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Everything posted by Admiral_noodle
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New Aim Mod (No, realy, this one is new)
Admiral_noodle replied to Wischmob_von_Eimer's topic in Archive
Not sure why my post makes me a bad shot... I know exactly what this mod does. My point about it being "no use" at long range is simply because where the assist says to aim ought to be incorrect by the time the shells arrive. At medium and short who needs it anyway. -
Yea. I do better in battleships than cruisers so I'm not sure if OP is serious or bored and wants a reaction.
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New Aim Mod (No, realy, this one is new)
Admiral_noodle replied to Wischmob_von_Eimer's topic in Archive
Aargh. The aim assist will have an impact of course but not a big one. Sailing in a straight line at constant speed has the biggest impact. I sniped a Pepsi today at ridiculous range in Kongo. Some seconds later long after he had gone back invisible up pops a citadel. I mean really! And I'm not using any assist! At short range you don't need an assist. At long range it shouldn't be any use. Make sure you have situational awareness and don't sail in straight lines! In the end this mod helps bad players against bad players... Which is why there is a furious endless argument here! The biggest impact is to the community and toxic chat. -
What is ahead of us - RU streams with devs and Q&A
Admiral_noodle replied to Sharana's topic in General Discussion
Well it's become habit now. Load in BB - spam 2, spam W -
Will we ever see a battle in WOWs...
Admiral_noodle replied to MATREKUS's topic in General Discussion
Realistic mode sounds fun. But also dangerously boring for long periods and not for everyone.... -
What is ahead of us - RU streams with devs and Q&A
Admiral_noodle replied to Sharana's topic in General Discussion
Me too. I've been struggling with tier 7+ CA gameplay in not knowing how to play them without being annihilated by BBs. As I do in my own BBs -
short answer: WG don't like it either and are working on this change.
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New Aim Mod (No, realy, this one is new)
Admiral_noodle replied to Wischmob_von_Eimer's topic in Archive
I thought I'd just quote this again because people still aren't getting it. "I got hit from far away must be aim mod" - then you spent a long time not changing course and speed! If detected just wiggle for goodness sake. It puts everyone's aim off. -
For the love of God, pull split spawn maps from rotation!
Admiral_noodle replied to Ewokgod's topic in General Discussion
Division splitting is being worked on. Strait works fine. Hotspot cross spawn is a disaster. -
please dont ever let divisions in ranked battle
Admiral_noodle replied to anonym_gCiyicUsNYGl's topic in General Discussion
I meant sequentially not concurrently -
You said any feedback welcome. Mine was the thread actually discussing this very subject...
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It's Quidditch mode. Capture the snitch to win!
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For the love of God, pull split spawn maps from rotation!
Admiral_noodle replied to Ewokgod's topic in General Discussion
Yes! I've got the hang now. You can scuttle up behind your other fleet if your massively outnumbered and form a grand fleet strait is good. Hotspot not. -
Should be in ships section. There is plenty of "how to convert from Cleveland spammer to precision Pensacola" on threads in that section http://forum.worldofwarships.eu/index.php?/topic/8826-pensacola/page__pid__147576#entry147576
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please dont ever let divisions in ranked battle
Admiral_noodle replied to anonym_gCiyicUsNYGl's topic in General Discussion
I do. - but I think doing a second season with divs, a third with clans and then back to solo would be good. -
Ah well. I have more doubloons and even more premium! I'd better still be playing in a year. (I suspect so though) - oh and I'm going to play tanks at some point since I've found premium here is premium there.
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PC Gamer: WoWs is 'expensive and exploitative'
Admiral_noodle replied to _EasyTiger's topic in General Discussion
Is this the bash WG thread? I am confused that some people come here to complain about the game/company and still play? I also wonder about some peoples expectations. WG do "care" - even their finance dept . They need an attractive game to pull people on and keep people willing to pay. If that stops... Income stops... -
Suspect demand for Tirpitz and Warspite higher in EU. I wonder if NA would get a bundle for premium "enterprise" while we would get it naked. Just a thought. *Russia didn't even get Mikasa (mind you it sank the Russian fleet so maybe demand was low)
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American WoWS CM: the right way. Also collecting-topic for server-comparison and central EU-community management highlights. See posts 113, 126, 141.
Admiral_noodle replied to MrFingers's topic in General Discussion
Yea mine too.- 252 replies
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- Community Management
- Ectar
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please dont ever let divisions in ranked battle
Admiral_noodle replied to anonym_gCiyicUsNYGl's topic in General Discussion
Yes it will... But not this season! So it's interesting whether season 2 would allow division, 3 clan wars, 4 solo... For example. -
What is ahead of us - RU streams with devs and Q&A
Admiral_noodle replied to Sharana's topic in General Discussion
People play nations for different reasons as a history nerd I like historic ships. I'll play Russian dds because they actually did lots in ww2! However there is a significant bias to national navies overall -
Eh? it's a happy coincidence of course it's a money grab. It's attempting to maximise profit while limiting numbers at the same time. All premiums are a money grab. They will be sold at the point which they think will generate maximum revenue. I'm still confused as to why people are disappointed or surprised. The only thing which will stop this kind of thing is market forces. Its a PR fail though. I'd have marketed this at new customers and for people who were in before launch given them the naked ship option - numbers ahould be limited there anyway. If not that it's easy to say "don't worry other ships will be available in game soon" and that the bundles are for very popular ships anyway... Unless all will be bundles (suspect not) World of Warspite doesn't sound good either. Edit: am also guilty of buying it but this is the last time I swear! Warspite and Tirpitz are special cases.
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American WoWS CM: the right way. Also collecting-topic for server-comparison and central EU-community management highlights. See posts 113, 126, 141.
Admiral_noodle replied to MrFingers's topic in General Discussion
Because marketing and community aren't connected ;)- 252 replies
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American WoWS CM: the right way. Also collecting-topic for server-comparison and central EU-community management highlights. See posts 113, 126, 141.
Admiral_noodle replied to MrFingers's topic in General Discussion
You want to work for a company that's hated try working for a bank like me I may post a list of community ideas/improvements later, to see what you lot think.- 252 replies
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American WoWS CM: the right way. Also collecting-topic for server-comparison and central EU-community management highlights. See posts 113, 126, 141.
Admiral_noodle replied to MrFingers's topic in General Discussion
I don't find it mind blowing I work for a large corporate... But emotion aside JohnDX is about right. Comms strategy and implementation disjointed, confusing. Events and specials not good. News not always timely. Insight into dev work not joined up. Marketing and sales departments not coordinated. I could go on but I don't want to bash. I could also outline a very simple framework and strategy to fix this and better manage @expectation@. Communication and stakeholder management is a big part of my job so I know all this could be much better. Because it's an awesome game.- 252 replies
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