-
Content Сount
3,711 -
Joined
-
Last visited
-
Battles
15747 -
Clan
[WG]
Content Type
Profiles
Forums
Calendar
Everything posted by Commander_Cornflakes
-
No premium consumables First: Any hacks or mods that could enable things like that to happen are practically impossible. WoWs is a server-bases game, meaning all calculations are done on the server and your client only knows what you see. If a ship is not spotted for you, your client doesn't know it's there and there is no way for any mods to get that information. (Unless they can hack Wargaming, but someone able to do that will probably have better things to do than blindshotting you). With that cleared, you just had bad luck. You were not spotted, but other ships close to you were. An enemy shot at them, aimed bad and hit you. Doesn't happen that often, but it's far from impossible, especially if you watch some players and how they aim /topic, can be closed.
-
0.6.12 Halloween-Event - Teil II
Commander_Cornflakes replied to dies_ari's topic in Feedback Archiv
Sinnvoll wäre wahrscheinlich, dass man jedes Halloweenschiff einzeln durch einen Auftrag bekommt, der etwa so aussieht: Erhalte den Halloween-CV: Gewinne ein Gefecht in einem beliebigen CV. Vorraussetzung: Random/Ranked Gefecht T VII+ -
Kurze Frage, kurze Antwort - Der Erste Hilfe Thread
Commander_Cornflakes replied to FullMetalWarrior's topic in Allgemeine Diskussionen
Hast du in den Einstellungen die „Animation kleiner Objekte“ aktiviert? Damit sollten die Flugzeuge besser funktionieren. -
My current knowledge is: Two ships cap faster than one ship, but more than two won't cap faster than two. Each ship generates cap point(s) every second. When the ships in the cap together have the needed amount of cap points accumulated, the cap is capped. If a ship gets hit, it will lose some of its cap points (depending on the number of hits) but it won't affect other ships in the cap. So if two ships cap and one of them gets resetted permanently, it will take as long as one ship alone would need to cap.
-
Some good ideas Only thing I don't approve of: Honestly, no. US Bombers are very strong as they are now, making the drop even tighter would mean to be able to oneshot every DD with one or two squads. Each bomb has an alpha damage of 10,800! (Of course they do less damage because they rarely hit citadels, but it's still very high) -> 2270 avg damage per bomb hit -> 2 squads with tighter drop = one dead DD This is from one of my last Essex matches. Add 90k fire damage and you get the total damage my dive bombers did that match. Anything more would be OP
-
Kurze Frage, kurze Antwort - Der Erste Hilfe Thread
Commander_Cornflakes replied to FullMetalWarrior's topic in Allgemeine Diskussionen
Der Skill lohnt eigentlich auf jedem Schlachtschiff ^^ Wenn man nicht voll auf AA oder Seku gehen will, ist der mMn Pflicht. -
0.6.12 neue Mechaniken zur Schiffsaufklärung - spezifische Schiffe
Commander_Cornflakes replied to dies_ari's topic in Feedback Archiv
Sollte eigentlich nicht so sein, nein. Vermutlich wurdest du noch von jemand anderen gesehen, der ebenfalls außerhalb des Nebels war. -
Kurze Frage, kurze Antwort - Der Erste Hilfe Thread
Commander_Cornflakes replied to FullMetalWarrior's topic in Allgemeine Diskussionen
Na ja, ich hab die entsprechende Stelle mal abfotografiert, von angewinkelt würde ich hier definitiv nicht sprechen, das ist fast ne perfekte Breitseite ^^ -
wows auf steam
Commander_Cornflakes replied to anonym_NSRc8LytHsAa's topic in Allgemeine Diskussionen
Ich bestätige, dass dem nicht so ist. Und um die Frage aus dem Zitat zu beantworten: Nein, es gibt kein getrenntes MM, Steam-Spieler und normale Spieler spielen gemeinsam. -
Die Chabarovsk ist ebenfalls betroffen, 13,5km Reichweite und 15,6km sichtbar nach dem Schießen.Siehe Minimap Und wo wir gerade dabei sind, die neuen Texte zur Sichtbarkeit (wenn man ingame H drückt) überlagern immer noch die zugehörigen Werte.
-
[1UG] 1.U-Bootgeschwader sucht wieder!
Commander_Cornflakes replied to Shark_Hunt_D's topic in Clan Rekrutierung
Hab dir eben eine PN geschickt -
Need a couple of advices for Bismarck.
Commander_Cornflakes replied to Grandorf's topic in Battleships
You got premium consumables? You don't need dubloons, can get them with credits too. If you want full secondary build, yes. If you want more survivability, SI is better. -
cant assign comanders BUGG
Commander_Cornflakes replied to polt3rg3ist's topic in General Discussion
Are you using any mods? If so, start the game without them. -
Need a couple of advices for Bismarck.
Commander_Cornflakes replied to Grandorf's topic in Battleships
EM, turrets can never turn too fast ^^ Both are valid choices, I took DCSM2. In the current Meta, definitely. When even BBs start to spam HE, FP is extremely useful. Torps shouldn't be your main problem in a ship with sonar -
Ach komm, du willst doch nur Regeln zum Selbstschutz haben, damit deine 40.91% Nicholas nicht gegen dich verwendet werden kann
- 22 replies
-
- 1
-
-
- statsbashing
- fun
-
(and 1 more)
Tagged with:
-
0.6.12 neue Mechaniken zur Schiffsaufklärung - spezifische Schiffe
Commander_Cornflakes replied to dies_ari's topic in Feedback Archiv
Nein. -
0.6.13 Allgemeines Feedback zu 0.6.13
Commander_Cornflakes replied to dies_ari's topic in Öffentlicher Test
In diesem Fall wäre es praktisch gewesen, eine kleine Mission mit CV fahren einzubauen, damit es welche gibt, an denen man die Flak-Änderungen testen kann ^^ -
Public Test 0.6.13 regarding carriers
Commander_Cornflakes replied to viceadmiral123's topic in General Discussion
>zero CV matches >calls them OP Yes, your opinion about a class you never played is obviously trustworthy. -
0.6.13 Tipps im Ladebildschirm
Commander_Cornflakes replied to dies_ari's topic in Öffentlicher Test
Könnten noch etwas mehr Übersetzung vertragen ^^ Der russische Teil ganz oben und die Tipps selbst sind englisch. -
Public Test 0.6.13 regarding carriers
Commander_Cornflakes replied to viceadmiral123's topic in General Discussion
Should have provided smoke for the CA then ;) -
Public Test 0.6.13 regarding carriers
Commander_Cornflakes replied to viceadmiral123's topic in General Discussion
In theory, yes. And depending on the situation, that's what I do. However, I learned the hard way that you can't trust your teammates ^^ Sometimes they don't want to attack DDs, no matter how long you spot them and in those cases, doing it myself is faster and more reliable. -
0.6.12 Halloween-Event - Teil II
Commander_Cornflakes replied to dies_ari's topic in Feedback Archiv
Hier im Spoiler: -
Public Test 0.6.13 regarding carriers
Commander_Cornflakes replied to viceadmiral123's topic in General Discussion
I never said that anything changed in this matter. Where did you get that idea from? -
Public Test 0.6.13 regarding carriers
Commander_Cornflakes replied to viceadmiral123's topic in General Discussion
Of course you need two bombers. One sets the first fire, you wait for damage con and the other one sets the perma fire. However that does not change the fact that you have to send them one after another (lonely) and not together, thus making it easier to focus that one squad and kill it before it drops eggs.
