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Everything posted by Unintentional_submarine
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Captain's Academy - Learn how to Unicum [Latest: Captain Skill Builds]
Unintentional_submarine replied to iChase's topic in Videos & Streams
Most welcome addition.- 175 replies
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Has there been a hidden AA buff last patch?
Unintentional_submarine replied to Robustius's topic in General Discussion
In any case, my experience tells me that AA hasn't been buffed. Or rather, if it has been buffed it has been on ships I haven't faced with planes. -
Yeah, the Yubari isn't a ship you want to tangle with early on. If she is alone and the skipper unaware, then a quick drop on her might be worth it, but generally the losses in planes make attacks near them prohibitively expensive.
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Whine threads in OBT: Place your bets
Unintentional_submarine replied to Mister_Greek's topic in General Discussion
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Have to agree, at least partially. In CBT I did really well with her... but I didn't like playing her the entire time. But I do think she isn't a terribly great ship. There are just so many things you need to be aware of, and continually have to lessen the impact of to make her work. That makes her a pain to play for those that can do it (or are willing to do it), and it makes her rather underpowered for those that might not have too much success trying that.
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Indeed. I have just come back from a game in my St. Louis. Well, I gave a few other ships a run after it. But I'll just upload the results (in the spoilers). This isn't a bragpost, so the screens aren't really about how well I did, or what I could have done better. Take note of the damage the AP shells inflicted on average compared to the HE shells. And the number of fires the HE shells started. It should be noted that I only used AP on the Chikuma and the second Phoenix. AP works when you use it right.
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Germany folder in WoW
Unintentional_submarine replied to _Chief_Engineer's topic in General Discussion
Now that you mention it, he does look a bit Russian. But I don't think you can quantify looks that hard. I think it has more to do with his pose. It has that classic 'red' heroic withdrawn stance. Something you don't really see in German art, but you see it a lot in Soviet art. A bit like this. -
[Feedback] Please remove permanent turret destruction?
Unintentional_submarine replied to _GGHF_'s topic in Archive
Some time ago I offered the solution that when a turret is 'destroyed' it can no longer be fixed with the Damage Control Party, and has to repair itself through time. This time (after 'destruction') can then be used as the balancing stick (make it long or make it short I'm not too bothered). The curious thing is that this is mostly a DD and Atlanta issue. BBs don't lose their turrets that often any longer. The time of the great Amagi-turret reaping is over. But losing all guns on a DD is perfectly possible still. It is true that turrets got knocked out for many reasons under many circumstances. But it doesn't make for fun or interesting gameplay. Directors and rangefinder were also knocked out with surprising frequency, but that isn't in game because it wouldn't be much fun to have the guns reduced to around 7km (which appears to be the range of the least capable guns ingame). We also don't lose bridgecrew, which would also suck. And there are more things that aren't modelled. -
USS Arkansas missing anti-air armament + turret 4 not firing
Unintentional_submarine replied to ImKilaya's topic in Archive
What? The captain needs his boats for his fishing. Woe behold the gun officer that violates that divine rule. It should be noted that the Wyoming has the same issue, but her boats don't block as much of the arc. I guess Arkansas being stock wasn't enough to make it 'different' from the Wyoming, she had to have a worse firing arc. Personally I say, just remove those boats, they wouldn't be in place like that for a battle the ship had any sort of warning for. And if they didn't have the time, they would probably just blast them to bits and ask for forgiveness afterwards (and they would get it, even if the captain couldn't go fishing on his own any longer). -
Germany folder in WoW
Unintentional_submarine replied to _Chief_Engineer's topic in General Discussion
That second guy... Did they run out of good faces? [EDIT] I mean the quality, not his looks specifically. He just looks like he has half the bits of the others. -
Depends on the class, but yes I use AP mostly on BBs and I use it sometimes on cruisers.
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I think I better clarify why I think it sucks, and I will repeat that I like it for friendly torps. So why is it like that? One but not the other? Gameplay value. Friendly torps are the most dangerous torps. You don't expect them, in fact you rely on your allies to not torp you, thus when they do it, it is invariably a significant surprise. Even the most surprising ambush by an enemy DD never comes as a total shock, there are always pointers that it might happen, we might not pick up on them until after the fact, but they are there. What is worse is the fact that you can blindly turn into friendly torps. Thus it is a good thing to be warned a bit more clearly that there are friendly torps nearby. Conversely, the enemy torps have already got no less than three different visual aids for spotting. Indicators in the sight, the bright triangles and the very clear wakes. And then at close range we get the pinging. A verbal warning shouldn't be needed. All it does is that it detracts from situational awareness, and reduces the 'long plan'. 'Long plans' are for instance on Ocean, where you circle around the enemy battleline and torp them from the rear. That is has been made functionally useless, and I think that is a great loss. A strike from an unexpected angle is no longer that much of a surprise. Considering the amount of time and effort it takes to get into such a position, it is a great shame that it is effectively negated by a warning. As noted it also reduces situational awareness in a lot of people. They will come to rely on the warning, increasing the everpresent 'tunnelvision'. But the warning doesn't help with planes and it doesn't help if you happen to sail into a pack of ships (that aren't noticed as the player is tunnelvisioning). This isn't a positive direction. It reduces skill and promotes the lack of skill in something as basic as just looking around. By the way, I'm way more of a BB player than a DD player. I do play DDs a lot, but I play them a lot to have fun but equally to learn their quirks, and I can say with pride that the verbal warning hasn't yet saved me from enemy torps, because I have either already noticed them or have already been taking preventive maneuvers (torp ambushes are predictable). There have also been a few cases of me forgetting my own rules and getting sunk as a result (who can say they are perfect in anything, I am most certainly not), but in those cases the torps have been detected too late for the warning to help me. The point is that the player himself should be the warning. Take note of the surroundings, take note of the destroyers and act upon them before any torps are detected. This should be promoted rather than discouraged like this.
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Because it utterly sucks. And no, as repeated plenty times the Long Lance was barely noticeable if you knew where to look, and functionally invisible if you didn't.
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It IS nice, but I would much prefer it to be a pure 'friendly torp' feature.
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You guys are lucky or something, as all my targets begin evasion rapidly. It's crazy, but in a good way. I much prefer it like that. Unfortunately a lot of them evade in the wrong way, a few have even 'evaded' into islands, setting them up for nice easy runs. Still, that is much better than playing Pokemon with the torps.
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Where is the Ishizuchi t4 ijn BB the NA server has it......
Unintentional_submarine replied to Dbars_eu's topic in General Discussion
Well, it did get removed from the NA shop, so only some people were able to get it. So apparently it was a bit of an accident. -
Yeah, pick the wrong place to go to, and you are screwed. But that's the main problem for me. I disagree with the 'general weakness' though. IJN BBs are generally faster and while they trudge back to the battle they still have the long range that allows them to have something to do. They might not do a lot of damage (long range effectiveness is overrated quite a bit) but you still rattle people, and any damage is better than none, while it also makes the long trek much less tedious.
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It might sound terribly 'duh', but the Furutaka really needs someone else to soak the attention. More than most other ships. But if you can sit safely behind a battleship eating all the enemy shells, she can be a beast. Her main weakness, her slowpoke turrets can then stay on target, and they hit hard and quite accurately. As soon as you sense the enemy shifting attention to you, get the hell out. The Furutaka simply can't withstand the enemy fire, probably because you have to present the weaksauce belt and huge citadel to it. So protectionscumming is pretty much the way forward with it. The less you have to change your path, the better. But all in all, it is pretty rough ship to play because there are so many things you simply can't do well.
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'Expert Loader' good skill for cruisers?
Unintentional_submarine replied to tajj7's topic in General Discussion
I can imagine one case where it might be worth it. You are trying hard to present the smallest possible target (and angling obviously), so some of your guns can't fire. That means switching will reload some guns entirely, that should make the skill kick in. But even then I can imagine it only kicking in for those guns you haven't used, and even if it applies to all guns, it is an all too rare circumstance. -
They will probably be fairly fast, considering that the most recent previous 12incher the USN had were the ones on the Wyoming class, from 1912. The penetration will probably be rather significant for such a 'small' gun, but lacking in actual destructive power. A bit like the German 280mm. I saw a penetration table with those two and most of the other big guns of WWII, and both of them performed rather excellently for their size.
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What Were Your Greatest Gaming Achievements Today ?
Unintentional_submarine replied to Hanszeehock's topic in General Discussion
And people say the Myogi is bad... Second battle in a row with 90k+ damage. Of course it helped that I was up against higher tier ships. -
Yes, but the 305mms are old guns, the 280mms are rather modern. After previous RoF discussions it appears that WG takes the fastest reload and the slowest and finds something in the middle. Thus 280mm guns will probably be quite fast.
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Where is the Ishizuchi t4 ijn BB the NA server has it......
Unintentional_submarine replied to Dbars_eu's topic in General Discussion
Paper armour though. But I have to admit that it looks terribly tasty after having watched it in a stream. -
Arkansas turret #4
Unintentional_submarine replied to Andrej_Peribosky's topic in General Discussion
Yup, noticed this too, have even seen iChase comment on it. It is arguably a hilarious issue. I laughed when I saw the cause, it is just so... wrong. -
0.8.4 Losing credits playing low tier with premium account..
Unintentional_submarine replied to Dbars_eu's topic in General Discussion
Honestly I have to agree. I don't even buy any consumables. And it isn't as if I'm some crap player either. Premium too.- 24 replies
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