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Sirion_

Players
  • Content Сount

    15
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  • Last visited

  • Battles

    3687
  • Clan

    [SD-7]

About Sirion_

  • Rank
    Able Seaman
  • Birthday 06/15/1995
  • Insignia

Contact Methods

  • Skype
    ferdoo.master

Profile Information

  • Gender
    Male
  • Location
    Nijmegen, The Netherlands
  • Interests
    Playing guitar, playing drums, Metal music, and gaming ofcourse :)
  1. Quick question, as I've watched the early streams regarding the first look of CV rework, and the mention of NOT being able to manually control your carrier as you can now when pressing 1, and then Z. Will this still be possible? Personally in every battle I always do it at some given point, mainly when trying to push up a bit (I'm not a camping CV player; I tend to get closer to the fronts), and to properly judge the distance and detection radius of me, enemy ships, and properly positioning myself with an island in between of me and my enemies. This proves to be difficult without having direct carrier control/view abilities. It was also mentioned that "this was not planned at release, but if requested, this can easily be re-implemented." I would love to be able to keep that in. Cheers, and thanks for all the hard work involving the balancing of aircraft carriers! ~ Sirion
  2. Sirion_

    [IDEA] Carrier-focused scenario's

    Actually I just got another idea with the new CV rework which might possibly fit: Player-controlled aerodromes; since you will mainly be controlling the aircraft anyway.
  3. Sirion_

    [IDEA] Carrier-focused scenario's

    I've got some inspiration and ideas by watching the carrier rework video's. The mission can generally stay the same, however since the CV rework isn't allowing you to play fighters for the time being, it might be a good tweak to remove some of the enemy CVs from my original idea. Yet what kinds of inspiration this gives me: More aerodromes, on-shore installations, and (moving) AI ground targets (i.e. tanks, trucks, convoys) for use with the new attack-role aircraft (aircraft with rockets). Still I think this could work, but I keep insisting on tier VIII and IX mainly due to tier IX not being eligible for ANY operation whatsoever, which I find shameful as I'd love to use Essex, Missouri, Fletcher and Buffalo in such operations. I'm still very widely open for feedback. Some of you have already posted something, but still no suggestions / ideas regarding the carrier rework and its gameplay changes. I'd be glad to see other ideas pop up here soon..
  4. Sirion_

    [IDEA] Carrier-focused scenario's

    I never heard of performance drops with carriers though. But indeed, the rework still has to come, so I thought, why not present WarGaming with an idea they might like after the CV rework is complete or maybe even introduce it ALONGSIDE the rework as to present the new update with a new CV-based scenario to play on with the new mechanics. As I said, I'm up for any feedback regarding this, however I see a lot of you prefer tier VII and VIII.. Is it just to get those "Battle of Midway-era ships"? Because I already stated it does not have to be THE Battle of Midway, just a similarly STYLED one. We don't have any scenario's containing tier IX ships, which was also one of the main reasons to post this as with initial tier VIII and IX proposals. Still I like the feedback and interest in this so far. Thanks! :D
  5. Sirion_

    [IDEA] Carrier-focused scenario's

    As I said, it does not have to be "the Battle of Midway"; rather a similarly STYLED mission, where the player team is on the offensive, using carrier-based aircraft as advantage.
  6. Sirion_

    [IDEA] Carrier-focused scenario's

    Unfortunately, Battlestations Midway though doesn't support bots... Battlestations Pacific, I never really got the hang of it. I always preferred the ship controls of Battlestations Midway, and the carrier mechanics there.
  7. Sirion_

    [IDEA] Carrier-focused scenario's

    It doesn't have to be historically accurate though. I just meant that it's a midway-STYLED Op. I'd absolutely love to use Essex in an Operation, but preferably in some kind of offensive one, like Killer Whale.
  8. Sirion_

    [IDEA] Carrier-focused scenario's

    Greetings, folks. I had this idea in mind for a while now, which would include a Scenario / Operation meant to be added to the weekly Ops that rotate including Killer Whale, Narai, etc. Basically what this idea of mine includes: * A tier VIII & IX Carrier-oriented operation which allows all nations, and all ship types/classes with tier VIII and IX. * Battle of Midway-styled operation, from Japanese point of view (So a fully offensive scenario where the player team will attack an island and has to fight heavy resistance). * Up to three carriers per player team. * Some allied AI ships, including at least one CV, which will aid in the player team's attack, and also help with immersion. Objectives could be: * [MAIN] Support the landing ships that have to reach the island with a certain amount of infantry still alive. * [MAIN] Destroy the Aerodrome(s) on the island. * [SECONDARY] Destroy enemy aircraft carriers in the vicinity. * [SECONDARY] Destroy particular enemy ships that are pushing certain positions and flanks of your fleet. * [SECONDARY] Destroy a certain number of fortresses and bunkers in the vicinity of the island. Key Strategies could be: * Carriers have to support and cover the team in pushing up the defences and holding off air raids from the island's Aerodromes and aircraft carriers. * Aerodromes and AA emplacements (Forts maybe?) have to be destroyed as quick as possible for best allied CV efficiency. * Battleship- and Heavy Cruiser-players should focus on fighting on-shore emplacements while the Destroyer- and Light Cruiser players should focus on fighting enemy ship hordes. AFTER CARRIER REWORK (???) The mission can generally stay the same, however since the CV rework isn't allowing you to play fighters for the time being, it might be a good tweak to remove some of the enemy CVs from my original idea. Yet what kinds of inspiration this gives me: More aerodromes, on-shore installations, and (moving) AI ground targets (i.e. tanks, trucks, convoys) for use with the new attack-role aircraft (aircraft with rockets). (And maybe even player-controlled aerodromes? Can work as static CV-gameplay, however for this to work the player-aerodrome(s) have to be on the defensive, otherwise it'd be a bit unrealistic unless you want to have B-25s, B-17s and B-24s to be player-controlled, which aren't even modelled in the game, unless we talk about the Japanese G4M's that participate in Operation Cherry Blossom as torpedo-bombers..) I'm very sure there's at least something we could work on? I've always wanted to see a more carrier-oriented scenario as in, where it's oriented about carrier-players. Also, because this scenario should include the higher tiers (VIII and IX) it should avoid a lot of problems with new CV players that don't know how the game works with CV meta. Nothing against new CV players though, but the Training Room and Co-Ops can be used to learn how to play CVs. I just love to see carrier-tactics and communication between CV players, which can't be achieved in the current state of the game since you can only have a division with one CV (which I understand due to balance. I wouldn't want a Random Battle with CV Divisions against me...). So I thought to lay my idea in front of the community, so I could get some feedback, and see what you guys think about such an Operation. Cheers, and let 'em have it! FIRE! ~ Sirion.
  9. Sirion_

    Team Battles 2017

    *Bump* I'd also love to know when Team Battles will have it's next shine. Me and my clan created three teams for just our clan members... Now I've heard there will be Team Battles this summer (Can't confirm, a friend of mine told me.) and now another guy in-game tells me Team Battles will be ENTIRELY REMOVED?????!!!!!! I would love to have some more information on this.
  10. Sirion_

    Bug Reports

    1. Description I've encountered a torpedo that went straight through an island on the Haven map. (It was one out of about 4 torpedoes that went for the island, where only one torpedo actually went through.) 2. Reproduction Steps N/A 3. Result I had to make an unexpected evasive maneauver to evade the torpedo that came through the island. (Did not hit me.) 4. Expected Result As usual; the torpedo should have stopped when hitting the island like the other ones of the salvo did. But this one in particular went through it. 5. Technical Details I can't remember precisely. It was at least between 19:00 and 21:30 (The Netherlands' time zone) on the Haven map in a Random Battle. I was in my Zao when a hostile destroyer or cruiser (I did not see what it was exactly) attempted to torp me. It happened, I believe, somewhere in the middle of the map. PS. I tried to make a screenshot but it was already too late to actually see the torpedo went through the island. I hope you guys can watch the replay and notice it. My username on the PTS is "Sirion", maybe you can search on that. I don't know how that stuff works. Goodluck improving the game. I'll remain an active supporter, as always. ~ Sirion.
  11. Blast... Why did you disabled the Minimap Mods that you could see a ship's last position and direction lines...?
  12. Sirion_

    Voice Attack in Wows

    The only thing that I'm using are commands like Hard Left (QQ) and Max Power (WWWWW) like so. Not any automated commands. Never thought about it that it would be possible as well.
  13. Sirion_

    Voice Attack in Wows

    I'm one of them, right Gice? Hahaha. Works real nice. I also have a voice pack included, meaning that if you say like "Hard left" or "Repair" that it will execute the belonging command and gives an answer like: "Aknowledged" or "Yes sir". Real amazing program to use with World of Warships. (I have entered ALL commands with voice so now that I only have to use my mouse to fire and aim... For the rest, just talk to your ship...) Have fun, see y'guys ingame!!! ~Teh MetalDeuce.
  14. Dear gamers of World of Warships. I'd like to have your opinion, as well as that from the Staff. I'd love to see the USS Missouri BB-63 in World of Warships. Since the US TechTree is already full, I thought, maybe, to bring the USS Missouri in as a tier VIII or IX premium ship. I would love to see the "Mighty Mo" in the game, as I've been to Peral Harbor last year. The Missouri is an Iowa-Class battleship, but still, can a tier IX be a premium ship? Since the highest is VIII so far. I would like to see your opinion about this idea. Thanks in advance. ~Teh MetalDeuce
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