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Everything posted by Commander_Cornflakes
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How large is a defensive AA bubble
Commander_Cornflakes replied to Armorin's topic in General Discussion
The ship firing is not visible, but you should be able to see the animation of its AA. Yes, Hood is an exception. Def-AA doesn't work on all AA-guns. But it doesn't change the range of the guns it works on. See http://wiki.wargaming.net/en/Ship:Consumables#Defensive_AA_Fire (Effectiveness) for more details on this. -
How large is a defensive AA bubble
Commander_Cornflakes replied to Armorin's topic in General Discussion
Don't know the exact value, but Farragut for example can have up to 7.2km AA range and shouldn't be visible that far. It can use Def-AA as well. And there is the possibility of a ship sitting in a smoke screen close to the fighters. -
How large is a defensive AA bubble
Commander_Cornflakes replied to Armorin's topic in General Discussion
Defensive AA has the same range as normal AA. Maybe there was a ship with stealth AA in range of your fighters. -
NERF this STUPID BROKEN SHIP "FLINT"!!!
Commander_Cornflakes replied to geographu's topic in Cruisers
+Atlanta, Belfast, Indianapolis, Baltimore, Donskoi, Missouri and Black, that can all meet a Flint in battle. You know, a ship with hydro could move closer to the smoke after it's set? I'll just leave this here: If you can't hit moving targets, that's not my problem. Especially a ship with such a fire rate is easy to hit, even with some movement. Ever heard of a thing called team work? Ask your DD to spot. Lol, try to find such an island on maps like ocean, mountain range or tears of the cruiser. -
NERF this STUPID BROKEN SHIP "FLINT"!!!
Commander_Cornflakes replied to geographu's topic in Cruisers
Obviously. Because Flint gets like ten times more hits than your BB. More hits = more fires. Fire damage is 100% healable, so if you survive the spam, you can heal it all given enough time. When he starts spamming at you, you have to either kill him, or if that is not possible (because of islands or whatever) turn away out of his range or into stealth. Then repair and heal. (The main reason why I try to never repair fires is the chance of torpedos hitting me. And a flooding does far more damage than 1 or 2 fires.) Ok, just for you, more counters against Flint: Radar Hydro Torpedos into Smoke Shells into smoke (preferably with scout plane) getting closer getting further away using WASD-Hax to minimize hits kill it before it lays smoke kill it after smoke fades EDIT: Go stealth. He can't spot you while being in his smoke or behind an island and if he doesn't see you, he can't shoot you. -
NERF this STUPID BROKEN SHIP "FLINT"!!!
Commander_Cornflakes replied to geographu's topic in Cruisers
You can't buy a Flint. It's a reward ship for Ranked. (=free for everyone (who plays Ranked enough)) And you counter Flint by moving away. Or by going stealth. And clever use of damage control party (which basically means to not use it most of the time ) -
NERF this STUPID BROKEN SHIP "FLINT"!!!
Commander_Cornflakes replied to geographu's topic in Cruisers
You know what they say? Drive a ship yourself before calling it OP. That way you will learn what weaknesses the ship has and that it is by far not as OP as you thought first. For example Flint has only 11.1km range (13.3 with AFT). And the grenades have a very long flight time, even a BB can evade most of them with WASD-Hax. And weak armor, even CAs can oneshot it. It's not his fault that you can't hit him in his smoke. -
Kurze Frage, kurze Antwort - Der Erste Hilfe Thread
Commander_Cornflakes replied to FullMetalWarrior's topic in Allgemeine Diskussionen
Du wärst auch mit einer 3-2-2 Taiho im Nachteil, weil es 21 Jäger vs. 15 wären. Ist also egal wie viele Jäger du hast, daher nimm lieber den Torpedobomber mehr. -
CV, hard to be good but yet, hard to be reward.
Commander_Cornflakes replied to Hiro_016's topic in Archive
That's just for DDs- 13 replies
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Kommende Änderung an den US CVs
Commander_Cornflakes replied to Salkeaner's topic in Allgemeine Diskussionen
Die bekommt ja mit dem nächsten Patch +33% Def-AA-Schaden, das sollte ein angemessener Ausgleich sein -
Weekly Warships Stream - Q&A Questions
Commander_Cornflakes replied to MrConway's topic in News Archive
A patch will come, when AP damage on DDs will be fixed, when BBs will be indirectly nerfed and DDs can be overconfident again, but it is not this patch! To be serious again: Sub_Octavian said that AP damage is sometimes bugged and they are working hard to fix these problems. So no, not working as intended. But as this mechanic is deep in the game and needs much testing to not mess it up any further, it will take a while before we will see the results. -
Kommende Änderung an den US CVs
Commander_Cornflakes replied to Salkeaner's topic in Allgemeine Diskussionen
Wobei ich nicht weiß, ob das kumulativ wirkt, ich denke eher die 100% ersetzen die 30%. -
No, even bots have there pride and play better than that.
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Kommende Änderung an den US CVs
Commander_Cornflakes replied to Salkeaner's topic in Allgemeine Diskussionen
Auch ohne den Skill macht man damit mehr Schaden. Nämlich 30%. Mit Skill dann halt 100% mehr (für 85mm und mehr). -
Weekly Warships Stream - Q&A Questions
Commander_Cornflakes replied to MrConway's topic in News Archive
Will the IJN CVs be changed at the same time or only US-CVs? And will we ever get a CV economy buff? -
That is bs, honestly. Ask a normal question and you will always get good answers, no matter what stats you have. The stats are only used on certain examples like "This CV oneshotted my stronk Kruppstahl battleship, ban this cheater?" But also, you are proving my point that only players with bad stats would hide them as good players can't be toxicated in the forum
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You can view it ingame by going to your clan base, scrolling down and switching from Random to Clan Battle. Clan Battle stats are not added to random stats.
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Kurze Frage, kurze Antwort - Der Erste Hilfe Thread
Commander_Cornflakes replied to FullMetalWarrior's topic in Allgemeine Diskussionen
Aktuell gibt es nur die eine Stufe pro Gebäude (deshalb sind die beiden +10 Member Upgrades zwei einzelne Gebäude). AR wirkt schon lange auf Sekundärgeschütze, allerdings nicht auf Flak (und das wird wohl auch nie passieren). -
Don't trust players with hidden stats. I think Blogis is just some 40% pleb.
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Profitable win not working
Commander_Cornflakes replied to DreadArchangel's topic in General Discussion
How about you add some screenshots to prove your point? -
Game statistics can not be trusted
Commander_Cornflakes replied to pzkpfwv1d's topic in General Discussion
Switch to Coop ( https://wows-numbers.com/de/player/530098587,pzkpfwv1d/?type=pve ) to find: Gallant, De Grasse, Arp Myoko and HSF Graf Spee in your stats. About Okhotnik, Jurien and Oleg: Not even Wargaming stats themselves ( https://worldofwarships.eu/de/community/accounts/530098587-pzkpfwv1d/!/pvp/ships/?bestShip=ryujo ) say that you have any of these three ships, so i guess you are just making things up or forgot that you never used these ships. -
Kommende Änderung an den US CVs
Commander_Cornflakes replied to Salkeaner's topic in Allgemeine Diskussionen
Es bezieht zum einen nur auf die TB und außerdem nur auf die Techtree-Schiffe, Saipan bleibt also balanced wie immer. -
Kommende Änderung an den US CVs
Commander_Cornflakes replied to Salkeaner's topic in Allgemeine Diskussionen
Wenn das so kommt, werden die Fighter der IJN-CVs auf T9 und T10 einiges an Verbesserungen benötigen. Sonst muss man ja nur noch im Fighter-Setup spielen. Edit: Wobei das natürlich geplant sein kann, dass WG damit den Schaden der IJN-CVs eindämmen will, fände ich aber trotzdem blöd, wenn die zwei Nicht-AS-Setups gar nicht mehr konkurrenzfähig sind. -
Fastest way is to play the T7 cruiser. You can play any other cruiser to farm free exp, but that will either cost you dubloons (= real money) or you will need ten times longer.
