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Admiral_noodle

Supertest Coordinator
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    [ST-EU]

Everything posted by Admiral_noodle

  1. Admiral_noodle

    Advice if possible

    Depends how long your disconnected for. Sometimes it goes back to battle. Looks like the server had a glitch.
  2. Admiral_noodle

    loading the game..

    But... I have a cheap non gaming PC and loading isn't really an issue? I'm confused. How long is long?
  3. Admiral_noodle

    loading the game..

    Why? Caching is good. Takes stress off the week points of a system without introducing uber fat client.
  4. Admiral_noodle

    loading the game..

    How long is long? It takes a while (about a minute) to be able to log on then I can sit in port looking at the spinning icon for about a minute. But I've got patience and it doesn't harm anything. Loading into games can take up to 2 mins and load me in up to 45 seconds late. However this improves as I play. I guess the game is caching ships and maps.
  5. Admiral_noodle

    Sales

    Oh the Murmansk is such a good investment. Especially if you have more money than patience I just buy poet slots when I need them. Sure I pay but the amount I save on TV subscriptions by playing wows is far greater
  6. I think the aim assist mod won't be around long. Coop I still play with my Arkansas and Aurora. It's ok but still to easy...
  7. More tech trees will get people playing. Lower tier grind being cheaper. I've unlocked the Colorado now but can't yet afford her. However when the Germans come out off I will go grinding all that to tier V (and buying those port slots!) So the main thing is more sheeps.
  8. Admiral_noodle

    New Aim Mod (No, realy, this one is new)

    well in use or not I had a very good Pensacola driver shooting at me in my Murmansk today. So i started weaving that sorted it ;) WG do not like this and will take steps to remove it. Just a question of how and when.
  9. Admiral_noodle

    Lost interest in game

    Aim assist. Aiming has two components. Aiming and RNG. Aiming is dominant at short range. RNG is dominant at long range. Aim assist makes the aiming part easier thus increasing your hit rate. What does not compute?
  10. Admiral_noodle

    New Aim Mod (No, realy, this one is new)

    Before we got side tracked into racial slurs WG have said they are on it. It is going to get blocked.
  11. Admiral_noodle

    New Aim Mod (No, realy, this one is new)

    The unpleasant prejudice is oozing out of this post and it stinks. Mtm simply meant there are a lot of people in Eastern Europe/Russia so it's hardly surprising the mod came out of there... It has nothing to do with "fair play" culture of this or any other country.
  12. Admiral_noodle

    New Aim Mod (No, realy, this one is new)

    WG didn't make this mod. In fact they are aware of it and will take action (I expect) to block it. So don't blame WG for the existence of the mod!! And comments about Eastern Europeans /Russians. Just no.
  13. Admiral_noodle

    terrible battleship captains

    Ok Myogi and Kawachi are awful > half range. Wyoming is a (comedy) shotgun. Stock Kongo isn't much better. Keep going. Kongo upgraded is awesome! Fuso is funny and nagatonis different again. In us New York is ok, New Mexico is great! Later on Iowa (played in test) and North Carolina are superb ships. But BB gameplay isn't for everyone. Sometimes you will do a "spang" shot for no damage and you have to accept it. Me personally --> I can't play destroyers. Tried in CBT. Too mental and hectic.
  14. Admiral_noodle

    Lost interest in game

    Hmm. I thought that about Nagato. Then I searched for "how to play Nagato on YouTube". I found advice. I like the ship now. Still learning Randomness is indeed a feature. I like it. It's like rolling dice... But you can stack the dice In fact it's exactly like playing a tabletop Wargame - which I do play so that's why RNG never upsets me.
  15. Admiral_noodle

    New Aim Mod (No, realy, this one is new)

    Put Ev1n's response at the bottom. Close and pin thread. Put official updates in it as they are available. Would be my suggestion to WG
  16. You making a point? Under 100 games isn't really a good place to comment. I doubt you've got the hang of the ships yet... In general the balance isn't way off. Certain ships and issues do exist. Mostly: Higher tier DDs are under powered IJN carriers outperform US ones (I believe) One or two ships need tweaking (although Cleveland is fine!) Whenever anyone says anything is OP or UP a massive argument starts. This suggests the balance is good. Which is why I said *generally*
  17. Admiral_noodle

    New Aim Mod (No, realy, this one is new)

    "Sanctioned modding" - Apple manage to allow apps to be made like this. Why not have a mod store which you can put your mod on with WG approval.
  18. Admiral_noodle

    Tirpitz! Post your Record Scores!

    Yes. Quicker than screenshottng given I'm on the forum on my phone!
  19. Admiral_noodle

    New Aim Mod (No, realy, this one is new)

    Ah. Just like our data dictionary then! Ok wargaming are aware. We've seen and discussed. Suggest nothing more to do than wait and see now.
  20. Admiral_noodle

    New Aim Mod (No, realy, this one is new)

    Many thanks Ev1n. That's all I wanted to hear right now. As for an allowed/not allowed list... Do you realise how much admin work that world be to manage!? Not a chance! We can't even document our own data definitions at the company I work for and we've been trying for 20 years...
  21. Admiral_noodle

    New Aim Mod (No, realy, this one is new)

    The angle isn't shown but your eyeball can judge well usually. There is also the minimap For turning ships you need to work out the angle of the ship at the shell arrival time which is even harder and subject to the target continuing its turn or not. This aim assist will never get this right. I suspect in a short time (weeks?) this will be blocked anyway given WGs position on aim assist.
  22. Admiral_noodle

    New Aim Mod (No, realy, this one is new)

    This is what I do. Then multiply by tangent modifier between 1 and 0 for angle
  23. Admiral_noodle

    New Aim Mod (No, realy, this one is new)

    I want it blocked but I guess the vast majority of players will never install it anyway. Looks to me like aiming might be even simpler than I thought anyway. But sometimes you need to predict in advance that a ship is gong to move or wiggle. Dds for example. Or when you know a ship is going to turn for an island. The more I think about it the more useless this mod actually is - except for potatoes who can't aim anyway. Even so it should be blocked.
  24. Admiral_noodle

    New Aim Mod (No, realy, this one is new)

    1) Switch off auto lead. 2) Put reticle on citadel. 3) You will get speed in degrees. 4) Multiply this by shell travel time ...wait putting the reticle in the citadel tells you the target speed???
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