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Everything posted by Admiral_noodle
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The Manly Mans Manly BB Game Play Thread
Admiral_noodle replied to Spuggy's topic in General Discussion
This thread is supposed to show campers not to camp and that not all BB players sit back and snipe. I'm not sure why they bother to fit main guns to Bismarck though. Immediately after the game I posted I pushed with some cruisers who saw a dd and fled, leaving me focussed to death. Only got 43k in Bismarck. Still, while the enemy were focussing me down the rest of our team capped 3/4 bases and won the game. So not all bad. Point being BBs are only powerful if supported by the team.- 315 replies
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I like ocean because you get the feeling of naval combat better But. I think ocean should be different. Instead of islands there should be mist (reduced visibility) sometimes, and/or rain squalls which slowly move across the map. These would provide cover for cruisers and would be very historical
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The Manly Mans Manly BB Game Play Thread
Admiral_noodle replied to Spuggy's topic in General Discussion
I think this counts- 315 replies
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Game keep on freezing and crashing (once every 2 game at the time when i am wirting this post)
Admiral_noodle replied to Jervis231's topic in General Discussion
If you fall off the server but the game doesn't crash that's likely a problem with the network. Probably your end Disconnect at MM might suggest that part of the process doesn't like something in your network settings. A game bug/issue with the install should crash the client not boot you. Of course a clean install is the first thing anyone should do. -
Seems some folk get all the luck...
Admiral_noodle replied to Close_Quarters_Expert's topic in General Discussion
Just. No. let's say the chance of a super container is 1 in 10. The chance of getting none in 60 consecutive tries is 0.0018. Let's say there are ~50,000 players (total not concurrent) of wows. About 90 players will see nothing after 60 tries. At least one will come to the forum *numbers are made up to make a point. The argument is "order of magnitude" -
What Were Your Greatest Gaming Achievements Today ?
Admiral_noodle replied to Hanszeehock's topic in General Discussion
My greatest achievement is reaching 61% WR. It may not last, but I'm pleased about that more than any individual game. I may not be the best player but I'm also pleased about my recent consistency and having fewer and fewer games where I achieved nothing. It may seem arbitrary but 61% was a goal I set myself when I came here after about 500 battles, a WR of 45% and a very mediocre set of statistics. I think it was the WR of a forumite who first tried to help me and I thought "yeah but I'll never get a WR that good" Of course the hundreds of Juliet Charlie flags help -
Game keep on freezing and crashing (once every 2 game at the time when i am wirting this post)
Admiral_noodle replied to Jervis231's topic in General Discussion
Yes. As in uninstall the programme. Then do a clean install -
Well i felt the dpm and agility of Fiji is great after the lacklustre damage of Leander. However she's more vulnerable because of her citadel placement. So you have to readjust again
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AFAIK this is correct
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I'd like to see easy, medium and hard mode in pve. The Halloween event proves it can be done (and it's been done in armoured warfare) With scenarios and good rewards but high risk in hard mode.
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Well if the ships rolled in the swell but the aim didn't that would be ok. Otherwise seriously people would get seasick
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Big waves would be nice but then the ship should roll in them. But that would make me sea sick
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So, I've been thinking about smoke mechanics and how smoke works in the game right now and been wondering... Is there anything *I* would do to make it more "realistic" and perhaps more fun? I don't mind the current mechanics all that much like invisifiring, I just accept it and counter play it... BUT, its not really how smoke worked historically and worse, its really hard to flee behind a smokescreen because if you are spotted by someone else magically this makes the smoke become transparent somehow... The following is an idea I've had based on what smoke really did and what it really looked like. The idea is as follows: - Keep deployment and spotting mechanics involving smoke exactly as they are now - Make smoke *Opaque* at all zooms so you can't see through it! So, what I mean by this is, while you can still know a ship is detected *behind* (not in) a smoekscreen if its detected by something (other ships, planes, hydro, radar whatever) then the icon will appear and the ship will appear on the minimap. But if you are looking at the ship through smoke, you won't see the ship, you will see white smoke... Kind of like how islands work but you can fire through smoke. The smoke would have to have a given height too. If you are inside smoke, the world would appear white and foggy all around (kind of like... being in smoke? ) and you can have other ships detected for you, but what you will see is ship icons and no actual ship model. Similarly if you radar that DD in smoke, the icon appears, but the ship doesn't (there is still a smoke cloud there!) Of course, just like shooting over islands, you can shoot "roughly where the ship is in context with the icon" and hit it *fairly* reliably, just not as easily as with a visible ship model. Positives: - invisifiring from smoke is now hard, and requires skill to judge where the ship is - Smokescreens can protect you when fleeing (just as in real life) from incoming fire (because they can't see you wiggling) - Hitting targets by use of minimap and icons would be a skill to learn. - scout planes could so over the smoke making them tactically useful - smoke screens in front of fleets actually provide cover, like they did historically (not just smoke screens on top of your ship) - Immersion benefits (it really annoys me that smoke disappears when you zoom in) Negatives: - Clearly this would affect balance, so we'd need to see just what effect this had on gameplay - DD play would need to be reworked and rebalanced for a start. - Would it make the game *even more* negative at high tier? Hard to say. Harder to camp behind smoke and see through it though. - People would need to develop new tactis... maybe this should go in the positives... Feedback welcomed! Clearly I like my idea so I want peoples' views, good and bad. However I don't want "would make XXX ship useless" because 1) it might not (see change tactics) and 2) I've already listed rebalance as a downside.
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Seems some folk get all the luck...
Admiral_noodle replied to Close_Quarters_Expert's topic in General Discussion
Well you have to think like a business. Random is easy and will deliver what it's supposed to. Rigging it is hard work. Rigging it *and telling people how* is useful because it drives behaviour (like missions). Rigging it secretly is pointless as it's extra work which drives no behaviour! -
HMAS Perth: Reviews from Community Contributors
Admiral_noodle replied to SerPurr's topic in Videos & Streams
Maybe there will still a commonwealth tree in future. If not why not make some premiums train any nation -
Seems some folk get all the luck...
Admiral_noodle replied to Close_Quarters_Expert's topic in General Discussion
That feeling of a pattern is your brain trolling you. Seriously the only way to do this would be with hard stats -
What Captain Skills distribution are you guys using on your RN CLs?
Admiral_noodle replied to Leo_Apollo11's topic in General Discussion
Worth mentioning that Leander benefits from BFT and secondary builds. She has good secondaries. At higher tier AFT and BFT are good for AA. So BFT isn't a bad pick.- 14 replies
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Seems some folk get all the luck...
Admiral_noodle replied to Close_Quarters_Expert's topic in General Discussion
It's determined by Sod's law. I've had two super containers. First was 20 million credits... right after completing missions for credits. Second was 500 doubloons... right after buying doubloons Please leave tin foil hats off. There is no point in rigging the super containers. -
What Captain Skills distribution are you guys using on your RN CLs?
Admiral_noodle replied to Leo_Apollo11's topic in General Discussion
I'm using BoS, EM, Super Nintendo, AFT, and CE when I get there. Stealth is life.- 14 replies
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All the ARP ships will be gone in January?
Admiral_noodle replied to Devi1's topic in General Discussion
No. I spotted that as well. Unfortunate use of language. The missions end in January. Seems like no more planned. So you'll still have the ships - but after January 1st you'll it see any ARP content outside of yoko port. -
Any chance of enabling replays?this I want to see!
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Do it in divisions
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HMAS Perth: Reviews from Community Contributors
Admiral_noodle replied to SerPurr's topic in Videos & Streams
Well... good for you no one is forcing you. There is already Belfast for RNCL training. Perth is a fun ship if you like the gameplay. No she can't train captains. But if I was going to buy a tier 6 cruiser I'd probably buy Perth (but I kept Budy so no need) -
Game keep on freezing and crashing (once every 2 game at the time when i am wirting this post)
Admiral_noodle replied to Jervis231's topic in General Discussion
RAM = memory (which could be 42gb) Disk space = space on hard drive. Only way we will know is with the error message here and some more info. - my PC has 16gb RAM which is plenty. And 1TB HDD -
Cant wait to have even more of my barracks clogged up with useless duplicates.
Admiral_noodle replied to Kazomir's topic in General Discussion
Or filter. A dedicated captain screen. Please
