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Everything posted by Unintentional_submarine
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What is ahead of us - RU streams with devs and Q&A
Unintentional_submarine replied to Sharana's topic in General Discussion
An idea I have been toying with, that isn't finished at all, but could be a solution would be to have the border stop any and all movement, until such a time you moved away, at which time you would then move at the appropriate speed again. Naturally it would require the ability to turn in place. Now, that means that once a ship touches the border it is a sitting duck, but it can easily get away from said border once it hits it, and not suffer any extended penalties. Any player, expecting the enemy to hit hte border would merely need to target the actual spot, regardless of leading projection pretty much. At the same time the target, while suffering a clear penalty, can still angle away and mitigate this a bit. Now, the bad thing is that I can easily see people trying to abuse this by going essentially parallel to the border and just turning into it when the enemy fires, stopping their forward progress, and then turning out again to move at pretty much full speed again. But that's not really all that different from what WG is planning. Also, neither it nor the WG plan removes the incentive for carriers to hug the border, or at least stay really close to it, messing up torpedo strikes. Personally I fear they will eventually have to implement that forced avoidance autopilot, which will naturally mess with things among the unintentional border strikers a hell of lot more than the intentional ones (battleships on Big Race North West spawn for instance will not have a fun time with that). And it will still not fix the border hugging for anti-TB purposes. -
German cruisers vs other nations cruisers
Unintentional_submarine replied to Darth_Glorious's topic in General Discussion
Considering people have extremely different views on say, Dresden, that's pretty much a given. As to play the ships differently than expected, just look at the Soviet destroyers. I doubt that WG had that in mind. I'm pretty confident they expected them to be more like USN DDs and engage other DDs first and foremost. -
American WoWS CM: the right way. Also collecting-topic for server-comparison and central EU-community management highlights. See posts 113, 126, 141.
Unintentional_submarine replied to MrFingers's topic in General Discussion
Since I can't post in my language, I must be pissed. I didn't know this, so thanks for clearing that up. Awesome argument.- 252 replies
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The amount of misses it generates isn't really worth mentioning on their own. But combined with regular pens that become overpens and citadels that become regular pens, I think it is well worth the 12k credits.
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DBs at least could detonate ships. I remember someone posting up a screenshot of having been hit by one bomb for an insane amount of damage. But that was back before the achievement medals, so it is a while ago, and as such could have changed.
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I think the difference is that if the USN DDs were to fire at the same distance their shells take up to 19 seconds to arrive (Gearing vs Khabarovsk), the shells leave the binoculars for so long you wonder if they will ever arrive. That makes even the Cleveland cry. So yes, the USN DDs can certainly invisi-fire, but they are much much harder to do it with. While it might not kill a battleship quickly, it will utterly wreck it's AA and secondaries, more so than cruisers (unless it is the DM of course). That alone can be a major pain, and that's on top of the damage. I'm not too worried about every game will have 5 higher tier soviet DDs inivisi-firing on every ship they see, and doing so effectively. But neither am I worried about IJN DDs filling up the games and letting me walk dry across the map. The difference is however that the Soviet DDs will handle the other DDs better, and can citadel at least some cruisers (I doubt they can citadel the Zao or DM). it's like those destroyers have a solution to all ships, which is honestly not bad, but it 'internally' bad when the other destroyers don't.
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Braincage playing the Germans and Russians
Unintentional_submarine replied to Ambiroa's topic in General Discussion
The battleship shells overpenned again, the only bounces were those from the NO. Not a surprise as she bounced most of his shots too (with a more acute angle though). I would say he was pretty lucky in that situation, the Tirpitz hit the Hindenburg in the upper hull two times and once in the lower hull which was odd. The two upper hull hits were one below the rear superstructure, and one between turret Bruno and the command tower. The lower hull hit is a bit strange. It hits right below the command tower a bit above the waterline. Even if that isn't a citadel area (no magazines there and the boilers are a bit back from it) it should still have generated a regular penetration. I mean, it hits low in the hull, right in the main belt and still manages to traverse the ship without detonating? Impressive. Maybe Tirpitz has 'realistic' shells that are insensitive? -
Actually is has been determined that it is based on the main armament size. So a Cleveland doesn't have the same detectability increase as the Pensacola. I don't have the numbers off the top of my head, so I'll just refer to iChase's most recent Captain's Academy, where he references a table (and makes improvements upon it). You can't overpen the citadel. But yes, the Cleveland citadel is not only split and small, it is also very low. Thus if you have water-penetrations, the chance of citadels increase a lot. But that's naturally risky.
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Braincage playing the Germans and Russians
Unintentional_submarine replied to Ambiroa's topic in General Discussion
Superstructure hits, two of them. For the obvious overpentration results (2260/2 = 1130 which fits the 11300 max damage), first shell hit the base of the command tower, right near the ball structure, the second hit the top of the hangar. Unfortunately not really something we can use to compare with as the results would be the same for all cruisers. Save perhaps the raised central deck of the higher tier Japanese crusiers, but I guess that actually counts as the hull. -
German cruisers vs other nations cruisers
Unintentional_submarine replied to Darth_Glorious's topic in General Discussion
Damage taken is perhaps the most uncertain parameter since the player taking the damage often isn't aware of it until too late. But I have met a couple of German cruisers myself by now. Once in a battleship, so that doesn't really count (though it should be noted that the Pensacola is a lot easier to citadel than the Myoko, even in a battleship, so you can get a feeling for it), and twice in other cruisers. In the battleship it was a little long range so my kill of the Nürnberg was not noticeable as such. But my encounters in my Myoko against a Nürnberg and a Yorck saw them get nuked pretty fast. Against the Yorck I joined in and got a couple of citadels. The Nürnberg got soloed by a Cleveland. Not impressed at all. This combined with the streams makes the German cruisers seem significantly weaker in ability to take damage. At present I rate them as similar to the Pensacola, but unlike the IJN and USN lines, this is the main theme, not the outlier. I hope I'm wrong, as combined with the weakness of the guns I fail to see the 'advantage' of the German cruisers. Yes they are accurate, but so are other cruisers, and yes they have long range, but long range doesn't matter if you can't do damage there. It is pathetic to see long range fire land multiple hits and do 0-500 damage in general, and naturally no fires. So it would be totally awesome to come here in a few weeks and say "wow, I was so wrong!" I just doubt it without changes. As it is, I'm going to get to Nürnberg and probably stop there. -
New Aim Mod (No, realy, this one is new)
Unintentional_submarine replied to Wischmob_von_Eimer's topic in Archive
Interesting... but I have to ask, where did those numbers come from? -
Braincage playing the Germans and Russians
Unintentional_submarine replied to Ambiroa's topic in General Discussion
Thank you. I don't know what to say other than, good on you. It isn't often people will publicly admit to something like this. It is refreshing. So have a +1 right back. Oh and I understand your frustration. It is painfully obvious that the high tier Soviet DDs are built around captain skills. Without them they suddenly look very... hmm I guess CloakingDonkey's evaluation fits them in that case. -
Braincage playing the Germans and Russians
Unintentional_submarine replied to Ambiroa's topic in General Discussion
Dude you should know by now that iChase doesn't intentionally ignore people, but sometimes it is a simple consequence of the Twitch setup, he can't really follow everything we write. Notice how many times he reads something and is completely confused by what is written because he doesn't have the entire conversation? Also, since he had/has a test account which had a Grem with a 19 point captain, why shouldn't he assume you had it too? It isn't exactly his fault that the accounts, which on the outside look the same, don't have the same captains. He could only really reference his own account. Sure he should probably have stuck around in the chat, but sometimes that just isn't possible, also if he had to do that every time he said something to someone, he wouldn't actually stream. In fact I'm rather surprised you took this so personally, given how many times he has apologised to people for seemingly ignoring them. I'm sure he would do the same to you. -
German cruisers vs other nations cruisers
Unintentional_submarine replied to Darth_Glorious's topic in General Discussion
Who said anything about battleships? I think you are misguided here. I was talking about cruisers. Sure the main big hits have been battleships, but I have noticed enough cruiser fights that I can say the German cruisers soak more shots than the IJN or USN cruisers do. And that's bad. Simply speaking there are more regular penetrations where there should have been bounces or overpenetrations. That means that even with proper angling the German cruisers are at a distinct disadvantage. No, the turret traverse is correct enough. The turrets on Yorck are the ones SMS Blucher carried, and they had a traverse of 3.5 degrees per second, which fits perfectly with Yorck's train rate. Now, Warspite and Yamato gets a bit of a bonus to their train rate of 0,5 degrees (presumably the entire British line might get this as the 2 degrees per second rate wasn't uncommon for them), so it isn't impossible to imagine a buff at some point. -
What's the best premium ship to begin with?
Unintentional_submarine replied to ImperialAdmiral's topic in General Discussion
Murmansk by far. Rather cheap, and possibly one of the best moneymakers. And she is neither hard nor boring. I don't like to say this, but in terms of general effectiveness, I would say she is damn near the perfect ship. There are other ships that are more fun, others that might make more money, others yet that offer special gameplay and so on. But Murmansk is merely slightly worse at all this. -
German cruisers vs other nations cruisers
Unintentional_submarine replied to Darth_Glorious's topic in General Discussion
The German armour might be modeled, but the actual impact could be less than WG expected? A bit like none of us really expected 203mm guns to be able to citadel top tier battleships. But yes, the armour is certainly not a German advantage. From what I have seen the bouncing is much less than in USN or IJN cruisers. -
New Aim Mod (No, realy, this one is new)
Unintentional_submarine replied to Wischmob_von_Eimer's topic in Archive
Some of the islands on New Dawn are the right size and in the right place for that sort of thing. I have seen it done with many different ships, and we can all do it because those islands allow the camera to pop over easily, while still protecting from incoming fire. With hte Cleveland this is even easier due to the high arc of the shells. I wouldn't use this as 'evidence'. -
The Saipan. Was in a Q&A recently... or rather that's what has been reported here.
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Obviously getting to Lexington or Shokaku would be an over the top requirement. Not only would it be a useless requirement from a gameplay perspective, but it would also be a bad requirement from an economic perspective. Very few players ever unlock these ships. But yes, doing some thing in the low tier carriers, like having played 5 games, had at least one game with 4 or more torpedo hits and at least one game with 6 or more planes shot down (in the carriers of course). These requirements are not hard at all, but at the same time they do take a little focus to get. Basic mechanics should be known by the time you jump into T8, from there on in it is your own decision if it is worth it or not.
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Compensation for team damage?
Unintentional_submarine replied to Vilutin's topic in General Discussion
It does about 1 HP per second in damage. -
New Aim Mod (No, realy, this one is new)
Unintentional_submarine replied to Wischmob_von_Eimer's topic in Archive
He would probably lose yes, but probably also lose a lot less hard than before. It obviously doesn't completely even out the skill difference, but it certainly can pull a bad play up quite a bit. That post shows as much, because most players aren't great. They are average and don't exactly avoid to a great extent. The result is that there are a lot of players with insane accuracy. And even a great player can't keep track of everyone at all times. He is bound to get hit by that player that just gets a glimpse of him at some point. You can't exactly wiggle all the time as it really does slow you down a lot... Imagine trying to do it in a sub-T7 USN BB... might as well AFK through the match. Wiggling and avoidance has always been situational, based upon probability of enemy hitting. Now that probability has increased (if the enemy team is greatly infected with the mod). The aim mod, as was noticed back in the 'old days', also offers an enormous situational awareness benefit. You can sit in normal view, zoom in and take a quick snapshot, and zoom out again. Even someone like me spends at least a few seconds making sure the aim is correct. Spending those seconds are vital to see if the enemy ship is just beginning a turn or not, if it is moving at max or half etc etc. With the mod you don't really need to do that. Now I'm not doompropheting here, I don't feel the average player has become significantly more accurate as of late, not compared to how it was just before 0.3.1 dropped (and the following massive drop in accuracy for a few weeks validated it for me). I simply don't have the experience I had back then, making me estimate that it is less widespread than back then. But at the same time I remember all to well how bad it was for the game experience, especially the hackusations. There wasn't a game without a massive rage going on and people talking crap. It was ugly and it really disrupted my enjoyment. I stuck with the game because I expected a fix, but I wouldn't have if it had continued, it was simply not fun enough for that. If my enjoyment suffers, then I simply don't play... that isn't a threat, it's a basic principle most of us have. We do free time activities because we enjoy them. If we don't, with no prospects of it becoming better (as in us getting better at it for instance), then we stop. It is silly to assume that people would continue playing under those circumstances. I'm not there yet, not even close, because as noted, I don't feel the mod is anywhere near as rife as the old one. -
That's exactly their stated reason for not having premium CVs yet. They probably saw the Tirpitz and Atago results and said "this is going to be an even greater mess". Having Enterprise as a gift premium might work out, though I can see a lot of rage on NA about it. And honestly, I can see a lot here too. Enterprise is just 'that ship' when it comes to carriers. And that's also why it is such a risky ship to add to the game for money alone. Maybe as a regular premium that requires something more than just money? That could make Enterprise an option for experienced CV players, and others who wouldn't be total noobs in the class. In fact I'm slightly surprised there aren't any 'achievement' ships you get access to (either freely or opened up for purchase) by doing something ingame.
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Based on some dev answers in a Q&A, it will indeed be the Saipan. But they don't feel good about it just yet.
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Statistically battleships do really really well. Maybe it isn't an issue with the ship?
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New Aim Mod (No, realy, this one is new)
Unintentional_submarine replied to Wischmob_von_Eimer's topic in Archive
Take a look at Sharana's post on page 33. 79 hits and 40% accuracy with a Tirpitz. Certainly no advantage. And it isn't as if he is a bad player without, but in this case he ONLY fired at the marker. With 194 shots fired, and Tirpitz having a 26 second reload he fired for 10.5 minutes straight, in a 17 minute game. We all know it takes about 4 minutes for the first shots to start, so he fired almost constantly from start to finish with remarkable accuracy the entire time. You don't need to compile thousands of matches (which we obviously can't do anyway) to see that that isn't good for the game.
