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Commander_Cornflakes

WG Staff
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Everything posted by Commander_Cornflakes

  1. Commander_Cornflakes

    SPOTTING! Why it's too important to ingore!

    1vs2 DDs is not even the worst, there are matches with 1vs0 DDs. And those are really bad for my average damage because they are over after 6 minutes with the enemy team having zero caps.
  2. Commander_Cornflakes

    Detection debuff change suggestion

    Some DDs would be very happy about a buff like that. Good idea
  3. Commander_Cornflakes

    Mutsuki oder Minekaze?

    Da der eine Forschungszweig nur bis 8 geht, würde ich erstmal den zur Shima nehmen ^^
  4. Commander_Cornflakes

    Neptune captain to bring in Minotaur

    Priority Target, Smoke Screen Expert, Super Intendant, Concealment Expert, Advanced Firing Training. With Jack Dunkirk, I then got Basic Firing Training and Jack of all Trades. Alternatively Manual AA and another level 1 skill.
  5. Commander_Cornflakes

    Zerstörer erfolgreich einsetzen

    Kannst du Cappen noch mit in die Statistik einfließen lassen?
  6. Weil ich nicht so ein Egoist bin: Im englischen Auftrag muss man Teil 5 mit einem deutschen Schiff abschließen, in der Übersetzung wurde dieser Teil vergessen. @Sehales
  7. Commander_Cornflakes

    Come on AA

    Your AA can't shoot friendly planes. That is only possible by strafing with a CV.
  8. Commander_Cornflakes

    Citadels are the dumbest game mechanic ever

    Cruisers without citadels would be absolutely OP.
  9. Commander_Cornflakes

    Englische BBs im Hafen dauerhaft Stufe 3 & 4

    Liegt nicht an dir und bis zum nächsten Patch vorraussichtlich.
  10. Commander_Cornflakes

    game center startet nicht

    Nö.
  11. Commander_Cornflakes

    Stat about position in the team/battle, by XP

    The XP in the team result screen is always base exp without any modifiers like premium or flags.
  12. Commander_Cornflakes

    Detonation mechanics

    HE does splash damage.
  13. Commander_Cornflakes

    Neue Effekte

    @dies_ari Bei den neuen Effekten gibt es einen Bug ^^ Und zwar verschwindet der Feuer-Effekt, wenn man näher ranzoomt. Dazu hier eine Screenshotserie, die das Ganze vedeutlicht: (Name geschwärzt, da nicht mein Schiff das da gebrannt hat :D) Bei Bild 3 wird es am Deutlichsten, man sieht noch einen schwachen Rest von Feuer aber noch näher ran und es ist weg.
  14. Commander_Cornflakes

    Detonation mechanics

    There is a wiki for information like that: http://wiki.wargaming.net/en/Ship:Detonation
  15. Commander_Cornflakes

    Eigene Granaten in der Sniperansicht fast unsichtbar

    Wenn du 'Z' drückst bzw. mit 'MMT' schießt, bekommst du die Schussverfolgungs-Kamera und siehst genau, wo du hinschießt.
  16. Commander_Cornflakes

    scenario achievement

    You need at least a Tier 5 ship to play scenarios.
  17. Commander_Cornflakes

    Team damage system broken in 0.6.10

    You can still troll sometimes. One match, I was in a CV and had a pink Yorck that decided to put his ship afk right next to my Shokaku. I rammed him until he got sunk by his own reflected damage because he was still afk and didn't move away
  18. Commander_Cornflakes

    Team damage system broken in 0.6.10

    That's wrong, the reflection starts immediately. It's even possible that when you torp a friendly ship, the first torp hit makes you pink and the second torp hit instantly gets reflected.
  19. Commander_Cornflakes

    Team damage system broken in 0.6.10

    That timing with the torpedos was just coincidence. Reflected team damage is always multiplied as punishment. The numbers I used were only estimated examples, I don't know the exact multiplier nor did I count the exact damage in the replay, but it should be something in that magnitude.
  20. Commander_Cornflakes

    Memory Leak Error

    Wargaming's Customer Support probably knows more than us ^^
  21. Commander_Cornflakes

    Team damage system broken in 0.6.10

    Alright, I know what happened. First: Please tell your friend to use camouflages on his DDs :P Second: Everything is working as intended. You hit the Nagato with one shell on his superstructure. RNG hated you and made this one shell start a fire on the Nagato (he even said that later in chat). That fire burned for a few ticks, until the damage from it was enough to make you pink. Then he burned for a few more ticks and because you were pink, the damage got reflected to you and multiplied as punishment. Now we have roughly an estimated 5k fire until you got pink, another 5k fire afterwards and 30k reflected damage on yourself, adding up to those 40k total team damage. (Yes, the reflected damage on your own ship does count for your team damage.) That's it. No bug visible ^^
  22. Commander_Cornflakes

    Team damage system broken in 0.6.10

    Not really, there are dozens of "CV OP", "Tirpitz got ninjanerfed" and "AIMBOT!1!!" threads without any of them being true Can you tell us the timestamp when we have to look closely please?
  23. Commander_Cornflakes

    Team damage system broken in 0.6.10

    There is not, it's the all the same for the TK-System. Because how should it decide which was accidental and which was on purpose?
  24. Commander_Cornflakes

    Team damage system broken in 0.6.10

    Since they didn't kill you, it's about the team damage they did in this game and the games before. Has done 10,000 or more damage to allies in the most recent 1,000,000 main battery damage (1% of the damage to allies) Has done 10,000 or more damage to allies in the most recent 1,000,000 aerial bomb damage (1% of the damage to allies) Has done 10,000 or more damage to allies in the most recent 1,000,000 aerial torpedo damage (1% of the damage to allies) Has done 40,000 or more damage to allies in the most recent 1,000,000 torpedo damage, was done to the allies (4% of the damage to allies)
  25. Commander_Cornflakes

    BB Bias, TX Powercreep and RNG Rig are ruining the game

    That's why it'S called RNG. Random-Number-Generator. Because it's random. And everyone can be lucky or unlucky with his dispersion. You can't take single situations and say "RNG hates me!". Over a higher number of matches, RNG will always be the same for everyone.
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