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Everything posted by Commander_Cornflakes
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Hello WG Is there a plan to add more options for the minimap to display circles around your ship that show the range of your consumables like radar and sonar, maybe even smoke radius? If not, do you plan it now after you read this question? (This is very important to me, because after the last update, the detection range in smoke is shown as 2km circle on the minimap which means, I can't estimate the 8.5km radar range with the 8.7 spotting range on my Belfast anymore, making it absolutely unplayable)
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Die britischen Kreuzer sind nur deshalb so stark, weil es so wenige Spieler gibt, die versuchen, den Nebel aktiv zu kontern. Dabei gibt es so viele Möglichkeiten dafür: Reintorpen Radar Sonar Reinschießen Wegfahren
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Is this how you should be treated as a player and a customer? And is this is a community we want to have?
Commander_Cornflakes replied to C4PT41N_0BV10US's topic in General Discussion
So, you think without CVs, those clans won't be steamrolled by the top clans?- 78 replies
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- clan wars
- development
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Yes, repair cost is always the same for each ship. The reason for this change was so people would play more aggressive and camp less to save credits. Unfortunately, nobody told these players about the change
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Consumable-Circles on the minimap
Commander_Cornflakes replied to Commander_Cornflakes's question in Q&A Section
@ledgeri Looks like we have an answer: "ST, minimap Players will be able to turn on the display of Hydroacoustic Search and Surveillance Radar range on the minimap. * the interface is in Russian due to early testing stage" -
Ja, die Seite hat gelegentlich ihre Probleme. Nimm lieber https://wows-numbers.com/
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There is a youtuber for everything, doesn't mean it's good
- 88 replies
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- henri iv
- secondaries
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Anything non-german-BB with secondary build -> just no.
- 88 replies
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- henri iv
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If he doesn't wait to turn until the torpedos are already coming, yes, even a T10 BB can evade most of them. However, a crossdrop on a DD should obviously not be the same as on a BB. What I want to say: When you crossdrop a BB, don't attack with so much time between the bombers that he can shoot them all down. Attack nearly at the same time, just from different angles.
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Wäre auch seltsam, wenn ein T10 Schiff nicht stärker wäre als ein T8 Schiff, unabhängig von der Schiffsklasse ;)
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And what do you do, when he turns towards your torpedo bombers as soon as he sees them? Ignore that and still drop -> no hits Continue to fly around him until your planes are finally in a good position to drop -> You have to fly very close to him to outrun his turn -> Lose many planes to AA (why I said "for ships with at least good AA") Think about it. You can get 70% more HP by simply pressing one button. No matter if they dropped their bombs or not, it works whenever you need it. Fly over the sea when a wild Minotaur appears and activates his 8.6km I-hate-CVs zone? Press F. Random fighters attack your planes? Press F. You just attacked a ship and want to keep your planes? Let them have their 70% until out of AA range. And a thing that many seem to forget: -20% to detectability of strike aircraft when returning to the carrier A big "I don't care about your 7.2 or 8.6km cause you won't see them after 6.4km" to every AA specced ship. (Unless another ship keeps spotting the planes of course) I never felt the need for any of these skills and 1% is 1% ^^
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I did some research about AR. It seems like it does indeed reduce aircraft servicing time. However, that still doesn't make this skill very useful, because you safe a few seconds for getting planes ready and that's it. You still have to fly to your targets which takes much more time making the few seconds essentially useless. It's not like you can make one more strike with your planes by safing a few seconds. About EM: The speed is only reduced when the planes return to your carrier (automatically after drop/by pressing F), not if they get any orders after dropping their bombs. So it doesn't affect your spotting powers. Try to hit me in a BB without crossdropping I'm not saying you should always crossdrop BBs, but there are situations where it definitely is the better choice to maximize damage. 1) And that alone makes the skill very powerful, by having a better chance to shoot down catapult fighters before your drop so they don't spread your bombers. The number of scrubs that don't strafe is very high. Especially the combination of more HP + better rear gunners sometimes lets you kill fighters faster than they can kill your bombers :D For only one skill point, EM is extremely powerful when used right. 2) Only when your carrier goes full speed. Yes, your micromanagement gets harder with that skill. But it's worth it! 3) More percent is more percent. Only the base fire chance is >100%, the real chance after adding fire resistance and stuff is way below 100% (http://wiki.wargaming.net/en/Ship:Fire) If you can hit it reliably. Which is not always possible.
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Good guide There are three points that need my comment though ^^ You will lose more damage if you don't cross drop large targets that do know how to maneuver, especially if they have at least good AA. If the enemy turns, you have to either drop from a bad angle (-> less damage) or fly trough his AA to get a good angle which will result in quite some planes getting shot down (-> less damage as well). 2k might sound pitiful for a BB, but for a DD it is ~10% of his hp which is quite a lot. Adding damaged modules (torpedo launchers that have to reload again, rudder, engine) + permanent fire(s) and unrepairable damaged modules by sending bombers one after another make them a big threat for DDs, if RNG doesn't hate you with bombs dispersion And my personal opinion about captain skills: I would not recommend AFT or BFT, because you have fighters to defend yourself and 4 or 3 skillpoints can be used to strengthen your planes some more by getting Expert Rear Gunner, Evasive Maneuver (yes, I'm a fan of that skill) or Demolition Expert for more fire. And my not personal opinion about captain skills: Why would you take AR? First, losing hp in CV should be rare. Second, AR fastens reload of main guns, torpedos and secondaries, not planes or AA guns. Doesn't seem to be worth 2 points to get better secondary reload on a CV :D
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Zitas einfach nur OP !!!!!!!
Commander_Cornflakes replied to Andwari28's topic in Allgemeine Diskussionen
Und? Wer es als Kreuzer nicht einmal auf 18km schafft, kurz A/D oder Q/E zu benutzen, der hat es nicht besser verdient. -
Zitas einfach nur OP !!!!!!!
Commander_Cornflakes replied to Andwari28's topic in Allgemeine Diskussionen
Hm, netter Trollversuch, aber so einen Schwachsinn kann keiner ernst meinen ;) -
It's not really about T5 ships being weaker, it's about players having only ~40 games, just got their first T5 ship and start an Operation ^^ Not really the kind of team mate I want to have. And there is no matchmaker for operations, there are a few random possibilities (like spawn points of enemies, ...) but they don't depend on your team.
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Hm, Gegenfrage: Warum beschweren sich NIE Spieler mit guten Stats über solche Sachen? Das ist einfach unwahr was du sagst. Ein TE der seine Frage angemessen stellt, wurde bis jetzt noch NIE wegen seiner Stats runtergemacht, das passiert immer nur Leuten, die mit ***OP, Nerf***, Aimbot oder ähnlichen Sachen anfangen.
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Always wait for the highest skill you can get.
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Quite literally no point in aircraft carriers.
Commander_Cornflakes replied to Commander_Duke's topic in General Discussion
DDs = destroyers CAs/CLs = cruisers BBs = battleships CVs = carriers -
Quite literally no point in aircraft carriers.
Commander_Cornflakes replied to Commander_Duke's topic in General Discussion
Alright, I'll teach you: You see that thing in the red circle? You can move it with your mouse on the dashed line to change the direction from where your planes attack. The result can look like this, where your bombers come from a bad angle but still drop so that the ship is perfectly in the drop circle. The same for torpedobombers, you can attack from where you want by moving that thing. Best angle is usually 90° broadside. If he is turning, try it from slightly behind him. -
NO! That skill should never be used on anything other than a DD.
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Quite literally no point in aircraft carriers.
Commander_Cornflakes replied to Commander_Duke's topic in General Discussion
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Play IJN BBs if you want AP secondaries
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Matchmaking ridiculousness
Commander_Cornflakes replied to Drug_Kartman's topic in General Discussion
I guess I forgot to show you how awesome I am and what a T8 cruiser can do in a mainly T10 match Main problem with the MM here is: 3 T8 vs 1 T8... really? Not a win, thanks to that OMNI Montana, but still proves T8 power :) -
Matchmaking ridiculousness
Commander_Cornflakes replied to Drug_Kartman's topic in General Discussion
Use Steering Gears Modification 3 and evade, T8 CAs in T10 are fine
