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Unintentional_submarine

Beta Tester
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Everything posted by Unintentional_submarine

  1. Unintentional_submarine

    Fuso range

    Even without the Fuso (I lack a few credits) I can tell you that you should go for the hull first. That range...
  2. Unintentional_submarine

    Kongo...The Biggest Piece of [edited] in the Game?

    It turns the turrets faster and makes reload slower. #justWGthings The accuracy mod reduces dispersion by 7%. But we don't know if it is total area covered or it is radius. One is pretty marginal, the other pretty damn good. I'm inclined to believe it is the latter since I have had a lot of success with it one some ships. But then again on other ships it feels marginal. The best evidence I can give is Warspite. Without the mod the dispersion appears rather bad. But with it, it seems quite good going by iChase's streams. And he has kept with it from it arrived. Don't know if he is just mega-lucky, but I doubt it.
  3. Unintentional_submarine

    Furutaka

    They don't only work agianst IJN battleships. You can hit USN BBs for some pretty hefty damage with AP. However, you can never hope to penetrate their belt. You can hope for that against the Myogi and Kongo. Probably can't against the Fuso and Kawachi. Against the Ishizuchi, well that thing is made from paper, but chances are he will kill you long before you can hurt him badly. And the Furutaka eats Phoenixes and Omahas for breakfast if they persist with HE and you go for AP in a running battle. The Omaha does hold the long range advantage though (a bit more range and can more easily turn around and evade shots). The thing is that while the USN ships tend to have less disadvantages, they also tend to have less advantages. They are safe ships for most tiers, but look at the 'achievement' thread and notice which ships get posted. It is mostly IJN ships. Simply speaking the IJN ships are more extreme, and the Furutaka is pretty much the embodiment of that. Heavy guns, very fast speed, extremely slim hull, but ever so brittle and hard to use guns. Compare that to the Omaha, which is wider, has guns everywhere but can't expect to go head on to anything and has a citadel that is taller. And of course the Cleveland is the most extreme variant of the USN ships, it has exactly two advantages. It has it's guns for HE (AP works but not compared to the Aoba) and it has a small citadel. Sure it has pretty good AA, but that AA has been nerfed (it's long range AA has been buffed though).
  4. Unintentional_submarine

    Main battery mod 2 + Aiming Expert

    Interesting question. Don't think anyone has experimented to see what it is. But if we assume a turret traverse of 60 seconds, then if the skill is applied first the result is 41.35 seconds for 180 degrees. If the mod is applied first the result is 44.63 seconds. So the difference is real.
  5. Unintentional_submarine

    Speeddrop while reducing speed

    You didn't happen to be in a turn at the same tight right? If not, then I can't confirm your experience, but if you were indeed in a turn then it is normal.
  6. Unintentional_submarine

    How does RNG, range and dispersion _exactly_ work?

    Well, if the Fire Control upgrade for the Kongo is anything to go by, then it is somewhere in between A and B. The dispersion increases, but it doesn't increase by 10% (more like 6%).
  7. Unintentional_submarine

    The Mutsuki (T6 Japanese Destroyer)

    Orange = USN DD Yellow = USN Cruiser Teal = IJN Cruiser Blue = IJN BB Purple = USN CV It's an old graph though. As you can see there is no Furutaka and the IJN BBs don't have the last two tiers of ships, neither do the USN CVs. However, given that the Mutsuki hasn't actually been buffed since, nor have DDs in general been buffed relative to the other classes, I would be quite surprised to see a significant difference from this. In regards to the IJN DDs at least. The other lines should have changed a fair bit.
  8. Do you seriously compare the amount of skill required in clicking on an enemy squadron to performing manual attacks on enemy ships? Goodness.
  9. Unintentional_submarine

    Furutaka

    Yeah... HE and Furutaka isn't the best of friends. Her main advantage is her powerful AP shell that can penetrate all but USN battleships. Use AP and you should see an increase. A few small pointers. Some have already been mentioned, but repetition won't hurt. Plan your turns. Treat her as a fast and weak battleship. Always plan your moves ahead. Make sure you don't accidentally turn the 'wrong' side to the enemy and have to sit there for a minute waiting for your guns to turn 270 degrees. And don't turn just as they are about to get into place... it is a sure way to end with 10k damage. Don't be the first guy in. You might be fast, you might have big guns, but you can't really respond well to new developments. It takes time to get the guns in place, and you can't do that while dodging shells and torpedoes. Never go alone, for much the same reasons. The Furutaka is brittle like nothing else, other than the Yubari perhaps, and battleships love shooting at her long and big citadel. Once under fire, get the hell out. Don't stay and try to out turn an enemy. You might be able to, but once you are in a favourable position, your guns aren't. Play the line game. Shoot at cruisers mostly. While you can pen some BBs, chances are that you won't cause citadels on them. Cruisers on the other hand have a hard time deflecting your big shells. Even at a pretty good angle you can still cause citadels. And plunging fire can also hit the citadel more regularly than smaller guns (admittedly they only really plunge at near max range). Shoot AP. AP is life for the Furutaka. Without it your chances of those vital citadels is quite low. You won't win a spam fight against even a Kuma or Phoenix, to say nothing of an Omaha or Cleveland. Your only realistic option is to get citadels on them. And be prepared to soak a few salvoes of HE from them to get those hits in. If you try to avoid too much, you get back to point 1. A bit wiggling can be managed though, so do indeed wiggle. Don't be afraid to use your torps to get the enemy to avoid somewhere. Just never rely on them to hit and win a fight for you, unless it is very short range (where a Furutaka really shouldn't be). If you notice an opening, go for it. Carriers can't shoot back very well (but do be sure to take notice of their planes at all times). Even with no carriers to eat, you can get on the 'other' side of the enemy ships, where you won't be bothered so much by return fire.
  10. Unintentional_submarine

    I just realised one torp salvo can Kill a BB in one go....

    Fixed that for you. Just like in game. They can ruin your day, doesn't mean they will. And it certainly doesn't mean they did.
  11. Unintentional_submarine

    Carrier setups

    Aside from the fact that the Bogue is really crappy by itself, and the Zuiho has more flexibility, it can actually put more planes (18 vs 16) in the air. So the comparison isn't that bad if you just compare the squadrons. But as noted the Bogue itself is utterly crap, and I feel sorry for all the USN CV skippers having to go through her.
  12. Unintentional_submarine

    How *NOT* to run a Battleship

    Glad to hear it. The more people that can do it, the less we will hear of 'impossible' things. So keep on hitting them, and you might even be granted the most coveted of badges that only an enemy can give you. "OMG AIMBOTTER!"
  13. Unintentional_submarine

    Kongo...The Biggest Piece of [edited] in the Game?

    I don't favour that mod, but that doesn't mean that it is necessarily bad. If you often find yourself locked onto a target but your guns are far away, then it will work well. Personally I prefer to trust in my ability to plan large manevuers and turns to limit such occurrences. Since the Kongo has reasonably slow turrets, then it is in fact one of the better ships to use the mod on. It really comes down to, what do you feel yourself? Are you annoyed at the dispersion more than the turrets not being in place? Or the other way around?
  14. Unintentional_submarine

    Battleship's secondaries, are they worth it?

    You really feel the lack of secondaries on the Wyoming compared to her Japanese counterparts. Unless you can lay all the main guns on a destroyer, it will be able to run around almost freely. It can't do that against a Kongo or Myogi. Just today I got into a Kongo vs Kongo duel that saw me go for a ram (and fail). After the battle? 10k damage from secondaries. Mainly against that enemy Kongo (I went for the ram as I was down about 20k HP from him when we started the duel). But I must say that they mainly influence the battle in terms of damage against bigger targets like heavy cruisers and battleships. Against destroyers they tend to represent the risk of crits and fires. But mostly they don't do much damage. Now and then they do offer you a morsel and kills someone inattentive or unlucky. In CBT I managed to bag myself ( well not so much me I guess) a Farragut in a Nagato with only my secondaries, 100% > 0%. Only secondaries. Felt sort of dirty.
  15. Unintentional_submarine

    Myogi grind - Hosho & Kongo too much

    Nope. The Germans classified them as 'Schlachtschiffe', or in English 'Battleships'. The battlecruiser designation is a British idea because they carried 11 inch guns rather than the usual 14-16 inch guns of battleships. The Germans never treated them as anything but battleships, and aside from the guns, everything fits that. Interestingly after the war the Royal Navy went on to redesignate the class as battleships. And Jane's from 1940 also had them as battleships. It should be noted that the Gemrans never really had a 'Schlachtkreutzer' designation. Like the Americans later, they went with 'Grosse Kreutzer' (Large Cruiser) in WWI. Then again, the Germans never called their battleships 'Schlachtschiffe' in WWI, but rather one of several other designations. It just goes to say that there was never any sort of unified designation, navies and countries just used whatever term they liked about their own and adversary ships. For instance, the British called HMS Hood a battlecruiser for most of her career, meanwhile the Americans called her a fast battleship from 1918. It should be noted that the British used battlecruiser for any ship of the line that was faster than 24 knots for most of the interwar period, regardless of armour. And since HMS Hood had been a battlecruiser for many years, nobody really bothered to change the designation to the more fitting fast battleship. Ship designations are at best a mess as no single navy or country managed to create a fitting system. So we have to borrow here an there if we want something to be logical, but then it becomes to hard to pin down the designations as accurate, as in many cases it would go against the parent navy's own designation. So it is incredibly subjective (not that subjective can't work, especially since in this case no two major naval traditions agree on all things). Sometimes we have to though, and the case of the Kongo class, I think it is very much justified.
  16. But you do get XP. 40 planes = 100% of an equal tier ship. Against higher tier CVs that is more than two ships worth of potential kills. No other target can give you that much. A battleship with perfect use of repair might net you around 160% total. My main problem is that air superiority is a boring game. The value in XP isn't that problematic. It's that I don't really impact the game I am bored out of my mind
  17. What do you expect? In the first case you at most remove two players from the game (but if it is two, then they most likely get in more than few good hits). The other, you get access to 12 enemies. 2 vs 12. Can't really come as a surprise that 2 is less than 12.
  18. Yes, and the lower tier carriers are also more likely to get sunk due to much smaller maps. So in effect they generate a fair bit more than 100% XP from a kill. And don't forget that scout fighters and spotters. They are also planes and count equally. Besides I don't think you can differentiate between planes. They are either planes of tier *something* or planes of tier *something else*, which only matter in relation to your tier. And to everyone, remember if you sit in a Cleveland knocking down Langley and Hosho planes, don't expect much. A flag for Clear Sky would certainly be something I can support. But not an absurd value like 20% range and damage. That's utterly insane. Imagine saving those flags up and applying them to a Des Moines. But something like 10% damage and/or faster ruddershift times. That way the flag works for all tiers. But the flag itself is only the minor part, it is getting something for doing something, which might get more people to try to get it. I hate it that friendly cruisers (tier 6 or higher of course, lower tiers shouldn't really stay that close) run off right away, instead of staying around for that first strike.
  19. Apparently 40 planes = 100% damage to a same tier ship.
  20. Unintentional_submarine

    Target acquisition system modification 1

    Yes, because the mod increases rendering distances, while planes have a rendering distance equal to it's detection distance.
  21. Unintentional_submarine

    First impressions on camouflage consumables

    Imagine the effect of dazzle camo on a rangefinder operator. It would probably not be fun for him. Already at Jutland the Germans rotated their rangefinder operators every 30 minutes because their sight became impaired. Against dazzle... I can imagine the rotation would increase.
  22. Unintentional_submarine

    Cammo type 2

    Presumably it does, but I can't imagine anyone but the devs know for sure. There are so many potential functions for the Dive Bombers that speculation is... well just that.
  23. Unintentional_submarine

    Target acquisition system modification 1

    Nope, only the ship.
  24. Unintentional_submarine

    Myogi buff

    Excellent. My best was in the late 90s. And I did that more than once. The skill at aiming the guns is naturally an advantage, but the main skill for the ship is using it right. And you have found it. I hope you will have a lot of enjoyable battles in her.
  25. Unintentional_submarine

    Myogi grind - Hosho & Kongo too much

    It is a bit iffy though. The Japanese changed the classification of the class to battleship when after the first reconstruction the speed was reduced to 26 knots. During that reconstruction the main addition to armour was that of torpedo bulges. Arguably the class was effectively the same as before, if a bit slower. The later reconstruction did increases armour, but not in the main belt. It was mainly in the form of structural strengthening, bulkheads and making the armour more uniform. The class wasn't radically different from the early configuration in terms of armour, and would be considered decidedly lightly armoured compared to HMS Hood for instance, and it is still a hotly debated subject if she was a battlecruiser or one of the first fast battleships. How then can a much lighter ship be a battleship? Because the term wasn't a set term. Navies called ships what they wanted to. Like Alaska being everything a battlecruiser should be, yet it was classified as a Large Cruiser, because that's what the USN wanted to call it. Same with the Japanese.
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