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Christopher_Dilworth

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About Christopher_Dilworth

  1. Christopher_Dilworth

    US CV is impractical, any suggestions for improvement?

    Well good news, they saw this post and have done something with the fighters, added 30% ammunition capacity to the USN fighters with patch 0.5.11. Which is excellent! I also welcome the patch with the cruiser's AA consumable and Hydroaucustic, That is a beautiful change for cruisers . (Bad for carriers) - Anyway, so with your ideas, which I think are good! (Essex still needs 2/1/2, no question about that there...) I think that using your ideas a 1/1/2 Lexington can work, but the US CVs needs to have that rearm time on the flight deck reduced (to have the time required to prepare to take off reduced). The IJN high tier CVs have 19 seconds rearm time for fighters and 26 seconds for DB and TB. The US high tier CVs have 38 seconds for fighters (that's double the time for IJN CVs fighters to prepare to take off) and 41 seconds for TB and DB (57% more time required to prepare to take off compared to the IJN DB and TB). This reduced time required to prepare for takeoff will apply to Torpedo Bombers, Dive Bombers and Fighters and all be reduced by 10 seconds. - Should be balanced enough, but once again this is for WG: I welcome the new patch! Great step in the right direction! (The 30% ammunition patch which is coming) suggestions: Reduce Rearm time for US CV squadrons by 10 seconds. (US Squadrons are at 40 seconds and IJN squadrons are at 19 seconds and 26 seconds(DB and TB)) <- Do not buff the IJN CVs in compensation for the US CV rearm buff. THE IJN CVs CURRENTLY HAVE NO COMPETITION (Except Saipan). Essex needs 2/1/2 even after this patch. Lexington and Ranger could live with 1/1/2 Finally: that US torpedo bomber accuracy. Reverse that patch from 0.5.1 please. But out of everything, the most important thing to balance the CVs that will run very well with the new patch is to reduce the TIME REQUIRED TO PREPARE FOR TAKEOFF for the US CVs by 10 SECONDS. This lets the US CVs KEEP UP! I know that WG are listening and thank you!
  2. Christopher_Dilworth

    US CV is impractical, any suggestions for improvement?

    For the people of WG if they read this, here are my final suggestions: (Ranger is difficult to cure, but this is what I think should happen with Ranger...) Ranger should get 1/1/2 or 1/1/3 this will replace the 1/1/1 Lexington should get 2/1/1 this will replace the 1/1/1 Essex should get 2/1/2 this will replace the 2/1/1 Reverse/Remove patch affecting US torpedo bombers from patch 0.5.1. (Ie. make them accurate again) (KEY: Essex 2/1/1 means: 2 fighter squadrons, 1 torpedo bomber squadron and 1 dive bomber squadron) The nerf imposed from November should be reversed or removed as higher tier ships have very good AA now and planes are being shot down pretty quickly at the minute... It is very difficult to get US CV's torpedoes off as they have to go around the ship to launch a successful torpedo run on a broadside of a ship.... Ie. the planes are slower than IJN, they can be targeted as there is only one squadron, and that launch zone increase causes the planes to have to fly around again and attack where the ship was, not where it is going and I'm hoping to deter IJN CV captains from saying this is fine, because it isn't. Of course the captain can adjust the course of aim, but the planes can fly around again if miscalculated again and this can happen fairly often... Here is the nerf description from the patch notes, I have copied and pasted from patch notes of 0.5.1. Please reverse/remove this change: "Changes have been made to US carriers. For US torpedo planes, the launch zone for torpedoes in manual mode has been moved further from the attack circle, and this distance increases with the carrier's tier and planes speed. Due to this change, torpedo spreads are now a bit wider, and it will be harder to attack the enemy by dropping torpedoes right under the broadside of his ship. This means that the effectiveness of manual launch for US torpedo planes will decrease, and this change will most noticeably affect higher tiers vehicles." If this nerf is reversed/removed, the US carriers will have more accurate torpedo drops (how it was before November for all of the US Carrier tiers) and the US CVs need this to keep up the damage race against the IJN CVs. And also the change with patch 0.5.1 to the accuracy of the US carrier's torpedoes is currently not needed as the 2 very strong torpedo bomber squadrons that the US Carriers had at tier 9 and at tier 10 have been reduced to 1 squadron of fighters, 1 squadron of torpedo bombers and 3 squadrons of dive bombers. With the AA buff to all ships, the US CV's torpedo bombers need the accuracy. WG I am hoping your familiar with this website: https://warships.today/vehicles/eu When looking at this website you will see the imbalance of win rate between IJN and US CVs for the past 2 weeks(There's a drop down list to switch from all time to 2 weeks). The website shows that the US CVs are always at the bottom for the past 2 weeks in terms of win rate.​ The US CVs have been at the absolute bottom in terms of win rate for at least a month(exceptions Langley, Bogue and to an extent Independence). I don't want to carry on too much about this... Just letting you know why this needs to be done. I will provide a ticket fairly soon, but the above suggestion is my final suggestion. Other suggestions will be small tweaks, but pretty sure most players will be happy to let this change happen. YouTube star Aerroon agreed with the Essex change I proposed, and I am sure he would agree with my suggestion for the Lexington, the US torpedoes nerf to be reverse/removed from patch 0.5.1 and maybe the ranger change, but this is a tough one and I believe my suggestion for this is good enough. Here is the video for proof of the match I had against Aerroon: finally this change will most likely prevent US CV captains from quitting the game. Again the changes I'm requesting in short are to the: Ranger gets 1/1/2 or 1/1/3 instead of 1/1/1 Lexington gets 2/1/1 instead of 1/1/1 Essex gets 2/1/2 instead of 2/1/1 Reverse/Remove patch affecting US torpedo bombers from patch 0.5.1. (Ie. make them accurate again) (KEY: Essex 2/1/1 means: 2 fighter squadrons, 1 torpedo bomber squadron and 1 dive bomber squadron) That is all. I am sure that this is the answer. this is from an experienced US CV captain that has been playing the game since September. (I'm currently on Essex and I wasn't even using premium anything to get there, now I am using premium products from the premium shop. I have an Atago, Saipan and premium time as things that I have bought as well as a few doubloons...), all the best and I hope that you guys can implement these changes. Thanks.
  3. Christopher_Dilworth

    New US CV ideas. (apologies for going on with the last topic I started)

    Well I don't understand how a x6 torpedoes can shut down a destroyer in smoke? Doesn't taiho get 12 of those? And doesn't Taiho also get 3 squadrons of torpedo bombers, meaning he can aim in different areas of where he thinks the DD is in the smoke? Can't the Taiho attack with all 12 at once, thus saturating that smoke screen? .... Sounds like Taiho does a better job of that anyway, and I didn't even say about smoke screen torpedo saturation.... You did bring that up. Anyway, my point is the torpedoes do a lot of damage, and it is difficult for an Essex to keep up. And if the Essex goes strike set up? The taiho will double team the US fighter squadron, go on to attack other squadrons(most likely the torpedo squadron) and then unleash all 12 torpedoes and probably obliterate a Tirpitz.... The Taiho's torpedo bombers are sheer destruction. <- I have seen that. The US CVs can take down a Tirpitz by setting them on fire a couple of times and landing a few torps.... Can go into detail, but I'm sick of explaining this, Basically Taiho can one shot Tirpitz and reload. Essex Torpedo, hits(no flooding or sometimes flooding, meh), fire (wait for him to put out fire), then set him on fire again finally kills Tirpitz and planes go back to reload. (BBs won't put out one fire) <- whilst all that happened, taiho has seriously damaged something else(due to fast rearm and fast planes). The 2 fighters prevents the double team and the the extra bomber helps with this absurdly unfair damage race. Same story with Lexington, but it should have 2/1/1, like how it was. The gimmicky 1,000 lbs dive bombers were for Essex and Midway. Lexington should have been left alone. Maybe the bombs applied to the loadouts, but should not have removed 2/1/1 from Lexington. Oh and you said Lexington saturates the smoke screen with torpedoes? Well I guess it could, but not to the extent at which Taiho and Hakuryu can do it. The Taiho and Haku can really fill up that smoke screen with 12 torpedoes, I'm sure one will hit? You've that story read above.... So if this tier gets scewed towards Lexington, well don't worry Taiho and Haku are ferocious CVs and honestly, even tho I can explain all this on how Lexington will still struggle to keep up the damage race that shokaku can do, I'm just going to say, give Lexington its 2/1/1 back. The Lexington 2/0/2 cannot keep up. The shokaku will be able to distract at least once and do a clean torpedo run and put the Lexington in trouble (as in he didn't protect his team and did not dish out with his run no where near enough damage to compensate for this). Fast reload and repeat. And the other thing is that all the US CVs suck, so if you like one of them u have found a unique playstyle for it. I mean let a CV from the US side be better for once? And the annoying thing is that it still will be arguably not better! I've looked at your stats, you are a fighter set up shokaku, I think? If you are not, then you have a surprisingly large amount of planes downed considering its comparable to my Essex and I'm usually fighter set up in that! So this will affect you with the 2/1/1 Lexington. But grinding up the US CV line and when I found out that the Lex, Essex and Midway will receive these nerfs it was well a bit of a bummer... This probably made a lot of US CV captains to just quit. I did for about 2 months when I got to Essex. Point is you cannot let even one ship be fairly ok? (And it may not even be stronger!!) But the Essex is the worst. I even think ranger is better. Because the taiho just eats an Essex alive lol. Those 3 torpedo bombers and double teaming fighters on the Taiho? They eat Essex fighters, then screw your friendly ships - one of your friendly ship was probably deleted. Hopefully you believe my story for the Lexington, but I'll tell you that aerroon knew that taiho in his words is much, much better and probably would agree that Lexington should get its 2/1/1 back. He can see it and I'm not very good at explaining things.... Here is Aerroon's video and I am the enemy Essex, notice in chat that he agrees with 2/1/2 Essex, cause it is massively underperforming: I almost blind kill the Fletcher in the Aerroon video with dive bombers lol. Oh and uh here is my score on wowreplays.com(pictures to the right): http://wowreplays.com/Replay/11143 Oh and I discussed with someone else and he made a good point. Bogue has a small hanger so 1/1/1 may not be a viable option and he enjoys his 1/1/0, but this is that unique playstyle I'm on about.... How do I upload pictures to the forum? With pictures it's much easier to explain what I'm on about...
  4. Christopher_Dilworth

    US CV is impractical, any suggestions for improvement?

    pra3y, you are right. The bogue does not have a lot of replacements. So, sounds to me that if you're finding it great to work with and a very good point of that if bogue had 1/1/1, it would probably run out of planes. So keeping 1/1/0 is actually a good idea to stay as it is! I'm leaving tier 5 alone, but tier 7, 8 and 9.... Ranger, Lexington and Essex need work. How do you post pictures on the forum? I can prove that I'm good in Ranger, Lexington, and Essex. 284K damage in Essex and we lost lol. 150K damage in Ranger and we lost lol. Don't have any games on Lexington, but have managed clear sky and witherer with fighter set up a couple of times. I can show these results, but don't know how to upload images, can someone let me know how? And also, this is for NoirLotus. I have looked at your stats. You have 60% wr with most of your IJN CV(Except Hosho...). With your American CV, and you only have 2, but your Independence is 39% and your Langley is around 53%. I'm assuming you skipped bogue... I played Langley when it was 1/1/0, which is the reason for my wr in that.... But this is the point I am trying to prove, its easier to win in an IJN CV than in a US CV and your stats actually show that you are doing significantly better in the IJN CVs than the US CVs. And I never said anything about removing the AA defense for carriers, I think this is a great change, but not sure if this would be a good idea for lower tiers as the CVs have low amount of planes in the hanger, but never said anything about AA CV defense cooldown and actually am in favour of that for high tier, just need to improve US CVs a bit for high tier.... (I believe you intended to answer another person for the AA cooldown bit) Anyway NoirLotus, you are only on hiryu and independence. I can say stuff like I do 20k+ more average damage in my ranger than your hiryu, but you have 66% wr and I have 52% wr, blah blah blah.... It is very long what I have to say about that. This also kindof proves that the US CVs are suffering, but I am basing my experience with saipan to compare on how IJN CVs are. Weak squadrons, torp bombers + fighters, fast rearms, fast planes (hiryu received the torp bomber speed nerf, this doesn't continue so don't worry....) and decent performing fighters.... The rearm on the saipan is blisteringly fast! So with eliminating the bogue suggestion, here are my suggestions: Ranger: 1/1/2 or 1/1/3 (Ranger's hangar capacity will balance damage output in a way, ok with either, ranger is a mess) Lexington: 2/1/1 like it was before. Essex: 2/1/2 (Aeroon agrees with this. He hasn't read my other suggestions.) And of course, buff the US CV's torpedo accuracy. (Reverse the nerf they put on from November) So for pra3y, both games look amazing for your bogue! I've not been in bogue in a while, nor am I touching that lol. Have bought my independence back tho. When I've bought everything, I'll seal club lol. I mean 1/1/1 for independence was the highlight for me: and ranger even tho its pretty bad, I used strike ranger (terrified whenever I saw a hiryu, so personal opinion there). Leaving low tier for now. It was only bogue that I thought could be changed anyway (with torpedo accuracy buffs), but the point of the bogue you made of having not enough planes in the hangar is enough to make me back off and focus more on the CVs that I definitely know that need an improvement! These are Ranger, Lexington and Essex. Now how can I put photos up on the blog? Do this so that I can prove that I am a decent player and to show the win rates over the past month (the photos at the beginning are actually for all time.... My mistake....)
  5. Christopher_Dilworth

    US CV is impractical, any suggestions for improvement?

    Just saying that I have just played against Aerroon and he has complimented on how I play my Essex.... Cause to be honest I did tie him down at B ;) My team got picked off one by one.... I would say the reason why he wouldn't care about how the fighters are balanced is cause he enjoys the striking ships more and is unchallenged in what he can do in his Taiho....Here is the video, I do 163K damage, he does 60K damage, but plays very well! and he agrees 2/1/2 for Essex is good, cause Taiho is much, much better! (His words!) My other suggestions are good too! Here is the youtube video: And here are my results for that match: http://wowreplays.com/Replay/11143-Christopher_Dilworth-Trap ​Oh yeah? I bet I would be able to screw over an AS Bogue in a Zuiho, but then again I could screw over a Zuiho in a AS bogue as well as they would be noobs. I'm a very good CV captain and know what I'm doing! Proof? Just played Aerroon who is a notorious CV captain, and he complimented me haha! Here is the youtube video: CV And here are my results... http://wowreplays.com/Replay/11143-Christopher_Dilworth-Trap I'm just trying to balance out the tiers. My suggestions were a bit off, but my latest suggestions are golden now! The: tier 4: no change tier 5: bogue should get 1/1/1 tier 6: no cha........ That list on page 5
  6. Christopher_Dilworth

    US CV is impractical, any suggestions for improvement?

    Yes apologies I went on a bit strong... I just thought how can the US CVs be down at 48% win rate at every tier whilst IJN CVs are 52% win rate at every tier. Those were terrible ideas, and the results I found were a bit of a shock to me - I have completely scraped those ideas, please give this a second chance and review these new ideas: tier 4: no change tier 5: Bogue should get 1/1/1 tier 6: No change tier 7: (need help with this one, just a suggestion) Ranger should get 1/1/3 (add a fighter to the strike) tier 8: Lexington should get back it's 2/1/1 ( there was nothing wrong with it, and if anything, it needed a buff anyway.) tier 9: Essex should get the same loadout as Midway 2/1/2 tier 10: no change With that, remove the US torpedo Accuracy nerf from all US CVs that they put in place in November, so that the US torpedo planes can be more accurate and keep up with the damage race against the IJN CVs. I've created another topic called new CV ideas. Again I hope everyone is not mad, I was shocked at the figures I calculated with US DB and was really disappointed... I hope you can forgive me and consider these changes to the US CVs as viable options Thank you
  7. Christopher_Dilworth

    New US CV ideas. (apologies for going on with the last topic I started)

    Which change is the hefty handed change? My suggestion for the change on the Lexington or for the change on the Essex?
  8. Christopher_Dilworth

    New US CV ideas. (apologies for going on with the last topic I started)

    I don't know dude? I found a replay, where a hiryu did 176K damage and just targeted the ranger's torp bombers and carried out his strikes normally... In my ranger I did the same thing, but I CV sniped the hiryu (preventing this is as simple as checking the borders....) and killed 3 DD with 3 torpedo squadrons, had a long reload, the torpedoes are inaccurate anyway(more time aiming) and I lost the game 149k damage. The damage potential doesn't hold a candle to the Japanese CVs damage output. But if everyone thinks that 1/1/3 is op then I will take 1/1/2 as a suggestion, it does need something.
  9. So US CVs are doing the worst in terms of wr for all tiers... Just gonna through out the suggestions, what do you think? tier 4: no change tier 5: Bogue should get 1/1/1 tier 6: No change tier 7: (need help with this one, just a suggestion) Ranger should get 1/1/3 (add a fighter to the strike) tier 8: Lexington should get back it's 2/1/1 ( there was nothing wrong with it, and if anything, it needed a buff anyway.) tier 9: Essex should get the same loadout as Midway 2/1/2 tier 10: no change on top of this, due to the removal of the 1/2/2 set up for tier 9 and 10, the accuracy nerf to the US torpedo bombers back in November should be reversed to make the US torpedo bombers more accurate again. This is purely so that the US can keep up with the damage race against the IJN counterparts. If CVs become too powerful, WG can buff the AA damage to oblivion for all I care, the balance of the CVs must be maintained, no CV should be more powerful than the other. Side note: The US 10,000 lbs dive bombers do 3,500 average damage per bomb hit and can hit a x1AA module and do no damage. You can do about x3 bombs on average on a battleship, that will equate to 9,000 damage per squadron as you will most likely hit a module. The IJN can do 12,000 to 20,000 per torpedo squadron run, this damage along with the faster planes and rearm times is the reason why the IJN lead the damage race. The US do have stronger fighters, but are usually double teamed by the IJN who have one more squadron of fighters, which is why I leave Langley, Independence and Midway as no change. Thank you in advance.
  10. Christopher_Dilworth

    US CV is impractical, any suggestions for improvement?

    ​I'm going to answer both of your questions at once. First off you both should play US carriers a bit more to understand that AS set up can shoot down a lot of the enemy planes, but cannot do a lot of damage. Zuiho can shoot down some of your planes and do a lot of damage. To fix this, simply give bogue the 1/1/1 set up. I'm going to explain why Zuiho is one of the seal clubbers of tier 5. 1. Cruisers at low tier do not get the AA cooldown and it is easier to hit cruisers with torpedoes, especially since some cruisers do not have a very good turning radius (such as konigsburg and furutaka) and they cannot equip the module that decreases their rudder shift time. I think this is the main reason... 2. They can cross torp doing 27k damage and one shot most tier 4 and 3. 3. Most players run AS bogue, the damage out put of that ship is pitiful. Your like scratching the paint of any ship you hit and doing around 6,743 on a good hit (x3 Dive bomb hits), whilst the zuiho can one shot all tier 3, most tier 4 (Except for BB) and most tier 5 (except for BB) and finish off anything with dive bombers(the battleships on low health). Zuiho can do 40,000 damage with x6 hits. With torpedo planes of tier 7 speeds(129 knots). US CV can hit with torpedoes, but the US CVs had an accuracy nerf back in November and the Bogue can't set anything on fire after hitting the enemy with a torpedo hit. The independence gets the 1/1/1 and your going to love it! But still out performed by the Ryujo lol (not by much ). 4. THE HIGH TIERS. Higher tier ships get monstrous AA. The upgraded hull on the Pensacola alone, will eat all of the planes for breakfast. Even the Colorado will also Eat planes alive when it has the fully upgraded hull. And North Carolina, Iowa, Montana are very scary ships to bomb. USSR cruisers..... Yeah. It appears that people tend to go back down to tier five Zuiho... US CVs have nothing to go back down to (except I'm going to buy independence again). The only ships that you don't have to worry about are the German cruisers, because they will use the Hydraustic consumable(And IJN battleships, cause they are the targets)... 5. More noobs... 6. Appears top in damage, with very high success rate in winning according to wows.today so I'm making assumptions why it is widely known as the seal clubber of tier 5. Finally. With point number 4 being said, The US CVs do face the same monstrous AA, but there is no ship to go back on to enjoy using strike aircraft (maybe Langley), so US CV carry on... PS: PLEASE READ THIS!!! (I'm using Lexington as the example) High tier US CV is very ugly. The 10,000lbs dive bomb squads do on average, 3,500 to 14,000 dmg (3,500 per Bomb hit!)(10,000 average damage) with 3 dive bomber squadrons that is 30,000 damage. The torpedoes do about 26,000 when you hit 4 torpedoes. Some of the planes are shot down as targeting the lone plane squadron shoots down more of them (Hold control on the Keyboard and multiplies your effective AA by I think 20%, 100% if u have captain skill). The rearm time on the flight deck is long and the planes are slower than the Japanese. Worth mentioning, the US torpedo squadron received a nerf to the accuracy of the torpedo bombers from November. (I'm now using Shokaku as the example) Ok a torpedo plane squadron does 20,000 damage per plane squadron (x3 torpedo hits). There are 2 squadrons, so times 20,000 by 2 = 40,000 damage. A flooding should occur and the Dive bombers come in and do 2,000 damage each (4,000 for the 2 squads), but cause multiple fires.... In theory Lexington should win the damage race with its strike set up, but let me explain why it is losing so bad! Let's start with plane speed. Shokaku's torpedo bombers are 12 knots faster, this means that they strike faster, return faster and flank the enemy ship faster. The Lexington torpedo planes will struggle to get around the enemy ship, allowing the enemy ship to shoot more down. Second off, the Shokaku has 2 fighter squadrons. A fighter squadron can engage your torpedo squadron messing up the attack (You may hit one or if very, very lucky: 2 torpedoes) The second fighter squadron engages your second dive bomber squad. With both the torpedo bomber and a dive bomber being engaged, the US CV does around 20,000 damage while all this happens. The shokaku has shot down all of your planes from the 2 squadrons, done 36,000 or more damage (plus he has set fires, and that will do even more! (600/900 per second on a battleship with 2/3 fires)) is going on the offence again, with the torpedoes because of the short 20 second rearming time on the flight deck (US torp bombers take 40 seconds to reload) and this number can be brought down even further with captain skills and modules, whilst the 2 remaining dive bombers are returning to the ship and the US CV's other plane squadrons (torpedo bomber and dive bomber squadron) are on a 1 minute and 30 second penalty for dying. I MEAN HOW THE HELL DOES EVERYONE THINK THAT THE US CVs ARE MORE SUPERIOR?! SOMEONE EXPLAIN THIS TO ME?! I can explain what happens when you are a fighter Lexington, and the story is thankfully... better, but only if you are good at strafing and manual bombing! This can easily be outdone however. I can also explain the story with Essex and Taiho. That is very ugly and a total mess.
  11. Christopher_Dilworth

    US CV is impractical, any suggestions for improvement?

    ​People play Zuiho to cross torp everything, bogues cannot win! Because they cannot do any damage, that's why people seal club in Zuiho. Langley has got a set up. I'm not going into how god aweful the bogue is. After the novelty of having super strong fighters wears off, you realise you are actually not benefitting your team at all lol. Second thing. Japanese planes are much stronger than you think. Tier 9 taiho. 10 fighters. <- they will double team US fighters all day and then engage their TB. 12 torpedo bombers. Average damage (for 3 torpedo hits per squadron) 59,850 10 dive bombers. Idk? They're just there to set fires. And are very accurate... Tier 9 Essex 7 fighters. will be killed by the double team 6 torpedo bombers. Average damage (for 4 torpedo hits) 26,600. These torpedo bombers are very inaccurate and cannot cross torp and are ENGAGED by IJN fighters after the IJN fighters have double teamed and killed the US fighters. 21 dive bombers. Average damage (for about 1 to x5 hits) about 30,000 damage So let's assume, that the 6 torpedoes that US have are always being engaged, because the IJN fighters have double teamed the US fighters and won, with 5 fighters left. US with its 21 DB are doing 30,000 damage, whilst IJN TB are are doing 59,850 damage. That is 100% increase in damage!!! Here again let me show you, flamu's Midway and his Hakuyru. Watch these videos and tell me again how US CV have stronger planes and are easier to play? Flamu's Midway 244k: Flamus Hakuryu 358k (almost 70% increase!! And he did sloppy torpedo drops): Another note: The IJN planes are very fast, rearm fast, and if the IJN planes are shot down they appear on the battlefield again very quickly. The difference in WR is by 4%, US always at the bottom for all ships of each tier, IJN near the top.
  12. Christopher_Dilworth

    US CV is impractical, any suggestions for improvement?

    ​Yeah, Hiryu should be given their torpedo bombers back. That was a terrible nerf. 129knots, yeah that's aweful, and that's WG's solution to how to nerf things. This solution I'm suggesting only applies for tier 7, is that the Ranger, because it is behind (by so much) should get a buff in plane HP and receive loadout reconfiguration of 1/1/2. Why does it need a buff in plane HP(I'm talking about like 120 HP for the bombers and 200 HP for the fighters), because the other two CV can cross torp and demolish any enemy. Double teaming the fighter squadron and then wrecking the ranger's torpedo bombers, is like kicking puppies... Again this is because Ranger is at the bottom for its tier. I agree your hiryu has terrible torpedo bombers, but it is no where near as bad as the ranger.... And you know what, I wouldn't agree with that nerf on the hiryu, but it appears that is doing..... pretty good?! Hiryu is doing 53.35% WR on EU and 53.30% on NA server from the past 2 weeks. Ranger? 48%, that is because the Hiryu's and Saipan's fighters can double team ranger's torpedo bombers/fighters... I have Saipan, easy way to shut down a ranger. It's funny! So again Ranger 1/1/2 and buffs in plane HP (so double teaming is negated...) And second point, I've said this. THE TORPEDO DAMAGE, IS ACTUALLY THE SAME! The bombs do 10k average damage, whilst x3 torpedoes do 19.5K average damage. On top of that the US have terrible accuracy torpedoes, and you cannot cross torp. For this: ​THE TORPEDO DAMAGE IS ACTUALLY THE SAME..... Go on, count the damage(Top left hand corner, there is a number that counts the damage). I ran some tests too, found the same result and watched other's replays for IJN CV results. The port numbers are misleading! Flamu's Midway (244K): First torpedo hits: 13,191 with 2 torpedoes. 13,191/2 = 6,595.5 Flamu's Hakryu (388K) First torpedo hits: 39,227 with 6 torpedoes. 39227/6 = 6,537 On top of that, back to the average 10k dive bomber situation with Lexington, Essex and Midway. The reason why its average is 10k is because it get's 7.2K quite often meaning a bomb hits a module and does NO DAMAGE! On top of that, they are very difficult to use! And RNG with these often make you hit only 1 with perfectly aimed manual drops. So to me, it looks like the Japanese CVs have no other competition other than the other Japanese CV (or Saipan). And boom, we have a WT auf E100 that can only be defeated by another WT auf E100. I reckon I have a good solution, but involves removing the autoloader.... So with that I will go through the tiers and offer the suggestions. tier 4: leave it, its tier 4. tier 5: ??? Zuiho is a nasty seal clubber tho... tier 6: remove a fighter from all of ryujo's load outs. tier 7: Hiryu looks fine where its at, They nerfed the torpedo bomber speed, but still it looks like its performing well! So give ranger 1/1/2, increase the HP of all of ranger's planes by about 120, 200 for fighters (Saipan should not be able to double team..... Or hiryu for that matter!!!). Saipan could use a rearm nerf? Where the fighter and torpedo planes take 10 more seconds to reload, considering how fast they are. tier 8: Oh boy.... An eye for an eye. remove a torpedo bomber and a fighter from every load out from Shokaku except for the fighter set up! For the shokaku fighter set up, remove a fighter squadron and a dive bomber squadron(with this the Shokaku can still double team a US torpedo bomber, or a US torpedo bomber and a US DB, do damage with its torpedoes(they're faster and more accurate too!) and set fires with a single DB). And let the US dive bombers actually do damage when they hit a x1 AA gun. tier 9: Again an eye for an eye. Remove a torpedo bomber and a fighter from EVERY load out from Taiho! tier 10: Same as tier 9. The US CVs should also get 500 more average damage with its torpedo bombers (BOTH CVs HAVE SAME AVERAGE DAMAGE TORPS!!!!) . Because US torpedo bombers are slower, very inaccurate anyway and take longer to reload! What would be cool, would be to let IJN have faster torpedo bombers (by 7 knots) with 50 more HP, more accurate, but with a longer rearm time as the penalty (by 12 seconds). This would be the same effect as replacing the WT auf E100 with the grille, but stop the problems before they arise, which is that blistering reload rate of the grille (its pretty strong at the minute) - get rid of the blistering reload rate of the Japanese torpedo bombers (and Saipan for that matter). Cause right now after calculating how much damage Japanese CVs do vs US CVs do, its looking like the Japanese CV have no competition in terms of the damage they deal and the only thing that can out do the damage it can do, is another Japanese CV. Just like how a WT auf E100 can only be taken out or outdone by the enemy WT auf E100. The CVs should be better balanced. If you do the calculations and play US CVs to try and win, you will see it. It's like an E100 vs WT auf E100, they will kill you in one clip, Japanese CV? 3 torpedo bombers (2 for tier 5 to 8), and delete any ship in a single salvo, just like how Midway and Essex deleted ships... The amount of times I've seen a Taiho do this!
  13. Christopher_Dilworth

    US CV is impractical, any suggestions for improvement?

    ​Haha! I didn't even see this! Before I go into this, just letting everyone know that US dive bomb can hit a x1 AA gun and DO NO DAMAGE! I'm really starting to learn even more about this. I learned from replays from a youtuber called Flamu. And when I watched his videos I noticed that on average, in his Midway he does about 12,000 damage per x7 dive bomber drop. With his Hakuryu, he does 14,000 to 18,000 damage per torpedo squadron. In the first Hakryu strike he does, he gets x6 hits and gets 39K damage right off the bat and he barely even aimed it! With the Midway video he does 43K damage, but notice how carefull he aims the planes cause its very easy to miss! Also take note on the Midway's torpedo "runway" the green aiming bit, the circle around the green aiming bit shows when the planes will commit to the run. That green "runway" is about 3-4km away from the commitment circle. This causes a delay and makes the torpedo run inaccurate. You're so called romanticized-view of IJN CV torpedo accuracy of which you claim of as inaccurate, actually commits to the run much sooner than the US CVs torpedo (That green carpet is closer to the commit circle with IJN CV). They can also cross drop for if the enemy ship tries to dodge. A US CV cannot do that (Now...). To top it all off they are faster! Which means they can get the broadside quicker, they can strike faster, return faster and go back out faster, not to mention they reload their planes faster! I was about to say that you can argue that the planes have to que, but for what like... 5 seconds? For each que? And then x12 out again? And besides US CV actually have to que as well... and longer take off times too! With less damage from their dive bombers too (which is US main stab)! The difference between the two is looking is worse and worse! And I have noticed the Boffors 40mm buff which shoots down DB better... where u get this 45% torpedo negation stat from? Idk? IJN maximum torp damage is like 8,500. I saw from Flamu's taiho video that he does 7,834 to a kagero, which is the highest I've seen... And then I saw a x4 torpedo strike at a yamato doing 22,754 which is 5,688 average damage and even then that's 33% from maximum torp damage potential. Whilst USN "220K of potential damage (so OP)" only does 12k on average of damage with its 7 dive bombers... Now its maximum potential damage is 10800, times that by 7 and that's 75600, Now 12,000/75,600 (x100) is 15.9% that means that the massive romanticized view you have of the US CV's dive bombers of 220K potential is in fact losing 84% of its efficiency! I mean the 220k argument, that's absurd why would even bring that up as an argument? Well back to the real thing. Long story short, from the breakdown of these two videos provided by flamu: US dive bombers do 12k average damage, there are 3 of them, they are slower and take longer to reload. IJN torpedo bombers do 19.5k average damage per squadron (if about 3 hit), they are faster, reload faster and can cross torp any opponent, oh and are more accurate (that green runway closeness to the circle thing). Other advantages Hakuryu has based on videos and the port stats over Midway: Fighters cover more ground when compared to the US strike counterpart. better concealment (What? they do?) More maneuverable CV (better for relocation, barely relevant, when talking about how the planes massively outperform the other CV) Fighters that can double team a US fighter squadron reliably and continue to take out other US planes that have a lower dpm anyway The torpedoes do the same average damage, That's right! They do the same average damage! Regardless what it says in the port! I have hit a fletcher in my Saipan (most recent screenshot) and done 6,664 damage. (All US CVs have same alpha damage torps) Flamu's videos? Midway using torps on enemy midway, he gets from 25k to 38k with x2 US torpedoes. Calculate that and its 13K with the 2 torpedoes. 13K/2 = 6.5K average damage. With his Hakuryu. 39K with 6 torpedoes. What is 39k/6? That's right 6,500 average damage! THEY HAVE THE SAME TORPEDO DAMAGE! The port stats lie to you. Next point. IJN carry dive bombers that can then set fires and do even more damage. IJN torpedo planes don't get shot down as much (don't have to go in as close, whilst US CV have a tough time with Iowas and Montana is a no no...) And then finally, IJN CVs can hit almost anything. Strike from an unexpected angle and IJN can hit those fire spitting NC, Iowa and Montana AA mountains. Cross torp any DD, and cruiser given that you wait until his AA cooldown is off. US can barely hit DD, have to dive bomb the fire spitting Mountains and yeah cruisers, well there hard to hit too! Cons: weaker AA fighters die when one on one vs US fighters less HP for the CV Less planes in reserve US fighter set ups can get clear sky easier, but will still do more damage if you just strike from random directions. Cannot CV snipe as effectively, However US CVs are not really that good at it anyway. And Des Moines I imagine are a bigger pain? Again not much of a different story there... I can't think of anything else... Oh and ignore what Flamu is saying about Midway not being under powered in anyway, I think he knows that there's a massive difference, just wants the IJN CV tech tree untouched as WG are aweful at nerfing.... That's why when I write a ticket, I'm going to be specific and say that this is exactly what are the problems and how to solve them. And I am going to write a ticket cause after doing all of these calculations I can now see the gimmike effect that the US CV DB "buff" had. They're not powerful in the slightest when compared to IJN torpedo bombers. An IJN CV nerf may actually be an option, but I feel like they are going to do something really stupid. Like lower accuracy or buff AA on ships, bigger dispersion on IJN torpedoes, torpedo delay/ reduced accuracy, slower planes something stupid like that. Its wargamming logic, take the most fun aspect of a ship and remove it completely or fill it with garbage that make it a pain to play. This is why a fighter nerf, is best bet! Let US control the skies. Maybe remove a fighter squadron, from all tiers except 7 and nerf their HP by like 50-70? (Except Hiryu, give ranger a fighter squadron instead) But I'm definitely not happy about how unbalanced this is and pretty much proven why its 4% difference between the CVs! YouTube videos of Flamu: Midway(244K): The forum is not letting me copy and paste, so type into youtube: Flamu Midway 244K and it's the first result. Hakuyru(358K): Type in: Flamu Hakuryu into youtube, and its the first result. Taiho: Flamu Taiho into youtube and first result again...
  14. Christopher_Dilworth

    US CV is impractical, any suggestions for improvement?

    Ok you know what, let me begin by saying that I started this thread with the US CV needing an improvement. But I did not intend a simple work around with the loadouts, nor did I intend to buff the DAMAGE of a US CV. That's like fighting fire with fire! CVs already do a lot of damage! I was simply suggesting a decrease to the IJN fighters HP. That's practically harmless! I mean maybe this isn't the solution for ranger, and I agree that ranger could use a different loadout (1/1/2 because of the saipan and that would balance things!). And I think Lexington could use the 2/1/1 again without any changes to IJN fighters HP and keep its 10,000lbs bombs, explanation below. And now you're making everyone view me as the annoying git for suggesting a practical harmless nerf (a nerf to already "weak" fighters), for such a difference in performance among 2 different tech trees. I didn't suggest take away a torpedo bomber from IJN CV or give US CVs crazy powerful bombers. And you're saying to not wage war when you are the one making me out to be the villain(as this annoying git) and just dismissing a problem based on opinions instead of facts. Well you have provided a table, but it shows that all of the US CVs (besides Midway, which I know is not the case!) are inferior by at least 4% in terms of win rate. That is actually a massive difference and for all tiers? Basically what this information doesn't tell you is that Bogue, Independence, Ranger, Lexington, Essex and Midway(I haven't played Midway, but according to a site it says its the worse: https://warships.today/vehicles/eu) are all at the bottom of their respective tier for every ship in that tier for North American, EU and Asian server. I'm using facts, you're using opinion. So instead of just claiming facts by using opinion, I went out and did some tests. That's right, I ran some test with my Lexington and Saipan. OK, so what I found was that, Lexington appears to do 3,564 damage (Exactly that damage for some reason? May have had a weird game... (may be different against DD)) For each bomb that hits with its dive bombers. Also, the bomb can take out a module (for example x1 AA gun) and do no damage! Together with the accuracy of the bombs, you hit them x2 with 6 bombers on about average with manual drop, sometimes you hit them 1 time, sometimes you hit them 5 times, sometimes you just miss, because they're difficult to use when manual dropping and easy to avoid being hit by them. (Automatic aiming is usually one or 2 bombs or rarely 5 or not so rarely none) So that is about 3,564 x2 x3 (3 dive bombers in the air at one time) that is 21,384 damage (but usually hits a module, which brings it down to 15,000 average damage with the 3 dive bomber squadrons). I carried the same test with my Saipan. And Oh boy. Ok so, I imagine IJN CV are more similar to this ship. So I noted that the Saipan's torpedoes do between 5,500 damage to 9,000 damage with 6,650 as the average damage regardless of the ship you hit. Now if we use 6,650 as the average damage that means that with the 3 torpedo bombers and say that 5-6 torpedoes hit on average, you are doing 33,250 damage to 39,900 damage per torpedo run. Ok. Now what I did to prevent the ranger from achieving this outcome, is simply engage his torpedo bombers, he could probably land one torpedo. This can be done with IJN CV as well. To fix tier 7 a change in US loadout will be needed (a 1/1/2 should be sufficient with possibly a buff in the ranger's planes HP, to fix the 4% difference). I can upload the Lexington result and upload my other Saipan test where I didn't kill anything, but just pure damage to show how I calculated these results. With about Idk, 5,500 damage per torpedo bomber for Japanese CVs(Ijn torpedo bombers have 1,300 less maximum damage than their US counterparts, this is an assumption and now I have just calculated it using replays and it is correct! Some replays even show 6,000 average damage)? And with that around 5,500 average damage they can do on average x6 hits reliably(Or hit a DD really hard, which US CV cannot easily do). So that is 33,000 damage (and that's instant damage) per run with a strike hiryu or shakako with torpedoes alone(instant damage), you can then set fire at will. So I've just proved that your statement on the IJN strike aircraft doing less damage than the American strike aircraft is simply incorrect. I found that the IJN strike aircraft do more damage than the US CVs. I went out, ran some tests and came out with a result. You on the other, just call people who make the effort to try and make a case to balance the ships a villain and state facts about ship characteristics based upon opinion(or what you see in the port). You pretty much called me an annoying git and well I kindof am right now, but I'm not wrong! And you're just dismissing the issue. Yes I am offended, but it doesn't matter, it's a forum, who cares? But every single US CV at the bottom? And a separation by 4% for every tier?! (Apart from saipan, but you buy that! There is no grind involved!) No, sir. Something needs to be done. And the thing is, you will find out, when you get to the higher tiers with the US CVs. Tier 7,8,9 and I'm assuming 10 is a mess for US CVs. IJN always outdo them, easily too. For the next post I will post suggestions for what should be done for each tier of CVs for either US or IJN CVs to create a better balance. 4% difference for every tier is just too much. And no I am not going to suggest any damage nerfs, Just possibly different loadouts (pretty much only regarding US loadouts) and alterations to fighter and possibly plane HPs. OK? To show that I'm an alright CV captain, I Jumped into my Saipan and just wrecked it: http://wowreplays.com/Replay/10860-Christopher_Dilworth-Land-of-Fire Easily outdid the Ranger, 111k damage.
  15. Christopher_Dilworth

    US CV is impractical, any suggestions for improvement?

    I mean.... A possible solution may be to buff the dive bombers to saipan like accuracy and give a small nerf to IJN fighters HP by about 120 - 130 (cause to be honest they're not strong when one on one with US fighters, but double team, invincible and they cover more ground.....). Its a solution, but I don't want to annoy the rest of the other players where they complain about US CVs having laser like dive bombers. They complained about US CVs having 2 torpedo delete button squadrons and said they were over powered, but they were not that far off from the win rates of the IJN CV. The balance needs to change, and not a damage balance, that's gonna annoy everyone else. Oh and dasCKD. Everything you have written is wrong. For example, the Lexington is not more powerful than the Shokaku. The Lexington is in fact the worst ship in its tier out of all of the ships in that tier. Shokaku is in fact the best ship in its tier than all of the ships in that tier. It's the perfect example of the win rate difference of the 2 carriers. And I mean the strike US CV don't even get fighters for some tiers.... And IJN even get more torpedo bombers.... Just running through what they have again... Fundamental carrier problem? OK, let me address that. Now youtube stars like Aeron and Flamu couldn't care less about these problems, because they will buy whatever ship is best performing. So of course they won't care. If US carriers are stronger, they'll play them more, if IJN carriers are stronger, they'll play them more... Currently they're playing IJN CV more because they're significantly better. That's the point, if IJN fighter are made practically useless (even tho they can scout, destroy catapult fighters and strafe run your bombers *cough* IJN fighters will be useless *cough*) then it would possibly shift the air dominance to the US CV. I mean IJN CV have the dpm with their bombers, they can delete any ship with torpedo bombers. US dive bombers and torpedo bombers can delete a battleship after waiting for him to put the fires out, US CVs have to wait then set more fires, IJN? Nah they just x3 squadrons full health to 0/finish off with DB replenish and repeat. It won't shift the air dominance by a massive amount either if the US CV is strike. I just want the solution to be to shift the air dominance to the US as it should be. Someone is going to say, but, but the IJN will fighters will be made useless. Remember the US CVs have the lowest win rates! Which means that they are always losing! It is not going to flip the balance, because the US CV is behind by so much! (Making the IJN planes weaker will make them more easily shot down by ships and by US bombers as well! How do IJN avoid this? don't fly their fighters over ships and use strafe, easy. But remember I already said, they can scout, they attack catapult fighters, and strafe run your bombers.)
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