 100+ € bundelu? Seriously if that "camo" makes it to the live server I gotta add another mod to my list; which keeps cnc (which I loved) out of this game.
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What Were Your Greatest Gaming Achievements Today ?
havaduck replied to Hanszeehock's topic in General Discussion
..... and the Matchmaker which decides on which side to put the wallet warriors, cowards, bots, idiots, afkers - will be like: ....... quite a while ago I had one of those after game questions. NOT about the MM, but rather if the game just played was enjoyable or something like that. Unfortunately there is no "yeah, like line dancing with a rattlesnake"-answer. -
Loving the carrier event. Thanks WG!
havaduck replied to viceadmiral123's topic in General Discussion
how about this: We tell the CV (fast Independence) to move his [edited]since we wont be covering his side. He doesnt move. The cv scouts and SEES 4 ships incoming including a fast dd. still doesnt move. - get ofc the whole matter pointed out to him over and over. Suicides his planes all game long into the enemy cv. Doesnt even try to slow the enemy on his side down, flys rather the longest route possible diagonal over the whole map to strike targets "spotted" by others (!). Flees screaming for help when the enemy "suddenly" appears. Is still to stupid to spot the dd and his torps when given instrucitions like: put your planes here + ping on the map. I mean its me rushing back to try to save his stupid [edited]. I totally can shoot the IJN dd up after he died, np with that - would be even saver since the dd then just used his torps. So when the division with basically all of the kills tells you to put your planes somewhere, because you are to stupid to find the speed throttle AND the minimap for the first 8 minutes of the game despite written instructions and you now try to run screaming like a little girl yelling for help, because its your [edited]that is about to get raped ..... then you fu<king do that. Or how about this: told to move - airfield. already spotted dd comes - "surprise". doesnt even try to stike the dd. is told that torps are likely comming and even the direction to evade - doesnt do crap. omg torps - tries to evade now ..... second cv watches the carnage - still doesnt attack the dd ... slows down to standstill in a bogue right next to the dd ..... You can even play "their" game as well as yours, but people are unable to follow the simplest of instructions like: "torps, turn hard left now!" or "strike on you incomming, get moving" .... "MOVE, because the enemy dd is 3 minutes from shooting you up without you having any help in range". for the usual mix of cowardish morons they sure lack self preservation in cvs. best games are thus were the enemy has 2 cvs and your team "none". And this not moving after being told in chat but then spamming the same chat for help when a DD suddenly appears should warrant a achievement on its own: Name: Airfield. Conditions: 100 % dense concrete, 0 % teamplay or brainactivity. 100 % screaming for help that is half a map length away. NOT restricted to any tier (sadly). With the mission running there should be a reward for tking your cv - like the golden trashcan, for clearing the filth. I mean your team still looses the pts for loosing the ship, but the enemy team doesnt get any for sinking a ship. In that regard you totally shouldnt get punished for actually playing for victory ....... -
Loving the carrier event. Thanks WG!
havaduck replied to viceadmiral123's topic in General Discussion
This. The things I saw yesterday ........ -
What Were Your Greatest Gaming Achievements Today ?
havaduck replied to Hanszeehock's topic in General Discussion
But dont worry. I proabably looked exactly like sthat since I had to "use" chat because the amount of complete and utter noobs in cvs is to damn high. Dont ask for details, its to sad ....... Makes you envy the times when the game was full of all those CV-Bots ...... To fulfil the requirements of the thread: IDK if that was the best game today. I quite liked to get out the Gnevny once again, although the air was filled with planes ..... Although it was hard work, it felt like we were winning most of the games - so a quick look on some random stats site ...... Also I got to ram my nearly dead Bayern into a full HP NM, taking out Cleveland on the way - while listening to this song; gotta love the lyrics: There's nothing to fear, just open your ears,louder, louder. Super speed now, like a sonic rainboom,faster, faster. 'Cause we're flying high,higher, higher. You know you know it's yours to take. ... and this thumbnail on the vid was definitely my face after cramming my Battleship into his side (add, as Loran would say: huehuehue - to the picture). Who says Bayern cant penetrate shi7? You just gotta ram this useless brick home; GTVA Colossus-Style. (As Scotty would confirm: Its not a true Bayern game without a ram. ) -
Which forum members have you seen in random battles?
havaduck replied to Cobra6's topic in General Discussion
wrong one. -
The "Birthday Achievements": here is a list of how to unlock each achievement, and the rewards..
havaduck replied to MrFingers's topic in General Discussion
I have got all the achievements (done on day 1 ^^), but I want to throw something to consider into the room: For all the "theories" that seem to collide with other: Bear in mind that WG is not always instant recognising stuff. What that means in practise is that you fulfil a mission and get the ship credited only after a hour. Her I bet you its the same with someone killing 3+3 bots .... and then receives the achievement on the 8th kill. The data was allready there, but not processed. So the achievement got thrown in the next best game the serves could find. This all the more plausible as WG LOVES to not give you medals. Like Solo warrior was broken? CQE and DE occassionally is ... etc. A lot of those can be re-triggered during the game (HC by more damage) while other cant (because its a single incident -> CQE). -
Now "No Manga" has no effect. Kongo is still very .... garish.
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The "Birthday Achievements": here is a list of how to unlock each achievement, and the rewards..
havaduck replied to MrFingers's topic in General Discussion
Just one question: Can all the achievements (not only the obvious ones) be done in co-op? -
Immediate first impression without even playing a single game: Nagasaki as Yoko-Ono replacer works again. Same Mod-Mix as above, without the temporarily removed ones ofc.
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What Were Your Greatest Gaming Achievements Today ?
havaduck replied to Hanszeehock's topic in General Discussion
If the König doesnt get merciless up tiered and gets an enemy that actually attacks, like bots, it is a very nice ship for a brawl even against multiple ships. Only 3 BBs in the Game and a T 4-5 Match. -
Bayern. The single worst BB in the whole damn game tier for tier ..... or actually the ship per se is fine. Its the guns which are utterly useless. Makes Kawachii and Myogi look like the freaking Yamato. Cant write more; hate for Bayern devours soul .....
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What Were Your Greatest Gaming Achievements Today ?
havaduck replied to Hanszeehock's topic in General Discussion
RNG-Crom was on our side! (see sig for further information! ) .... but he is neither a merciful nor a generous dice-roling-deity. So the price was exacted upon us in the very next game with complete utter noobs in DDs and total cowards in top tier BBs. -
Have that too a lot recently. Thankfully I still can press the "Start Battle"-button an then the round can be played normally without any problems. Afterwards the result screen is usually screwed too, but it can be viewed when exiting to port and viewing the results form the list again; strange .... We will see if the upcoming patch changes anything .....
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So about the 1 year anniversary: what are "battles" ?
havaduck replied to AlwaysBadLuckWithTeams's topic in Other
Its WG we are talking about: Ofc they will alienate the co-op players! Its not like co-op players got ANYTHING in that year since "release" (yeah I remember that "party") - even more if we take OBT as the real start - like we should. -
What Were Your Greatest Gaming Achievements Today ?
havaduck replied to Hanszeehock's topic in General Discussion
Not loosing Karma. I dont know how I did it ..... I was certainly not holding back on the a$$wipes that have lately overtaken the server. Its honestly sucking my will to play when RNG just fu<ks you over and then puts all the wallet warrior and non-human trash on your side. The things you get to see every time a mission is active ..... Honestly if I play co-op and then put my ship on a course where all the bots usually go, close my eyes for 5 minutes and then open them: I will bet you anytime I am in a way more winable situation than if you try pvp with actual other human beings. All 2 of them ofc - my divsion mates. The rest of the team is composed of bots and afker, cowards and [edited], wallet warriors and utter and complete noobs. In the very very few cases this isnt true, the enemy team is made of complete analfudge that tries to find the secret lvl that is supposedly hidden on the map boarder somewhere. I need now 19 more citadels for the mission ....... but I can not bring myself to play another game for now. And yesterday not much better. I have no Idea how to do the mission for the Ashigara .... I would rather do it in co-op even if I would need to earn 3x times as much of whatever is required. ...... I need a serious amount of pony now. -
I need to make some kind of sense of this...
havaduck replied to krautjaeger's topic in General Discussion
Cant talk for everybody ofc ...... Honestly I like good tense fight; not those one sided steamroles and certainly not when the outcome is determinated by pure stupidity and cowardice. €: Arnold in english is bad, in like really baaaaaaaaad. Also the prayer to Crom pretty much sums up standing with a divsion against the hordes of Zombies in this game. ^^ -
I need to make some kind of sense of this...
havaduck replied to krautjaeger's topic in General Discussion
I have only two explanations and both involve infinities: 1. I have seen ships tying to go inside the cap on a nearly parallel slowly converging course AFTER being told that this cap is the only way to win. All that while in no danger to themselves. So the first explanation involves infinite stupidity and a failure of even elementary schools geometry. 2. Second possibilities involve larges amount of "Dark Matter". "Dark Matter" here is a clear give away how bright they are. This so also called stupid matter does not interact with "bright baryonic matter"; like not planing strategy, or requests to stop hiding in chat, not by giving support and certainly not in trying to achieve victory. But it does still have mass, you will notice that painfully if you try to carry their stupid asses to victory. In fact this "Dark Matter" on your team can be so dense it can form a vortex of stupidity. Scientists then call such vortexes of stupidity "Black Holes". I agree with the term, but use a slightly different variant that would probably get censored on the forum. Now, when the "Black Hole" of stupidity manifests itself on your team it can force other bodiess, such as their ships, on a orbit of pure stupidity and cowardice around objectives crucial for winning. I already did prepare myself for that patch: -
How so? I agree that T 8 cruisers are all pos but uptiering would grant her access to the T9 module, and a T9 cant meet 11. So effectively the only thing worse is that it cant meet 6 any more. Sticking with your T 5 example: meeting T 7 cruisers and only meeting T 4 ships in return. Seems like the worse deal for me. Even worse if its a pos like KK that effectivly does now see ships a tier higher than before. I gotta dissect this: Yes I dont "believe him", as he is doing a review for his viewers and argues from/for their point of view. No he isnt a liar hellbent on world domination - he just gives info usefull from the pov of his audience. He might as well call this type of vidoes "Is it worht the money". Thats also the reason he compared the KK to the Murmansk all the damn time! Otherwise he would have compared it to ...... the Svetlana - you know the class ship. Or what about the actual T 5 cruiser - Kirov? Why not compare it to that? Because maybe, it was a simple shopping guide for people thinking of getting one of two premium T 5 cruiser (since the Marblehead is a worse Omaha B ....... ). Speaking of which: Plz explain to me the uniqueness of gameplay of the Marblehead compared to Omaha B. Or take this example: Theres the Atlanta, and then threre is the Flint. One gut more turrets wich act as DP guns - the other more middle range AA and obviously less MB-firepower. One got slower but longer reaching torps than the other. Anything else? Ok now, WHY does the everlasting smoke need to go on the Atlanta (in his opinion), with even more MB-Firepower - instead of Flint? I am honestly curious for a well thought out answer that explains it. I can give you my point of view on that matter tough: Because the Flint is granted/earned and the Atlanta is paid for. Every damn idiot can sit in the everlasting smoke and spam HE; thus it would be a far better Noob boat. And here comes the best thing: Flamu doesnt need to give a shi7, because he has them both (surprise! Flamu managed to be 1 in ranked!). But from the point of view from his audience it is definitely more ..... "desirable" to give Smoke to Atlanta. Further he wants to have to say something about it: "Insta-closerange-I-win button" or "T9 guns at T 6" understandably trumps: "as balanced as the other silver T8 cruisers, but with p2w-captain xp and excellent credit earner". So yeah, just because the source is Flamu I will still not empty my head and repeat the prayer. I still think about context and motivations. I mean he thinks the Atago is a excellent and fun cruiser. Now why is this? Why is it excellent and fun - and how does it play differently than Furutaka (as to cover the great torp arcs as well)? We already know it cant be the credit and xp earning. It cant be the different model/ship. So that leaves the p2w quality it has over the other T8 cruisers. And I agree: Its the go-too p2w T8 cruiser. Would I ever play Mogami if I could play a ARP-Version of the Atago (you know without the benefits of being a premium): hell no. Again point of view: She is not OP as we established, and but she does bring something different to the table; This ship is meant to excel in another department he simply doesnt give two shi7s about: Earning credits and crew training. So huge HUGE surprise there: If you got 100+ millions in silver and captains that straddle the xp cap; you will probably find very little use in that. In further news: Road wet during rain. What about his audience? Well just buy the Atago, you will get less bonuses but its much more p2w than AH/PE. So you get to wreck more silver-peasants, which is fun, and the more damage should even out the earning compared to higher bonusses. Honestly I am still waiting for you to explain what KK does different or can do that Swinlana cant ..... The thing is with the p2w road in premiums WG took you can only do so much. Everyone now pretty much expects a insta p2w button. On top of the normal (but much softer) p2w a premium offers anyway ofc. So whats has been WG doing so far: Juggling with tiers (this includes modules). - Subclass here to come: Juggling with Hulls. Juggling with consumables from other tiers/classes. Juggling with Guns/AA from other tiers. That only gets you so far. Everyone wants something astonishing, something breathtaking - not boring. But then there need to be as serious drawbacks (theoretically) ..... and damn now the ships is not "fun" anymore! Like the Dunkerque which is strong and does fine, but is definitely not a Noob-Boat like the Tirpitz -> Disappointing again. So suddenly all the uniqueness is for nothing if a ship is not OP/or hard to use. And yes I would argue even with Flamu with pleassure if he really thinks the Dunkerque deserve the same "drawer" as the Atlanta. And yeah I dont buy the "unique gameplay" BS. Indianapolis: Totally different from Pensa ... on the other side like a slightly worse T 8 NO shoved to T 7 that looses access to the T8 modules as well. So on second look its a NO, with preferential MM. So totally different and not p2w ..... (wasnt this ship "dissapointing too?) Arizona: Yay AA, that doesnt protect you anyway, traded for better guns. Plays totally different from NM you know. In NM I just keep straight and ignore the planes ..... Molotov: Much better Donnie-Darko guns (with somewhat less range) and by being T6 access to DF and a Slot for eg gears. For the rest totally not a Kirov ... Omaha B - Marlbehead ...... yeah. Omaha C - Murmansk - p2w AP, p2w torps, p2w ruddershift - but aside from that totally different. Iwaki Alpha, p2w-zov, Flint. Small fast firing guns, 2 meet CVs and kill their planes. All shred DDs. All have "sits in smoke and spams HE" as their gimmick. Smoke is ofc set a different layers of OP for each one. All are fragile. All have situational torps. Anything else? Texas: NY with usable (p2w)-AA. Minor differences in stats and different turrets being derpy. Much difference in play style ..... The Gnevny: Yeah thats not a premium but if you want to say something about it, its entirely composed of what it cant do; but the Anshan and Gremy can. We really gotta have more premiums actually that are like the Gnevny. Then there are Aurora and Diana which play so differently from each other. Or Emden not being a stock Dresden with even more useless AP. Because Chester play so differently from Albany..... Kamikaze Fujin and Minekaze also probably play in completely different ways. The sad thing here is that a lot of ships dont have a direct expression to their techtree counterpart ..... yet. I mean the OP-erator is a completely nuts T 6 battleship down at T 6; but is it unique? Hell no. Just because the fact thats its p2w and it has no tech tree counterpart doesnt make it unique. At least for people claiming driving another form of pixelboat isnt enough. Its only unique in terms of how OP and p2w it is ...... ....... I mean I could go on with this list, but honestly most Premium ships are boring p2w copies that bring nothing aside their p2w gimmicks. There are so few ships that add a unique touch while not being overpowered without any real drawback that is rather worth mentioning them. LoYang is fine. Campeltown and Tachi are unique. Atlanta certainly is unique. (Yubari and Katori are UP, but lets add them nonetheless). Surprise: PE is also ok, but the captain training/Credit-bonus is pretty hardcore, since the ship got no drawback to compensate for that compared to the Hipper; borderline p2w. Mikasa could use a buff, but pretty much everything is unique about her. And what about the rest of the ships? WG keeps the Tone in storage because people told them already that they want more than just having another p2w boat - which is not enough in this case. So yeah developing some unique game play is difficult and expensive. Releasing just another OP p2w boat is easy and earns well; but they now painted themselves into a corner ......
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Is there some sort of incompatibility between those? Selected components: Port (docks) Nagasaki (Yokosuka) [DLC] Flags Japan & German Navy flags (by MajorRenegade) Ship skins & appearance [DLC] (it's not recommended to mix skins) No Manga (by JapLance) Various mods Group 1 Extended Tech Tree (adds hidden/unavailable ships to tech tree) Better ship icons on compact carousel (by 0BlackSkull0) Group 2 Minimap with ship names with transparency Group 3 Training Room enabler Clear Vision (by MajorRenegade) I had those for ages (+ the not yet updated Ship-Icons from auto-spy), but now Nagasaki as a Yoko Ono replacer is not working at all, and the minimap with names only works whenever it feels like it: Switches itself on an off between games, even tough the client hasnt been close and restarted.
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What Were Your Greatest Gaming Achievements Today ?
havaduck replied to Hanszeehock's topic in General Discussion
better? If thats not enough there is a new episode out today, althoug I didnt get around to watch it ....... yet. Some paperwork kept me tied up: You gotta division more mate. Divisioning is Magic - you know? -
What Were Your Greatest Gaming Achievements Today ?
havaduck replied to Hanszeehock's topic in General Discussion
Sinking a Zao - been ages since I did that (heavy damage yes, killing no). Took 2 salvoes both of which had Cits, still got Tyrannosaurus Rekt aka Dev. Str.-Medal on the second. And then I even got to add the Habara, T10 DD, to that list as well (again same as with the Zao above). After all the HE- and Torpsspam form T 8-10 DD flood I got my sweet, sweet revenge. No DD should never feel so save in effective gun range of the NC that he thinks he can get away into cover while straight lining. Those aint no shitty slow cruiser shells and I am not driving Seacancer aka Bayern so I can hit you above 2 km ...... Further, a greenwall is always a pleasure - and this beauty only rarely lets me down: -
Which forum members have you seen in random battles?
havaduck replied to Cobra6's topic in General Discussion
I am so sorry I didnt even greet you once in the game. Believe it or not, I didnt know a forumite was in the game. I dont know how, but every time you wrote something I was occupied with TS, occupied getting my [edited]of sinking but not yet sunk ru-cruiser (10/10 want to rageshoot some more) , or was simply not paying attention. Again very very sorry. I even had do look around for I had no idea which game or even which team (green/red) to look for ...... a game with at least a T 10 DD didnt exactly narrow it down today. But hey I found it eventually. Oh yeah this one. Good stuff lots of tense moments: OMG TORPS! - the whole time. At the beginning the Shimma and the Gearing cross-torped me. Getting into that cyclone brawl at B didnt exactly help avoiding torps either - but I rather die trying actually winning the game than hiding and loosing for sure. Also that Zao ..... I think its my first Zao kill in ages. -
Is it? Did Flamu say that? Because maybe I remember what Flamu said in the KK Video: Yeah its different, like in different to Murmansk (to which he compares it the whole damn time) which is a russian p2w-Version of the Omaha. Which is quite ironic per se because the only "differences" between Omaha and Murmansk are again p2w and not gameplay-style related. I might also remind you what he exactly said about the KK: "Its a Svietlana in a much worse MM and ending up against T 7 MM in this thing ..... I mean .... It truly is nightmarish. (goes on with how even the Atlanta fares better)" I dare you now to explain to me how the KK plays differently from the Svietlana, or where just Flamu alone said it plays differently from the Svietlana at all. So since we established that the KK is a worse Svietlana - the only thing left is Flamus critique how shitty it is. Now with that in mind I dare you to revise the lamentation about F to A; and that the PE is not different to AH. Honestly Sub I normally value greatly what you say, but here you missed completely: There is a difference between just hearing certain words (and parrot them) and understanding their actual meaning. So what you would (esp. considering the Flamu-episode) say the Problem of the Prinz Eugen would be easily removed if it was a premium of another Nation, lets say russia and maybe T9. Because then its compared to Charlie Chaplin/p2w-zov/Donnie Darko, and its suddenly now a ship with completely different play style ... yeah.
