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Everything posted by Commander_Cornflakes
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SPOTTING! Why it's too important to ingore!
Commander_Cornflakes replied to Thracen's topic in General Discussion
1vs2 DDs is not even the worst, there are matches with 1vs0 DDs. And those are really bad for my average damage because they are over after 6 minutes with the enemy team having zero caps. -
Detection debuff change suggestion
Commander_Cornflakes replied to Admiral_noodle's topic in General Discussion
Some DDs would be very happy about a buff like that. Good idea -
Da der eine Forschungszweig nur bis 8 geht, würde ich erstmal den zur Shima nehmen ^^
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Priority Target, Smoke Screen Expert, Super Intendant, Concealment Expert, Advanced Firing Training. With Jack Dunkirk, I then got Basic Firing Training and Jack of all Trades. Alternatively Manual AA and another level 1 skill.
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Zerstörer erfolgreich einsetzen
Commander_Cornflakes replied to Captain_Hook_'s topic in Allgemeine Diskussionen
Kannst du Cappen noch mit in die Statistik einfließen lassen? -
Und wieder ein Fehler bei der deutschen "Übersetzung" der Sansibar wöchentlichen Mission
Commander_Cornflakes replied to AlwaysBadLuckWithTeams's topic in Allgemeine Diskussionen
Weil ich nicht so ein Egoist bin: Im englischen Auftrag muss man Teil 5 mit einem deutschen Schiff abschließen, in der Übersetzung wurde dieser Teil vergessen. @Sehales -
Your AA can't shoot friendly planes. That is only possible by strafing with a CV.
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Citadels are the dumbest game mechanic ever
Commander_Cornflakes replied to Torpedobeatz's topic in General Discussion
Cruisers without citadels would be absolutely OP. -
Englische BBs im Hafen dauerhaft Stufe 3 & 4
Commander_Cornflakes replied to anonym_IL1qAmlB26Bv's topic in Allgemeine Diskussionen
Liegt nicht an dir und bis zum nächsten Patch vorraussichtlich. -
Nö.
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Stat about position in the team/battle, by XP
Commander_Cornflakes replied to CAP98100's question in Q&A Section
The XP in the team result screen is always base exp without any modifiers like premium or flags.- 6 replies
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- statistics
- battle result
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HE does splash damage.
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@dies_ari Bei den neuen Effekten gibt es einen Bug ^^ Und zwar verschwindet der Feuer-Effekt, wenn man näher ranzoomt. Dazu hier eine Screenshotserie, die das Ganze vedeutlicht: (Name geschwärzt, da nicht mein Schiff das da gebrannt hat :D) Bei Bild 3 wird es am Deutlichsten, man sieht noch einen schwachen Rest von Feuer aber noch näher ran und es ist weg.
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There is a wiki for information like that: http://wiki.wargaming.net/en/Ship:Detonation
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Eigene Granaten in der Sniperansicht fast unsichtbar
Commander_Cornflakes replied to Funny_Farmer's topic in Allgemeine Diskussionen
Wenn du 'Z' drückst bzw. mit 'MMT' schießt, bekommst du die Schussverfolgungs-Kamera und siehst genau, wo du hinschießt. -
You need at least a Tier 5 ship to play scenarios.
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Team damage system broken in 0.6.10
Commander_Cornflakes replied to Hades_warrior's topic in Archive
You can still troll sometimes. One match, I was in a CV and had a pink Yorck that decided to put his ship afk right next to my Shokaku. I rammed him until he got sunk by his own reflected damage because he was still afk and didn't move away- 42 replies
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Team damage system broken in 0.6.10
Commander_Cornflakes replied to Hades_warrior's topic in Archive
That's wrong, the reflection starts immediately. It's even possible that when you torp a friendly ship, the first torp hit makes you pink and the second torp hit instantly gets reflected.- 42 replies
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Team damage system broken in 0.6.10
Commander_Cornflakes replied to Hades_warrior's topic in Archive
That timing with the torpedos was just coincidence. Reflected team damage is always multiplied as punishment. The numbers I used were only estimated examples, I don't know the exact multiplier nor did I count the exact damage in the replay, but it should be something in that magnitude.- 42 replies
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Wargaming's Customer Support probably knows more than us ^^
- 1 reply
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- error
- game breaking
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Team damage system broken in 0.6.10
Commander_Cornflakes replied to Hades_warrior's topic in Archive
Alright, I know what happened. First: Please tell your friend to use camouflages on his DDs :P Second: Everything is working as intended. You hit the Nagato with one shell on his superstructure. RNG hated you and made this one shell start a fire on the Nagato (he even said that later in chat). That fire burned for a few ticks, until the damage from it was enough to make you pink. Then he burned for a few more ticks and because you were pink, the damage got reflected to you and multiplied as punishment. Now we have roughly an estimated 5k fire until you got pink, another 5k fire afterwards and 30k reflected damage on yourself, adding up to those 40k total team damage. (Yes, the reflected damage on your own ship does count for your team damage.) That's it. No bug visible ^^- 42 replies
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Team damage system broken in 0.6.10
Commander_Cornflakes replied to Hades_warrior's topic in Archive
Not really, there are dozens of "CV OP", "Tirpitz got ninjanerfed" and "AIMBOT!1!!" threads without any of them being true Can you tell us the timestamp when we have to look closely please?- 42 replies
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Team damage system broken in 0.6.10
Commander_Cornflakes replied to Hades_warrior's topic in Archive
There is not, it's the all the same for the TK-System. Because how should it decide which was accidental and which was on purpose?- 42 replies
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Team damage system broken in 0.6.10
Commander_Cornflakes replied to Hades_warrior's topic in Archive
Since they didn't kill you, it's about the team damage they did in this game and the games before. Has done 10,000 or more damage to allies in the most recent 1,000,000 main battery damage (1% of the damage to allies) Has done 10,000 or more damage to allies in the most recent 1,000,000 aerial bomb damage (1% of the damage to allies) Has done 10,000 or more damage to allies in the most recent 1,000,000 aerial torpedo damage (1% of the damage to allies) Has done 40,000 or more damage to allies in the most recent 1,000,000 torpedo damage, was done to the allies (4% of the damage to allies)- 42 replies
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BB Bias, TX Powercreep and RNG Rig are ruining the game
Commander_Cornflakes replied to nerderklaus's topic in General Discussion
That's why it'S called RNG. Random-Number-Generator. Because it's random. And everyone can be lucky or unlucky with his dispersion. You can't take single situations and say "RNG hates me!". Over a higher number of matches, RNG will always be the same for everyone.
